doomking form doest chance your resource no, it doesnt give doomking only abilitesOriginally Posted by DarkEmperor
verry tru
but it does give mana regen on crit, else u be oomking again
doomking form doest chance your resource no, it doesnt give doomking only abilitesOriginally Posted by DarkEmperor
verry tru
but it does give mana regen on crit, else u be oomking again
TREE DURID IS 4 PEE
and mindless stamina stacking wins :/Originally Posted by Boubouille
meh i am a tank that like avoidence but now stamina will even give threat >.<
TREE DURID IS 4 PEE
I loved the Blizzard reference to the JOHN FUCKING MADDEN diagram. It was a pleasant surprise that they knew about that, hehe.
"I was hysterical. I was not well. I was invincible." -Dresden
Cyanoro - 85 Feral bear/cat Druid
Varamyst - 85 Resto/Elem Shaman
There is one Moonkin form only ability called Owlkin Frenzy. However you have to put seperate talents to get that, but its still a Moonkin form only ability: "Attacks done to you while in Moonkin form"
From what I've read of the other blue posts is that while the feral forms are obvious, the moonkin is not.Originally Posted by DarkEmperor
The explanation given for keeping moonkin as opposed to Tree of Life is the following:
0) All healers need to be able to heal (as equally as possible within the limits of their core mechanic) and with the new changes in Cataclysm to be granted as many utilities to support themselves including CC/light damage. In other words, healers cannot afford to be specialists in Cataclysm.
1) Whereas to be able to dps as well as other classes, a hybrid class like a druid MUST be a specialist.
2) The whole point of a form is to giving up utility in order to specialize.
3) Druids are the form class. Therefore, druid dps are forms.
Of course, it helps that it seems Cataclysm = Guild Wars, i.e. much bigger emphasis on pvp.
I am completely neutral about this. I'm not a fan of pve players being forced to change just because of pvp (which seems to happen so often even during an expansion). But for the start of a whole new expansion, which has not even reached test servers, I'm equally willing to give Blizzard a good go at it now that they've stated that druid healers will be balanced in caster form not including ToL.
Originally Posted by DarkEmperorhttp://blue.mmo-champion.com/t/24262387043/cataclysm-class-preview-druid/I've said this before, but we don't think giving up everything (hyperbole, but you get the idea) to go into a dps form is that big a sacrifice, because you're being compared to and presumably want to fill the role of classes and specs that do nothing but dps. It's not a big deal for a druid to give up healing to dps like a mage, because the mage can't heal.The same can be said about moonkins, yet this isn't happening, why? it appears a double standard.
But giving up abilities to heal is tough when priests, paladins and shaman don't have to. If this was a single player game, we'd probably do something like say druids have to fully commit themselves to healing, but if they do, they'll be 10% better at healing than any other class. In an MMO, it doesn't feel fair to do that. So instead you make sacrifices just so you can heal as well as everyone else. But that ends up feeling unfair, so we give you most of the abilities you'd typically ever want to cast, and pretty soon the Tree of Life talent is just changing your visual. If it was super compelling gameplay, we'd probably be talking instead about ways to keep it.
This pretty much explains it.
I like the whole nature's torrent thing. Though it makes me wonder if druids will have to deal with seeding, leechers and trackers now...
Also, I bet MushroomBomb likes the whole 'shroom thing.
I'm pretty certain they will have Vengeance removed when switching into Cat .Originally Posted by Naivedo
seriously this is a fail change what they are doing with tol, for casuals it's maybe fun but for me as beeing a resto in an end game guild it's bullshit, who dose dps as a healer on a hard modes in icc 25?atm stuck on hc lk 25... i neved wanted to do dps as a tree and prob will never do... i asked some of the preists , shaman healers how many offensive spells they did and they said thay could count it on theyr fingers ... so i guess the dps sacrifice it refers more to pvp... i hate the tree change, it was something i liked , i was different...
and the 6% aura from tol i bet it won't be introduced into the druids passive talents ... it will be on only when you pop tol and that is lame, now resto druids have nothing unique ... prolly they will make the pala one better now, it always was that palas were the cream de la cream for blizzard...
cheers
Hmm... What are they going to do with the ToL Aura now? Make it passive to us in caster form too? Or are we losing the normal passive bonus for a boosted %heal increase on a cooldown? I'm adopting a wait and see attitude here, but it sure ruins all the fun I had joking about tree form in raids.
I guess now I won't have to waste mana shifting in and out to root adds or cast faerie fire on bosses. They say our heals will cost more mana because conserving it will now be important, then they change our iconic form so we can dps too? WoW, that sounds pretty contradictory to me.
Honestly that is just unreasonable & irrational QQ'ing.Originally Posted by cretz
Firstly, there are no Hardmodes in Icecrown Citadel, you as a endgame player should obviously know that.
Secondary I've always felt that it wasn't the look of Tree of Life but the fact that we are using healing-over-time abilities that made us special & unique.
Regarding the 6%+ aura from Tree of Life, the 100% Polymorph immunity and the immortality to snare effects, Blizzard has promised us that these would be given to us by the Mastery bonuses or in some other way.
I'm pretty excited about the whole Tree-of-Life-being-a-cooldown-thing which is a thing I personally have been missing, on for example Plasma Blast in the Mimiron Hardmode fight.
Also the new Tranquillity changes which seem logically enough.
'cheers'
Resto is going to lose polymorph immunity either way. That means that both cat and bear will also no longer work against it in the base versions.
The main reason for ToLs removal is, that with all the changes coming to resto, ToL would literally do nothing more than change your visuals.
Spending a whole talent point just to look differently is a bit much.
They have stated that you will be more powerful in ToL and your healing will be balanced around caster form. You will be as powerful in caster as you are in ToL right now. ToL will be a new spell for restos with the same name but we can hope for a new graphic and some new mechanics (shift into ToL in every 2 minutes for a short ultimate healing boost for example). Personally im expecting it to be some kind of Avenging Wrath for druids.
The other new spell resto will get is the druid type healing rain (regrowth with aoe healing bed thing). Its not a new spell, rather an old mostly unused spell in a new cool usable form.
Third is the defensive dispel.
Also it was just a prewiev, other new stuff waits. What about a redone Tranquility??
On the whole it can be 4 fresh buffon on your action bar that really have a meaning.
I feel a little better about the ToL changes. Still a little wishy washy but I guess I'll have to wait and see what it looks like on beta.
If there are no "hardmodes" then why are there under 400 guilds in the world working on heroic LK?Originally Posted by Hiroxified
Honestly what the is the point of a CD for a druid when every GC is taken anyways and not using a GC to heal is potentially a raid death. CD's are all but useless when not healing someone every second can result in the death of that person. Tree of life should stay the way it is now. A healer shouldn't ever be dpsing in any situation. I believe that trading off offensive abilities to improve healing was a great mechanic and is it really that hard to pop out of form to dps if you really want to? If cataclysm raiding is even remotely similar to wrath wasting time by switching to a new form will be more of a hindrance imo. if they really want to change it to a CD based effect do something more like what they are doing with priests (karma or whatever) where when you cast a certain combination of spells you transform into the tree and it resets all active hots. Also changing up the healing style from hots to a larger focus on nourish and god forbid healing touch? That is just wrong. since vanilla hots have been the staple of druid healing. Don't take that away.
Being balanced around always being in one form is how it should remain. A CD to shift into a new form to boost healing is an unnecessary and will probably be rarely used in most in game content.
And why make feral "rotation" even easier. It is already one of the easiest rotations out there. What is difficult about maintaining 1 buff roughly every 30 seconds 1 bleed every 15 and 1 every 30? There is so much down time waiting for energy Regen that thinking about it doesn't even take any effort. Add thrash as a cat ability similar to how there is a swipe and mangle for bear and a swipe and mangle for cat. another button to hit instead of just using shred as fast as possible for a 15 second interval would be nice.
Guess this means I will be heading back to a class with a real rotation and useful core abilities
Not necessarily. They stated they will have to look at the Polymorph immunity in light of giving Restoration Druids a magic dispel mechanic. Feral/Balance won't have access to that ability and removing the immunity from them would feel pretty lame since the reasoning is for Restoration Druids. There is always going to be a persistent undertone that Feral/Balance can't have nice things in PvP because Restoration just takes them, something of this magnitude would be pretty lame to be sure.Originally Posted by huth
Perhaps make it such that if you spec for the magic dispel your shapeshifting no longer frees you of Polymorph effects? Or just make it such that you have to use Bear or Cat, thus Polymorph while somewhat ineffective still forces a global to shift to a form and then out and interrupts casting.
Have fun mashing AB/AM as a Mage or "facerolling" as a Retribution Paladin or whatever class you think requires more attention and "skill"Originally Posted by Wotch
The way you break it down even the Enhancement Shaman and Shadow Priests (the only other classes with as many buttons to manage or more to Feral) are JUST watching a few timers and CDs and waiting around for them to pop up.
I promise it will be less fun i dont want to pop out of tree form and "dps and stuff". If i did i wouldnt have rolled a druid. If u do want to do that then u shouldnt have rolled one either.Originally Posted by Núneth
Last time i looked tree buffs give you crit sp healing done and immune to poly effects.Originally Posted by Elunedra