Originally Posted by
Aleksej89
Enhancement is my favorite spec and i like its play style quite a lot;
However in BGs/Arena it tends to be quite weaker compared to other melee classes, both in Survival and reliable Damage:
* There is too much random unreliable damage (Windfury, Maelstrom (dispellable stacks??), Static Shock).
* Without an active Feral Spirit, Enha is quite squishy and relatively easy to kite.
* Enha lacks any form of ''MS effect'' or any kind of ''Mana Burn'', making equally geared healers nearly impossible to kill.
* Enhancement healing spells are very weak, especially if there is a MS effect on Shaman - making them nearly pointless to cast.
I got a couple of ideas for improving Enha in PvP - however these are NOT supposed to affect Enha in PvE in any unwanted way.
All the changes, numbers and percentages would have to be adjusted to make sure Enha deals the same wanted amount of damage.
The ideas are the following:
- Make Ghost Wolf undispellable (this would solve some mobility issues)
- Make Feral Spirit wolves immune to all CC/Root/Snares, and slightly reduce the cooldown of wolves abilities.
- Reduce HEX cooldown to 30 seconds. Make Hexed targets unable to move.
- Change Toughness into 3 points: 3/6/10% Stamina, 10/20/30% Slow Reduction, 15/25/50% Disarm Reduction (remove Anticipation)
- Dual Wield Specialization: change it to affect Spell Hit as well - lower the amount of Hit if needed.
- Shamanistic Rage: Increase the proc chance of mana return to 100%. Lower the amount of mana returned if needed.
- Stormstrike: No longer costs mana. Restores 20% BASE mana per cast. Adjust the mana return if needed.
*- Statis Shock in place of Improved Stormstrike. 2 point talent: Gives a 50/100% chance to hit your target with X% Lightning Shield orb damage
when you Stormstrike. Also increases the amount of charges on Lightning Shield.
*- Maelstrom: Your Stormstrike grants you a ''Maelstrom charge'', which reduces the cast time of your spells by X%. Stacks up to Y charges.
UNDISPELLABLE.
- Lava Lash: Make this ability add a MS effect on the victim, perhaps a weaker 20% version like Frost Mages/Shadow Priests got. Currently Lava Lash is very weak in PvP, especially when Frostbrand is Offhand Enchant.
*- Earthen Power: Gives Earth Shock the ability to DISARM all Weapons, Shields and Ranged for 10 seconds. Cannot occur on the SAME target more often then once every 1 minute.
*- Mental Quickness: Make this talent also grant additional Spell HEALING - perhaps even a 4/7/10% increase of healing effects cast on the
Shaman.
Explanations and Details:
-Static Shock change: This talent would allow LShield orbs to hit Stormstrike targets for a certain percentage of the orbs damage. The idea here is to make Statis Shock a reliable and predictable damage increase without causing an unwanted change in the DPS.
-Maelstrom change: This talent would make Stormstrike grant Shaman Maelstrom charges, which reduce the casting time of your spells by a certain percentage. The idea here is to make Maelstrom much more reliable/predictable without creating an unwanted change in the DPS.
-Earthen Power: The idea here is to give Enha a anti-melee Disarm, similar to Hunter's Chimera Shot/Scorpid Sting. This would give Enha some breathing time against melee. This would also be good utility to get melee off your teammates.
-Mental Quickness: The suggested change here will make Enha healing spells more powerful from his Attack power - and perhaps even add a 10% healing received bonus like Assassination Rogues have.
As i said before, all these changes are meant only for PvP. The numbers and percentages would have to be adjusted to make sure Enhancement DPS does not change in a unwanted way.
Most of these changes are crucial fixes to many ''holes'' Enhancement has in PvP. They either remove the BAD randomness of DPS, some idiocy that blizzard made or simply improve the ''quality of life'' shaman players experience.
Any constructive comments and feedback are welcome!