1. #1
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    Warlock as a 40-man raid boss

    Hey guys

    I remember sometime back in Vanilla reading a strategy guide to a 40-man "raid a warlock". It was around the time when locks were immensely OP in most aspects. The fight was divided into several phases and described just like any other boss guide, it was quite hillarious.

    Does anyone remember this and maybe even know of a link? Or have the text or something similar.

    Thx

  2. #2
    Scarab Lord bahumut5's Avatar
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    Re: Warlock as a 40-man raid boss

    I might have found it for you.

    I also took the liberty to move this to the General Forums. (due to this being a joke, and it doesn't really fit in the Warlock section).


    How to Raid a Warlock

    01-20-2007 03:41 PM
    Preparation
    You can find an SL warlock outside IF or Orgrimmar, this is the place were most SL warlocks hang out.
    To initiate combat, you should approach the warlock and talk to him. He will say something about how nerfed warlock were, and how they could not kill anyone in previous patches, and how they became godlike while mages are now water dispensers. After you talk to him, click DUEL to start the fight.


    PHASE ONE

    You should position yourself as shown in this image:

    http://img133.imageshack.us/my.php?i...lockmod8jo.jpg

    The warlock will begin the fight without a pet, because he will feel too overpowered to use a pet against you. MT#1 and MT#2 should position the warlock so that his back will face the tank farther away from the IF door. It is advisable for them to have at least 350 shadow resistance, and one of them should also have 250 fire resist minimum. (This is explained later). Greater Shadow Protection pots are also a good commodity, as Whipper root tubers and +50 stamina potions from the quest in Blasted Lands.

    The melee DPS group (shown as YELLOW in the pic) should stay behind the warlock, near the tank farther away from the Gate. This is done because they will need to retreat behind the tank and bandage, from time to time. (Bandage spot is shown on the pic)

    The rest of the raid should position as shown in the picture. It is important for the raid to have about 120-200 shadow resistance, which will help sustain the damage. Keep in mind you will need at least 2 dispellers for each debuff type, otherwise you will wipe pretty soon.

    During Phase 1, the warlock will perform a series of attacks:

    SHADOW BOLT: A bolt of shadow is launched every 4 seconds to the tank that has aggro, causing 1200 to 2500 shadow damage, depending on resistance. A shadow bolt will crit between 3500 and 6500 damage, again depending on the target resistance. This is were MT#2 should come into play: If a Shadowbolt crits MT#1, he will have a debuff that will increase Shadow damage by a Zillion times. This is when MT#2 should taunt the warlock to prevent MT#1 from dying. MT#1 will then do the same thing once another Shadowbolts crits MT#2.


    Curse of Doom: Every 1 minute, the warlock will cast CoD on a random raid member. This member should move outside the raid and unload full DPS, since he will die within the minute.


    Shadowburn: The warlock will cast Shadowburn everytime he changes target. If one of the raid members gets aggro, he will suffer shadowburn and instantly die. It is important not to OverDPS, or members will die one after another.


    Fear: The warlock will cast Fear on a randomy raid member, every few seconds. You should provide everyone with Fear Ward if you have it, and dispel fear ASAP, especcially on MTs and Healers.


    Phase 1 is relatively easy and will last until the warlock has 70% life. This can take between 3 and 5 minutes, depending on your equipment.


    PHASE TWO

    When the warlock reaches 70% life, he will instacast a felhunter and Soul Link it. This is when the fight becomes harder.
    Note: You cannot kill the warlock while the felhunter is alive. If you try to, the warlock will say that It's not his time yet and will use an healthstone, which will probably render the fight impossible in phase three.

    A few moments before Phase two, the raid should move as shown in the pic.

    http://img336.imageshack.us/my.php?i...ock2mod5yb.jpg

    Note: MT#3 and MT#4, which are tanking the felhunter, should stay at least 10 yards away from the warlock

    Phase two is all about killing the felhunter.
    The felhunter CANNOT BE DAMAGED by magic, as it has very high magic resistance. Also, during phase two, you should not magic debuff the pet or the warlock, otherwise the felhunter will remove the debuff and heal himself.

    MT#1 & #2 should stay on the warlock with a few healers, while the melee DPS group will take down the Felhunter, while the magic
    DPS group focuses on the warlock. During this phase, the warlock will receive next to no damage, as he is Soul Linked to the pet.

    During Phase two, the warlock will have a new attack at his disposal:

    Hellfire: Every 20 seconds, the warlock will cast Hellfire and hit anyone within 10 yards for an incredible amount of Fire damage.

    Every DPS class standing near the warlock should retreat as shown in the picture and bandage as soon as he casts hellfire. Only the MT with Fire resistance should remain near the warlock. This is done because if the warlock finds no one within melee range during Hellfire, he will summon an Infernal and wipe the raid.

    When the Felhunter is dead, PHASE THREE begins.


    PHASE THREE

    Phase three will begin as soon as the Felhunter is dead.
    Notes: The warlock should be at around 40% health now. If he's any higher than that, you'll prolly not be able to take him down before you wipe. Also, if you have more than 6-7 dead members by now, you will probably wipe as you can't do enough DPS.

    During phase three, the warlock will use all his arsenal to kill you.

    Curse of Shadow/Elements/Agony: Every 10 seconds, the warlock will cast a random Curse on the entire raid. These debuffs should be removed as soon as possible. If CoE or CoS are not removed after 10 seconds, the warlock will cast Immolate/Shadowbolt on the member, killing him.

    Howl of Terror: The Warlock will randomy cast HoT, hitting all the melees around him. You need to be quick and dispel Fear on the MTs otherwise they will lose aggro.

    Death coil: The most imbalanced spell in the warlock's arsenal. This spell will be cast on a random raid member killing him, and will heal the warlock. CT_raidassist will warn you when the warlock is about to cast Deathcoil, and all Healers should hide behind the tank. If more than 3-4 healers are killed, the MTs will not be able to sustain damage and die, wiping the raid.

    Note: In this pic ( http://img336.imageshack.us/my.php?i...ock2mod5yb.jpg. ) an arrows point to the out-of-LOS spot for Healers. This is where you should hide when the warlock is about to deathcoil


    PHASE FOUR
    When the warlock is at 5% life, he does an emote saying "Imba Warlock performs one last service for Blizzard" He will then cast Curse of Doom on the entire raid. This means you need to kill him within one minute, or you will wipe. You should have at least 15-20 DPS classes still alive here, otherwise you won't be able to kill him in time.

    If you manage to kill him within the minute, congratulations! You just killed the hardest boss currently in World of Warcraft!

    Source: http://www.arfguild.com/t5/WoW-Mayhe...lock/m-p/64225
    Dawwwwwww

  3. #3
    High Overlord Sub-Zerø's Avatar
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    Re: Warlock as a 40-man raid boss

    That has to be the funniest thing I've read in ages

  4. #4
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    Re: Warlock as a 40-man raid boss

    Quote Originally Posted by Bahumut5
    I might have found it for you.

    Awesome!
    Thanks a billion!
    Such a great read :-)

  5. #5
    Scarab Lord bahumut5's Avatar
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    Re: Warlock as a 40-man raid boss

    Quote Originally Posted by Anemic
    Awesome!
    Thanks a billion!
    Such a great read :-)
    A shame most of the images seem to be missing though
    I remember how funny it was to see those images really describe where the raid should stand and stuff.
    Dawwwwwww

  6. #6

    Re: Warlock as a 40-man raid boss

    thats funny, especially as locks are like popcorn to me these days; free, tasty kills.

  7. #7

    Re: Warlock as a 40-man raid boss

    man i remember when this came out.. was playing a lock in like full t2 back then... was fun killing ppl like 2 at a time and so much fun in BG's with felhunter!
    good ol' days

  8. #8
    Mechagnome SolSphere's Avatar
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    NSFW - The laughter will cause people to stare.
    This is still my favorite thing to read for a laugh.
    Intel - Core i7-8700K 3.7GHz | MSI - Z370 GAMING PRO CARBON AC | Corsair - Vengeance LED 32GB DDR4-3400 Memory | Samsung - 960 EVO 500GB M.2-2280 Solid State Drive | Samsung - 850 Pro Series 1TB 2.5" Solid State Drive | EVGA - GeForce GTX 1080 8GB ACX 3.0 Video Card | Corsair - 850W ATX Power Supply | 2 x HP - Omen 27 27.0" 2560x1440 165Hz Monitor | Microsoft - Windows 10 Home 64-bit

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    Scarab Lord Lime's Avatar
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    Someone necro'd an entertaining thread? I was not prepared for this.

    If only the links worked.

  10. #10
    Over 9000! Saverem's Avatar
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    Ah, the good ol days when we had spell resist stats.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
    "The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
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  11. #11
    Scarab Lord Tyrgannus's Avatar
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    Locks were the gods of PvP and Rogues were the only class that effectively scaled in PvE.

    These kids don't know how good they have it nowadays. Top kek OP.
    Quote Originally Posted by Nixx View Post
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