yEh WaT MoRoNz xDdD!!Originally Posted by elvez
Probably because they've already mentioned that Haste Rating affects Energy regen at BlizzCon (and with most every mention of Haste Rating since). They probably figured we'd be sick of hearing Haste Rating still affects Energy regen by now.Originally Posted by Razu
It's still worth metioning ...Originally Posted by Cyraneth
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When you refuse to solve issues, they usually follow you endlessly...GC about Vanish : "I for one will be very disappointed if we're still having this conversation a year from now. "
I may venture a game for the GC designer team...
Just play cards, Poker for example, and the looser will have to level a rogue and play in a 25 raid until she/he kills the last boss of the expansion (not even in heroic mode)... Do not you want to have fun ? ;D
This!It's still worth metioning ... Wink
Probably, but I can't see how going down from 2 poisons to 1 is a buff (using different kinds of poison is not really an issue if you weapon swap before FoK).Originally Posted by Voij
The buff is this:Originally Posted by elvez
Now all rogues can choose 3 poisons, for example you can have wounding on offhand, deadly on main hand, and mindnumbing on throwing. With FoK you can then apply an extra 3:rd poison to your target without having to switch weapons.
And also since they said they don't want FoK to do less damage in Cata they will increase its damage to compensate for only one type of poison is being applied by it, you cannot say blizzard is nerfing something when they state that they only wanna change the mechanic of the ability and NOT nearf its dmg.
I never spoke about a nerf in damage, but it's nonetheless a nerf in utility. I can already foresee the need for some to swap throw weapons from deadly to instant poison after getting 5 stacks of deadly to improve sustained AOE damage. To me that hardly sounds like a buff (it's more like a deja-vu to pre 3.3 weapon swapping), unless they remove the poison proc they added in 3.3, but I don't see any reference to that in the preview.Originally Posted by kravien
You're right, and sorry I was rude :P it was very early..Originally Posted by Nialyah
It isn't doing what its supposed to do, the immunity was added to try help it but I don't think we're ever likely to see a fix that works for everyone as their computer and connection all vary
Well, a full stack of DP on all targets when AoEing is still a bit much, don't you think?Originally Posted by elvez
That'd be 10 FoKs on average, which is 500 energy, which takes about 40 seconds to collect as Combat if you ignore Combat Potency. [Actually takes longer as you have to keep SnD up.]
So unless they implement an encounter where you have to AoE for about 1 minute straight against enemies that don't die during the process, this will not be a problem.
Last post on page 1, has been mentioned.Originally Posted by Murdeh
As combat it takes a lot I know, but don't forget about Adrenaline Rush and haste which will improve energy regen (especially as combat). As mutilate if you envenom before a FoK it won't take more than 20 seconds I guess to get 5 stacks.Originally Posted by Voij
Right now it's not a big deal you're right, but I'm expecting to see an increased poison application chance from throws to make it useful in pvp (perhaps a 100% application chance) so getting 5 stacks in a reasonable time could be possible then.
That's already possible to accomplish by swapping weapons before FoK as I said, and you can get 1 more poison. Sorry for reiterating but this is my point really ;D.Last post on page 1, has been mentioned.
I've been reading of the notes for rogue changes and a lot of deals with defensive abilities besides re-direct. All the other class have gotten new spells and way more significant buffs scaling for cataclysm. What are they going to do? keep us the same and make us hit harder? Nothing really detailed in the assassination aspect....just poison talk. They said they want us to use our existing abilities and not bring in new ones. Why not get rid of some spells that arent really used and bring in a new version which can be used more often for PVE. I just think we got a shitty deal for PVE.
Now if they can just make sure that we actually do damage upon release date unlike at the beginning of wrath when rogues weren't even considered for raids cause we couldn't do enough dps worth taking.
Hmm... my Rogue was active all of WotLK, dunno what you did wrong. O_oOriginally Posted by peacekeeper9
(We weren't as good as we are now, but there was no problem with taking a Rogue with you.)
Except Vanish did in fact work perfectly at one point in time. It is just as simple as them fixing it, they just don't care to.Originally Posted by Wingedtoast
Also find it a bit funny how they mention they don't want to punish rogues as much for favoring one type of weapon over another, then strongly imply that non-dagger rogues only have one talent tree option.
As you're an expert on the topic, there's a question I'd like to ask you: Does stupidity hurt?Originally Posted by Sylari
Well, I'll let you be, as you're probably busy shouting at the pope to make him confess that Jesus is alve and well and lives in an appartement with Elvis and a bunch of Raptors.
Oh, and remember, the American Government still keeps the fountain of youth hidden, might try and get onto their case aswell.
but Vanish actually HAD been fixed in the past...the thing is, they "de-fixed" vanish because they thought that Vanish working properly was overpowered...
that was the most retarded thing I've ever seen in WoW so far.
Originally Posted by Pok
Yeah Being Able to stick crippling poison on a ranged weapon is a stupid idea how could that possibly work for us? or being able to apply wound or mind numbing to targets you are not currently targeting? it's early they are a few reasons i think you didn't really think it through .Originally Posted by elvez