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  1. #1

    AVR, Blue posts, MMO Report

    Addon Spotlight - AVR
    It's time for another spotlight! This time I would like to point out a fairly new addon called AVR (Augmented Virutal Reality) and AVR Encounters. This addon will let you draw markings on the 3D world anywhere and share it with anyone! This is incredibly useful for any raid leader, but it's not the only feature.

    Some of these drawings can be automatized and triggered by spells and NPCs, this is how you get AVR Encounters! This submod adds warnings and very noticeable visual helps for for various boss abilities.

    I know a lot of people will ask: this is JUST an addon and it doesn't use anything else than the Blizzard's API, you won't get banned for using that (but I cannot guarantee that Blizzard will not disable it at some point). For more information on the addon you can also check the following:


    But it will probably be easier to understand how things work with a couple of screenshots and a video.


    HTML Code:
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    Description
    AVR (Augmented Virtual Reality) allows you to draw and add lines, circles and other markings on the 3D world itself. All markings may also be shared with others. Suitable for example to mark locations when explaining raid tactics. These marks can even be left visible for the fight itself.

    Other things you can do with AVR:

    • Draw range circles around you or someone else at any range
    • Clearly mark players close to you
    • Mark any location relative to player position and rotation, for example mage blink landing spot
    • Measure distances
    • Boss encounter warnings (using a separate addon)

    Boss encounters
    AVR does not contain a built in boss encounters module anymore. They are now done by a separate addon. At the moment there are two options.

    • AVR Encounters adds AVR warnings for various boss abilities. It does not require any other boss encounter addon to work. It is not a replacement for traditional boss encounter addons as it does not do ability timers, sound warnings etc. It can be used with any traditional boss encounter addon such as BigWigs, DBM or DXE.
    • Raid Watch 2 is a full boss encounter addon much like BigWigs, DBM or DXE. It has built-in support for AVR and also does timer bars and other kinds of warnings.

    Whichever you choose to use, you will also need to install AVR.

    Limitations and known issues
    There are some fundamental limitations caused by what information is available to addons. These are mostly related to the exact position of camera and lack of unit Z coordinates. In particular you should note following:

    • Drawing works best on a flat surface (note that for example Dalaran has very uneven roads).
    • Camera getting stuck in a wall or ceiling will cause any markings to go out of sync with rest of the world.
    • Any kind of stairs/slopes and such cause troubles.
    • Jumping and other kinds of vertical movement causes the drawings to move with you.
    • Everything is drawn over the 3d world. This means that things that should be behind walls or units will appear in front of them.
    • Camera auto follow causes some problems.

    Some other known issues are:

    • All vehicles (like the ones at the start of Ulduar) are a bit problematic.
    • Lifts, moving platforms and in particular Gunships in Icercown Citadel raid have some problems.
    • Player map coordinates are unavailable in Icecrown Citadel raid on Lich King platform after the edges have collapsed. This means that any markings tied to zone coordinates or other players than yourself are unusable there. (Lana'Thel's room was fixed in 3.3.3 though the ramps leading there are still a bit odd.)


    Blue posts
    Originally Posted by Blizzard Entertainment
    Druid (Forums / Talent Calculator)
    Wild Growth cooldown change in Cataclysm
    This kind of thing comes up a lot, where players see us messing with cooldowns and assume it's a nerf instead of our trying to give them room to actually cast more spells.

    Raising the cooldown on spells like Wild Growth and Circle of Healing are good things for healers. It's one of the few* things that will buy you GCDs to actually cast other spells. With a 6 sec cooldown, you really only get to cast maybe 3-5 other spells before you need to hit that magic button again.

    Let me put it another way... if there was no cooldown on Wild Growth would you ever hit another button? The frequency with which druids use it today suggests the answer is: not often.

    * - an alternative is to make the mana cost so extreme that you're making a very bad decision any time you use Wild Growth or Circle and 5-6 targets aren't seriously injured. I'm not sure that would be any more fun though. You don't always have the precious seconds to analyze the situation and calculate how many players need instant healing. It's one thing to guess whether your fast or big heal is more appropriate on a target. It's a little trickier to do that for multiple targets at once.

    In before "It wouldn't be overpowered if we didn't do raid damage" and "Well we come to expect nerfs when all of our overpowered spells get nerfed." (Source)

    Warrior (Forums / Talent Calculator)
    Warrior tanking in Cataclysm
    I'll abstain from using actual quotes here, but these things were basically said above.

    Using Demo Shout to tank:

    -- We don't like the feel of this. It hits for no damage and puts a debuff on the target that isn't visible and doesn't change the target's behavior at all.

    Getting a new tanking AE to use when SW and TC are on cooldown:

    -- What's the point though? Why not just remove TC's cooldown rather than add yet another ability you're supposed to spam in rotation?

    On warriors losing Cleave:

    -- You're not losing Cleave. You don't have infinite use of it, but you're not going to have infinite use of any of your abilities, because things will cost rage and if you spend rage unwisely you're going to starve yourself. Use Heroic Strike vs. single targets and Cleave against groups. Besides, I hardly see how Cleave is this panacea for the staggered adds scenario seeing as how it hits a grand total of one additional target (two if glyphed).

    On tab targeting:

    -- We really don't want to see a scenario (for any tank) where you just stop using your single-target abilities completely. It's fine to supplement those with an AE attack, but not completely ignore them in group situations. (As an aside, the paladin doesn't really do this now because he uses the same rotation for both singles and groups. The druid doesn't do this now because Lacerate doesn't hit hard enough relative to Swipe. Both are easily fixable though.)

    [...] Let's take four scenarios that cover the majority of encounters:

    1) If dozens of twilight whelps are streaming in, fine, just AE tank them and have the dps use Blizzard, Hurricane, Whirlwind, etc. I think you all know how to this by now.

    2) If you're doing a four pull and the mobs hit really hard, then CC one or two and dps the others down single target. You'll want to keep threat on all the loose mobs, but not by spamming an AE ability unless you can buy yourself plenty of room. I know everyone is scared of CC, but we actually made a pretty good spread of CC abilities in LK, and then sadly nobody ever got to use them. In Cataclysm we are making sure to spread abilities around even more.

    3) Now, if you're doing a four pull and you think you can get away without CC, then ideally you'd use your AE attacks but still pick a target to focus on. That's the one that gets your Shield Slams and Heroic Strikes and that's the one dps should focus on first. Keep in mind in today's world the warriors are Whirlwinding and the Rets are Divine Storming even the single targets, which generates threat on the off targets, which means you might lose those targets if you aren't tabbing among a bunch of them. In Cataclysm, everyone should be able to focus on one mob at a time again.

    4) On the single target fight, like many bosses, you'd just use Thunder Clap for the debuff and otherwise keep up your single target rotation. (Source)

    The MMO Report
    It's sunday and it's time for the weekly MMO Report.

    HTML Code:
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  2. #2

    Re: AVR, Blue posts, MMO Report

    Nice, just downloaded AVR and it pops up on the front page ^^

  3. #3

    Re: AVR, Blue posts, MMO Report

    Wow AVR is amazing! I can't wait to test this bad boy out! I'm hoping Blizzard doesn't disable this, as it could prove to be a great asset.
    Strikke 80 Holy Paladin/Darkspear US

  4. #4

    Re: AVR, Blue posts, MMO Report

    Beware of performance hit with certain encounters.

  5. #5

    Re: AVR, Blue posts, MMO Report

    MASSIVE performance hit if you have a crappy computer. But it's an amazing addon, so many possibilities.
    Quote Originally Posted by Seahippo View Post
    We are gunna use some dust brown to paint some happy little tornados here, and one more here. Then we are going to use some white to paint happy little wind blasts here. Just dab the brush along the base of al akir, and there you have it. THE GAYEST FIGHT EVER

  6. #6

    Re: AVR, Blue posts, MMO Report

    That addon is awesome!

  7. #7

    Re: AVR, Blue posts, MMO Report

    in b4 "OMG THAT IS CHEATSS!!!! HACKX0r!!"

    and in b4 "I am pro and play with standard UI"
    Quote Originally Posted by Kizaru
    Arenas, 25 mans, Gamon, Kael and the rest of the blood elves and also Hogger will die in Cataclysm and dont forget about Cairne.

  8. #8

    Re: AVR, Blue posts, MMO Report

    Another mod that does the thinking for you..

    And people think that its Blizzard making the game easy.. :

  9. #9

    Re: AVR, Blue posts, MMO Report

    Not an addon I personally would highlight, but meh.
    - Trim

  10. #10
    Mechagnome Khraine's Avatar
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    Re: AVR, Blue posts, MMO Report

    Nice addon and mmo report still brilliant beta before end of month please :P
    Stormrage 4 lyfe

  11. #11
    Herald of the Titans ElAmigo's Avatar
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    Re: AVR, Blue posts, MMO Report

    Quote Originally Posted by Ceara
    Another mod that does the thinking for you..

    And people think that its Blizzard making the game easy.. :
    QFT

    this is a prime example that as the game progresses so do the addons that you can use to make the gameplay easier
    "Didn't we have some fun...though? Remember when the platform was sliding into the fire pit and I said 'Goodbye' and you were like 'No way' and then I was all 'We pretended we were going to murder you'......that was great"

  12. #12

    Re: AVR, Blue posts, MMO Report

    So this addon reduces encouters to "leave the red and stay in green areas"?

  13. #13
    Scarab Lord Buckwald's Avatar
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    Re: AVR, Blue posts, MMO Report

    I love the MMO Report. Is it just me or does Casey have a slight speech impediment? "Sewiously" and "Los Angewees". Not ragging on him but I had to go back and listen a couple times...

  14. #14
    Bloodsail Admiral Seregon's Avatar
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    Re: AVR, Blue posts, MMO Report

    AVR is totally brilliant. I've been using it through its beta phase. Absolutely wonderful on Putricide, Blood Princes and Sindragosa

  15. #15

    Re: AVR, Blue posts, MMO Report

    This mod is awesome! This makes learning fights so much easier to learn, its amazing.

    But.......
    I hate to be negative but I have a good feeling blizzard isn't going to like this mod. :-[

    Maybe they will allow a toned-down version of this eh?

  16. #16

    Re: AVR, Blue posts, MMO Report

    Quote Originally Posted by Boubouille
    I know a lot of people will ask: this is JUST an addon and it doesn't use anything else than the Blizzard's API, you won't get banned for using that (but I cannot guarantee that Blizzard will not disable it at some point). For more information on the addon you can also check the following:
    With a bit of luck, i think you may have just sealed that fate. There's a blue post out there (that I'm to lazy to find) that said they don't have a problem with the addon, for now. but if too many people started using it they might go and disable it.

    and what i mean then is, this addon on the front page will prob make that number reach "too many people".

    http://eu.wowarmory.com/character-sheet.xml?r=Ravencrest&cn=Haesten

  17. #17

    Re: AVR, Blue posts, MMO Report

    Dude actually sent those pics? shame we can't see them, ah well, great mmo-report as always
    How much bone could a bonestorm storm if a bonestorm could BOOOOOOOOONESTOOOOOOOOOOOORM!!
    http://www.mmo-champion.com/character-bios/'almega'-nara-draconus/ - my RP character

  18. #18

    Re: AVR, Blue posts, MMO Report

    Quote Originally Posted by Xendrie
    With a bit of luck, i think you may have just sealed that fate. There's a blue post out there (that I'm to lazy to find) that said they don't have a problem with the addon, for now. but if too many people started using it they might go and disable it.

    and what i mean then is, this addon on the front page will prob make that number reach "too many people".

    I totally agree, AVR on front of MMO-Champion is like... free porn on Youtube's homepage.

    I see two scenarios now :
    - Blizzard ban/disable this addon in any way they can
    - It becomes mandatory for the next years for every single PVE oriented guild, the final evolution of bossmods.

    Edit : Just to evaluate the audience of your site, roughly 5k total downloads before the news.

  19. #19

    Re: AVR, Blue posts, MMO Report

    Oh my god. How easymode do people want this game? One time everybody is crying about the endgame being TOO easy and then an addon like THIS appears. Really stupid and pathetic to use. What's the fun of playing the game if you make addons like this?


    Deadly Boss Mods = cheating enough.

  20. #20

    Re: AVR, Blue posts, MMO Report

    cool mod but i cant see blizz allowing it.

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