blood was best for dps, anyone else remember when frost looked like it was meant for tanking?
So what did dks use before using 2h's, d/w? Did they slap around with fishes and giant mushrooms? You be trippin', mon. Also blood is just as easy as most other specs in this game. Dks are still very unique, and will be in Cata aswell, so I don't really get your point here.Originally Posted by Rated_J
I'm curious what spells or what talents they're gonna add to strengthen Blood's AoE capabilities.
Ofcourse, I don't mean make it stupid easy to tank multiple mobs, ala Paladin, but easier to manage.
Overall, I think this is a great change, though I still hoped that Frost was the dedicated tanking tree. It just sounds more... tanky. :-\
Yes, he spelled sense incorrectly. At least he didn't then go on to use a bunch of "big" words incorrectly to try and imply he was smarter than someone else. Juxtaposition means putting two things side by side, usually for the purpose of comparison. How on earth does misspelling a word do that? And even if it somehow did, what did it juxtapose his point against? And that's a very loose use of the word inert. Even if I did buy that inert is the proper term to use, which I don't (I think the term you were probably shooting for was invalid), again, how does misspelling a word have any impact on his point at all?It's sense, I'm not flaming you or anything, it's just when you spell it like that you are putting quite a juxtaposition on the point you are trying to make, thus rendering it inert, I'm just letting you know for future reference Smiley.
I'm a big fan of people spelling things properly, and don't have an issue with people being politely corrected. What you wrote, however, seemed rather rude, not to mention ironic.
On topic... I've always hated blood, but always liked DK tanking. Having to tank as blood is most likely going to make me drop my tanking spec. I have just never liked the blood rotation, which honestly always felt mostly like spamming heart strike. With so much changing in the rune system and talent trees, I think it's early to denounce it quite yet, but I hold out little hope. I'm also seriously displeased with their decision to yank tank/dps support from all three trees. Each tree had a very different play style, and it was great to be able to do multiple jobs in whatever style I preferred. It was also nice to do the various jobs using different styles. It certainly is easier for them to do it this way, but I find it sad nonetheless.
That's actually going to be the deal breaker for whether or not I stay on my DK or reroll. I like blood, but only for MT'ing. Any time I have to AoE, I go frost. If I had to AoE as blood, I might as well shoot myself in the foot a few times. I really can't see myself AoEing without something like impurity or howling blast; they either need to add spell damage scaling into blood to boost the AoEs we currently have, or turn DRW into some sort of AoE attack so we have a physical damage AoE to go along with all of our physical damage scalars.Originally Posted by Terrax of the Wind
In all honesty, I have faith in blizzard with the changes, I just wish the preview actually previewed some of the examples instead of just telling us why they are doing the big changes.
I'll just have to wait till beta to make my choice on whether or not I'll be staying with my dead spacegoat knight or rerolling to a feral warrior.
:3 My Deviant Art :3
This in my oppinion is exactly what Death knights needed im so happy to see what i didnt like getting changed into something more balanceing between the specs. As we all know blizzard wanted to try something new a class that can use all 3 specs Blood/Unholy and frost as a hybrid talent mixup. What im saying is that they wanted each spec should be able to Mix: PvE (dps),PvE(Tanking) and pvp. this ofcourse got changed alot the past year thro patches but the general idea was the same. Today some dk's are blood,frost and unholy as dps its all about their personal taste so it was ment to satisy the death knight players. ALLTHO the problem was when different specs became the way to go in pve. first Unholy then frost (2hander of dooom) then blood then unholy again and now well its abit of blood and frost. so it made it incredably hard to balance both tanking,dps and pvp since every spec was ment for everything and to allso balance it out. in cata when blood:tank Frost:dualwield dps and unholy: 2 hander dps it makes it alot easyer to not only balance but gives us a strict spec to chose.
You like Dualwield and fast numbers? Frost is for you
You like BIG numbers on your screen? Unholy is for you
You like to tank and kick the other tanks in the nuts? Blood is for you
So last of all they will make it alot easyer for us players to chose witch spec for the role we want. and allso easyer for blizzard to finally blance our class out for the role we want.
Happy death knights day !
I might also roll a Warrior/Druid when the actual talent tree previews come out and they turn out disappointing.
Something about taking the fight to them (Charge/Heroic Leap) is so awesome. I love me some Death Grip, but it just won't be enough.
Also, the preview abilities just seem lackluster. I know it won't be the last abilities added, like how they add new spells in major patches, but still... I don't think I can wait til' 4.1.
His point was Blood DPS is the least popular and most boring DPS spec. Whether his point was correct or not him misspelling "sense" has nothing to do with the subject and doesn't have an impact on the argument.Originally Posted by Skullmaster
By your logic your entire post is invalid because of the comma splice in your opening statement that I quoted.
To quote myself:
Originally Posted by Zao
I won't ban the 5 guys above me who straightout ignored what I said, but the next people who continue their rant (or appreciation) about it will get 3 day timeouts. There's currently 2-3 threads popping up every day about this topic and since this one here can't be locked/deleted since it provides useful information (and is by Bibiy <3).
You'll findnp plenty of people who are willing to discuss this with you in the 18 pages long thread i posted.
Thanks for you time.
Care to elaborate? I realise precisely what his point was about, the fact he spelled the word wrong created a contrast because he spelled the word sense as "sence", therefore making the sentence nonsensical from an English elitists (like me) point of view.Originally Posted by snootay
So I'd quite like to see how that logic (logic that was essentially, misspell a word like 'sense' and it can cause either misinterpreted irony or the posters point being misinterpreted) fits in with my "comma splices". I regularly use commas to insert points into sentences without having to stray off into a tangent of useless information and to eliminate the need for overt use of brackets. But hell, it was only good enough to get me a degree in English and Literature, I suppose you have a better idea of the English language than an SQA examiner does?
thanks for that, I overlooked your first grammar nazi post.
7 days for grammar nazi & insulting mods in sig.
Skullmaster - Slathe - Duat - Tamriel
Absolutely everything happens for a reason - Omnia Causa Fiunt.
From a PVE DKs perspective I am perplexed by the new abillities. I see outbreak as a CD mainly used to recover from rotation fuck-up. The antiheal strike is mainly pvp, while some bosses heal that usually means interrupt or wipe. The most interesting one is the sharingan wannabe. If it's only fireball related spells it's quite boring. I guess it could be useful in PvP but shouldn't be too good in PVE. However if it works on buffs, heals or AOE it's both fun and awesome. I guess we'll have to wait and see. Btw, do you guys reckon that our dots will scale on haste/crit aswell? Cuz if they do I see potential in UHs AOE
One thing which i just can't wrap my ahead around is why they want to change the rune system so much.
To ferals they were told they didn't want to change the playstyle to much, but we got nothing similar.
I love my spammy play style, makes me feel at home. I like it so much i have two DK's at 80..
Let's just hope they can capture the current DK spirit in their new way of thinking!
always loathed blood tanking its all passive and boring, depending on the talent tree this is likely to see me going back to my war i think ,hmm or just stopping actually3 days, you've been warned (twice)
This change makes me want to rage.
When wrath first came out when i lvled my DK i loved blood. loved the idea loved the playstyle loved everything about it. favorite spec in the game. hits like a truck and has so much healing and burst dmg is fun in PVP and PVE.
I could care less that they make blood the primary tank spec but why cant they hybrid it like feral druid. can be a cat and a tank just a few talent changes. all the talents have different effects depending on the form. why not make it same idea but with presences..
And so were you
You must be british to spell the word lackluster; lacklustre. I thought the very same thing about sense, but I don't go around correcting everyone at the beginning of the post before leading to more relevant topic.Originally Posted by Skullmaster
Or do I?
Anyway, I'm hoping 2h frost goes the way the previous blood 2h spec did, mainly physical attacks with frost strike being beefed up in some manner.
The runes are confusing at best, but from what has been said, I'm thinking they are going to slow down combat for a dk by forcing the second of every rune to wait on the first one to reset, before the 10 second cd on the second rune to start. That is going to mess things up a bit, however if they can manage to make abilities to cost a half a rune the cd will only need 5 seconds or less to reset, causing runes to act like energy (I saw an example of energy in one post). I would expect to see more abilities to cost nothing or runic power. Which might alter how much runic power we gain, and how much we spend if more abilities used runic power overall.
;D I dont know about you But i rolled both blood and unholy. Doing about 9k Dps with GS of 5.4 . Now i roll Frost DW doing the same dps or higher. I even tank in unholy/blood. Just little in to blood to get that stuiped 3 point in to spell what ever lol. 1 i dont care for blood only people play blood that scared to die or dont know how to play.Originally Posted by hasslemoff
I agree 100% and couldnt have said it better myself. its a wait and see for me. I used to love Blood tanking but cringed trying to run 5 mans, then i tried Frost and never went back for aoe abilities. Im not going to miss Frost tanking because of the awesome cooldowns or playstyle, im going to miss the aoe component. And im worried right now if Blood will get a boost for aoe or not. Im on the fence right now, waiting to see if ill be Blood tanking in Cata or going back to my feral Druid to tank (seems like theyre aoe will be better?).Originally Posted by Zookz25
http://joekey.deviantart.com Sig by Lilliputia! <3
well the new changes are more pvp oriented and im trying to figure out how can we use necrotic strike and dark simulacrum in pve. i guess that with the new rune system we might use necrotic strike in our rotation maybe it will use runic power instead of runes and will become more appealing than death coil as a runic power dump.only time will know! lets see.
and dark simulacrum in pve its too much for me, it beats me!
I don't really like the method of runic power "dump" spam the same ability till you run out of runic power. Perhaps there will be an overhaul of how you use runic power so it doesn't feel like a dump. Maybe your rotation will include those abilities instead of saying rotation of rune abilities then dump at the end. RA>RA>RPA>RPA>RA>RPA and no dump. Just a serious of attack that actually has synergy instead of oh i have max RP I better use these!