Originally Posted by
Eroginous
Well, first of all, anyone who knows me knows that when I talk about the meta game, I refer to pvp only. Pve never has and never will be a skillset part of this game. You show up, faceroll your class, and win. Either you learn the scripted fights and profit, or you don't learn the scripted fights and you don't profit.
As far as mana management goes, in pve it is a no brainer, why do we even have a mana bar?
In pvp, mana is a hard thing to come by. Doesn't matter what spec you play, during arena you will be OOM at least once. While other dps classes sit there and have no shortage of resources, whether your a rogue/druid with energy resources that refil within second, a warrior who builds rage as long as you're in combat, or a DK who only needs runes to finish an extremely short CD in order to keep beating shit down, you will never know how badly mages need mana.
Sure, I could dps down a lot of people before going OOM, but dpsing isn't why ppl choose mages in pvp. They take mages because of un paralleled CC and surivability. Neither of which is possible when you are OOM because a fight lasts far longer than it should, or you just happened to get paired up against a priest who likes to mana burn you everytime he is in LoS.
I agree that people who can't manage their mana in pve should /uninstall, but I am not talking about pve, and pve is not a good frame of reference for any degree of skill, no matter what class you play.
What I am talking about, is being lumped into the same category as other classes who never have to worry about resource management. I mean seriously, when was the last time you heard a warrior complaining about his rage management CDs? Never. Especially in pvp.
When was the last time you heard a rogue complaining that he couldn't do anything because he was out of energy?
When was the last time you heard a DK complaining because all his runes were on CD and he couldn't get out of combat to drink? Never. Even other casters don't have mana issues like mages. I am not the only one who feels this way, so please take your personal attacks and visit your local homeless shelter.
I took the mana adept changes, and looked at them for what they are: another way to penalize mages because of their mana. If I am at 100% mana now, I do the same damage as I would at 25% mana, regardless of spec, gear, ect. But I guess in Cata I will do MORE dps when at 100%, and less dps when I am below 100%. In other words, after the first cast in a fight, my dps will start to dwindle, until I can use stuff like mana gem, potions, and evocate to get my mana back up. Well, I hate to say it, but doing 'more' dps doesn't mean a thing when the majority of the time I will be doing 'less dps' because my mana pool is shrinking with every cast.
If you don't understand why being penalized for having less mana is a bad thing, you shouldn't be playing a mana based class in the first place.
Lemme put it to you this way: you play a Rogue. Whenever you are at less than 100% energy, you will do less than your maximum damage. Does that still seem appealing? How about this: you play a DK and whenever you have a rune on CD or have runic power built up, you will do less dps than when you have no runic power or runes on CD.
This idea is so damn useless that I almost want to fire every one of their creative design team. This coming from the same R&D that thinks a magic mushroom is ideal for the druid class....