Page 2 of 3 FirstFirst
1
2
3
LastLast
  1. #21

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by elvez
    Originally Posted by Blizzard Entertainment
    Adding poisons to FoK is actually a pretty hefty buff.

    I'm surprised nobody actually noticed this fail. They don't even know what they're talking about

    yEh WaT MoRoNz xDdD!!
    Quote Originally Posted by Maleficious View Post
    Combat wasn't good before 4.0.1 too, it was only the best spec on 3.2, also its boring as hell...

  2. #22

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by Razu
    But why did they only mention it for ferals, hunters and DKs?
    Probably because they've already mentioned that Haste Rating affects Energy regen at BlizzCon (and with most every mention of Haste Rating since). They probably figured we'd be sick of hearing Haste Rating still affects Energy regen by now.

  3. #23

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by Cyraneth
    Probably because they've already mentioned that Haste Rating affects Energy regen at BlizzCon (and with most every mention of Haste Rating since). They probably figured we'd be sick of hearing Haste Rating still affects Energy regen by now.
    It's still worth metioning ...

  4. #24
    Deleted

    Re: Rogue - Cataclysm Preview Compilation

    GC about Vanish : "I for one will be very disappointed if we're still having this conversation a year from now. "
    When you refuse to solve issues, they usually follow you endlessly...

    I may venture a game for the GC designer team...
    Just play cards, Poker for example, and the looser will have to level a rogue and play in a 25 raid until she/he kills the last boss of the expansion (not even in heroic mode)... Do not you want to have fun ? ;D

  5. #25

    Re: Rogue - Cataclysm Preview Compilation

    It's still worth metioning ... Wink
    This!

  6. #26

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by Voij
    Pretty sure they meant that it's gonna be a buff as you can apply a 3rd type of poison using FoK. (IP MH, DP OH, WP Ranged e.g.)
    Probably, but I can't see how going down from 2 poisons to 1 is a buff (using different kinds of poison is not really an issue if you weapon swap before FoK).


    This mon proudly contributed to the legendary "Photoshopping GhostCrawler" thread.

  7. #27

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by elvez
    Probably, but I can't see how going down from 2 poisons to 1 is a buff (using different kinds of poison is not really an issue if you weapon swap before FoK).
    The buff is this:

    Now all rogues can choose 3 poisons, for example you can have wounding on offhand, deadly on main hand, and mindnumbing on throwing. With FoK you can then apply an extra 3:rd poison to your target without having to switch weapons.

    And also since they said they don't want FoK to do less damage in Cata they will increase its damage to compensate for only one type of poison is being applied by it, you cannot say blizzard is nerfing something when they state that they only wanna change the mechanic of the ability and NOT nearf its dmg.

  8. #28

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by kravien
    The buff is this:

    Now all rogues can choose 3 poisons, for example you can have wounding on offhand, deadly on main hand, and mindnumbing on throwing. With FoK you can then apply an extra 3:rd poison to your target without having to switch weapons.

    And also since they said they don't want FoK to do less damage in Cata they will increase its damage to compensate for only one type of poison is being applied by it, you cannot say blizzard is nerfing something when they state that they only wanna change the mechanic of the ability and NOT nearf its dmg.
    I never spoke about a nerf in damage, but it's nonetheless a nerf in utility. I can already foresee the need for some to swap throw weapons from deadly to instant poison after getting 5 stacks of deadly to improve sustained AOE damage. To me that hardly sounds like a buff (it's more like a deja-vu to pre 3.3 weapon swapping), unless they remove the poison proc they added in 3.3, but I don't see any reference to that in the preview.


    This mon proudly contributed to the legendary "Photoshopping GhostCrawler" thread.

  9. #29
    Mechagnome khatsoo's Avatar
    Join Date
    Oct 2009
    Location
    Barcelona, Spain
    Posts
    606

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by elvez
    I never spoke about a nerf in damage, but it's nonetheless a nerf in utility. I can already foresee the need for some to swap throw weapons from deadly to instant poison after getting 5 stacks of deadly to improve sustained AOE damage. To me that hardly sounds like a buff (it's more like a deja-vu to pre 3.3 weapon swapping), unless they remove the poison proc they added in 3.3, but I don't see any reference to that in the preview.
    Read the preview and try again.

  10. #30

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by Nialyah
    I can see your point. It has become an overtalked subject and half the people atleast have no idea what they are talking about. But Vanish just isn't doing what the ability is supposed to do. Sure it's nice to use to evade incoming spells but I kinda want to use vanish for its purpose, and I've just personally experienced too many times that it just don't.

    However not so much QQ, I'm just not sure Vanish will ever have it's original purpose come justice
    You're right, and sorry I was rude :P it was very early..

    It isn't doing what its supposed to do, the immunity was added to try help it but I don't think we're ever likely to see a fix that works for everyone as their computer and connection all vary
    Quote Originally Posted by Firen
    You do realize that this statue has 4 ears?
    Quote Originally Posted by Amonra View Post
    We are no loner that funny racist uncle, we are the uncle that abused you as a child.

  11. #31

    Re: Rogue - Cataclysm Preview Compilation

    Be more specific and try again
    If you refer to the "you will AE less often" obviously you didn't pay attention to the bold part.


    This mon proudly contributed to the legendary "Photoshopping GhostCrawler" thread.

  12. #32

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by elvez
    I never spoke about a nerf in damage, but it's nonetheless a nerf in utility. I can already foresee the need for some to swap throw weapons from deadly to instant poison after getting 5 stacks of deadly to improve sustained AOE damage. To me that hardly sounds like a buff (it's more like a deja-vu to pre 3.3 weapon swapping), unless they remove the poison proc they added in 3.3, but I don't see any reference to that in the preview.
    Well, a full stack of DP on all targets when AoEing is still a bit much, don't you think?
    That'd be 10 FoKs on average, which is 500 energy, which takes about 40 seconds to collect as Combat if you ignore Combat Potency. [Actually takes longer as you have to keep SnD up.]

    So unless they implement an encounter where you have to AoE for about 1 minute straight against enemies that don't die during the process, this will not be a problem.

    Quote Originally Posted by Murdeh
    why has no one mentioned that adding a poison to a ranged weapon - is very good.

    That means you can use dps poisons on your weapons, with your control poison on your thrown weapon..

    mainhand instant
    offhand deadly
    thrown wound

    and if they don't nerf deadly brew that you'll also get crippling poison. Thats all four poisons, that could be quite powerful.

    perhaps while they are at it they should make shiv use the ranged weapon...
    Last post on page 1, has been mentioned.

  13. #33

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by Voij
    Well, a full stack of DP on all targets when AoEing is still a bit much, don't you think?
    That'd be 10 FoKs on average, which is 500 energy, which takes about 40 seconds to collect as Combat if you ignore Combat Potency. [Actually takes longer as you have to keep SnD up.]

    So unless they implement an encounter where you have to AoE for about 1 minute straight against enemies that don't die during the process, this will not be a problem.
    As combat it takes a lot I know, but don't forget about Adrenaline Rush and haste which will improve energy regen (especially as combat). As mutilate if you envenom before a FoK it won't take more than 20 seconds I guess to get 5 stacks.
    Right now it's not a big deal you're right, but I'm expecting to see an increased poison application chance from throws to make it useful in pvp (perhaps a 100% application chance) so getting 5 stacks in a reasonable time could be possible then.
    Last post on page 1, has been mentioned.
    That's already possible to accomplish by swapping weapons before FoK as I said, and you can get 1 more poison. Sorry for reiterating but this is my point really ;D.


    This mon proudly contributed to the legendary "Photoshopping GhostCrawler" thread.

  14. #34

    Re: Rogue - Cataclysm Preview Compilation

    I've been reading of the notes for rogue changes and a lot of deals with defensive abilities besides re-direct. All the other class have gotten new spells and way more significant buffs scaling for cataclysm. What are they going to do? keep us the same and make us hit harder? Nothing really detailed in the assassination aspect....just poison talk. They said they want us to use our existing abilities and not bring in new ones. Why not get rid of some spells that arent really used and bring in a new version which can be used more often for PVE. I just think we got a shitty deal for PVE.

  15. #35

    Re: Rogue - Cataclysm Preview Compilation

    Now if they can just make sure that we actually do damage upon release date unlike at the beginning of wrath when rogues weren't even considered for raids cause we couldn't do enough dps worth taking.

  16. #36

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by peacekeeper9
    Now if they can just make sure that we actually do damage upon release date unlike at the beginning of wrath when rogues weren't even considered for raids cause we couldn't do enough dps worth taking.
    Hmm... my Rogue was active all of WotLK, dunno what you did wrong. O_o
    (We weren't as good as we are now, but there was no problem with taking a Rogue with you.)

  17. #37

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by Wingedtoast
    I'm curious, do you really care or are you jumping on the bandwagon?

    If you ever read blue posts without an already biased idea, you may have read what I remember reading once..

    Vanish being "broken" is client side just as much as its server side. It's not as simple as them just fixing it. take lagg into account aswell.. Vanish isn't getting fixed. And nobody cares anymore.
    Except Vanish did in fact work perfectly at one point in time. It is just as simple as them fixing it, they just don't care to.

    Also find it a bit funny how they mention they don't want to punish rogues as much for favoring one type of weapon over another, then strongly imply that non-dagger rogues only have one talent tree option.

  18. #38

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by Sylari
    Except Vanish did in fact work perfectly at one point in time. It is just as simple as them fixing it, they just don't care to.
    As you're an expert on the topic, there's a question I'd like to ask you: Does stupidity hurt?

    Well, I'll let you be, as you're probably busy shouting at the pope to make him confess that Jesus is alve and well and lives in an appartement with Elvis and a bunch of Raptors.

    Oh, and remember, the American Government still keeps the fountain of youth hidden, might try and get onto their case aswell.

  19. #39

    Re: Rogue - Cataclysm Preview Compilation

    but Vanish actually HAD been fixed in the past...the thing is, they "de-fixed" vanish because they thought that Vanish working properly was overpowered...


    that was the most retarded thing I've ever seen in WoW so far.
    Quote Originally Posted by Pok
    CC of WOTLK era=kill it faster. Why turn it into a sheep when you can turn it into a corpse.

  20. #40

    Re: Rogue - Cataclysm Preview Compilation

    Quote Originally Posted by elvez
    Originally Posted by Blizzard Entertainment
    Adding poisons to FoK is actually a pretty hefty buff.

    I'm surprised nobody actually noticed this fail. They don't even know what they're talking about

    Yeah Being Able to stick crippling poison on a ranged weapon is a stupid idea how could that possibly work for us? or being able to apply wound or mind numbing to targets you are not currently targeting? it's early they are a few reasons i think you didn't really think it through .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •