The changes I am talking about is obviously the removal of rating on a highend PvP gear/weapons and the ability to obtain the top tier of items from rated battlegrounds (which will obviously focus much less on player skill and more so on large teams)
At the end of the day as a competitive PvPer wouldn't you want more people to have access to the same stuff as you so you can really show people how good you're instead of always having the early advantage with gear only beacuse you were able to get it faster than someone else?
I think the new style of PvP in Catalysm will make it A LOT easier for your average first person shooter PvPer to join the game and actually ENJOY playing instead of getting constantly smashed by people who are not only much more well equipped but people who are also already much more experienced/skillfull.
The Arena tournaments make everyone use the same gear so why not at least be a little like that by allowing EVERYONE to have access to the high end stuff just to make it so new players can get into it more instead of feeling like they cannot do anything due to being overwelmingly outgeared.
This has no effect on PvE and I think PvE should stay like that as the whole point of PvE is slowly improving and gearing up your characters to take on the latest encounters and top those dps/healing meters or become an amazing tank, gear progression is HUGE for PvE, but it's extremely out-dated for PvP.
If you want more people to play who
A) Do not want to raid (most FPS players will only want to PvP and don't care for PvE)
B) Only purpose in the game is to PvP (rated bgs are much easier to get into then arena)
C) Don't want to grind for so long to get equal gear (getting honour has become easier and easier)
Catalysm need these changes and it will be getting them.