Howdy folks, I came up with an idea for a new raid boss, complete with trash and Mini-bosses. I'll post it here, and then feel free to leave feedback and/or opinions about it.
*Disclaimer: THE FOLLOWING CONTAINS MANY WALLS OF TEXT. PLEASE DO NOT LEAVE COMMENTS UNLESS YOUR WILLING TO AT LEAST READ INFORMATION CONTAINED WITHIN THESE POSTS.*
~ ALL FUTURE POSTS BY ME RELATING TO CUSTOM RAID BOSSES WILL BE IN THE FOLLOWING THREAD http://www.mmo-champion.com/threads/...e-a-Boss-Fight ~
A Few things of note:
-Most of the abilities damage is based off your maximum health because as of right now we do not know how much health the average player will have in Cataclysm.
-The Trash mobs are all designed to ensure that you WILL use Crowd Control.
Area: You enter a Large Titan library, with many rows of bookshelves, all lined to the brim with various books. It would take decades to read what is contained within. At the end of the long library you see a large desk with a single being sitting and writing into a log book, perhaps recording the presence of these strange beings or merely out of habit. She looks at your raid group for mere moments and then continues to write in her book, giving you no further glance. Though most of the books are out of reach on the shelves there are three different tomes on isolated pedestals, One 1/4th of the way up the hall, One Half of the way up the hall, and a Large dark tome just in front of the apparent care-taker of this Library. Your gut tells you that each of these tomes holds valuable information of some sort, but you are uncertain what would happen if you attempt to take these tomes from their resting places. There are scattered damaged books spread across the hall, too damaged to be of any real value.
*This boss is a Progressive Hard Mode Boss, similar to Sartharion The Onyx Guardian.*
Taking either the First or second book will Apply "Light Hard-mode",Boosting Boss hp by 10%, Damage by 10%, and adding a new ability.
Taking Both the First and Second book will apply "Medium Hardmode", Boosting Boss HP by 20%, Damage by 20%, and adding Two new abilities.
Taking The Black Tome will apply "Hard Mode", Boosting Boss hp by 25%, Damage by 30%, and add three new abilities.
Taking All Three books, "The Creation of the Aspects" (Book 1), "Current Titan Facilities In Operation" (Book 2), and "The Omega Reply Code and You - How to Commence Re-Origination" (The Black Tome), will activate "Panic Mode", which will Boost boss HP by 40%, Damage by 40%, Add Three New abilities, and A Special Surprise.
Trash Mobs:
At First Glance, the hall appears empty, however there are many damaged books strewn across the floor of the Library. Approaching one causes several Phantom images to spring out of the book. These images are treated as creatures of the type that they resemble, thus Beast images are treated as beasts,
Ghoul images are treated as Undead, and Humanoid Images are Treated as Humanoids (For the Purposes of Crowd Control, which you WILL Need.).
All trash packs are spawned with at least one of each type of trash mob.
Trash will come in several varieties, changing on a per-raid basis. The First Trash Book you encounter will determine the Type of trash you will encounter in the rest of this area.
War of The Dead Chronicles: Mankinds Greatest Champion, turned to the Undead's Greatest Master. He who would claim kingship over the dead, unawares of those witnessing the entirety of events unfolding.
Ghoul Phantom: An undead minion, clearly observed during the war with the Lich King, this Phantom Ghoul may not seem real but its attacks are very much real!
Slobber: The ghoul's thrashing motions often cause it to splash drool over its targets, dealing damage, and increasing damage taken by that target by an amount based on their Maximum Health. Stacks up to Two Times. (Minimum of 2000 Bonus Damage, Maximum of 5000 Bonus Damage. Minimum Initial Damage of 6000, Maximum of 10000 Damage)
Hungry for Flesh: The ghoul smells the flesh of the living nearby! Its ravenous hunger boosts its damage by 5% Per raid member within 10 Yards.
Distracting Bite: The Ghoul bites the target on the arm! If the target is casting a spell, it is interrupted, otherwise the target's ability to dodge and parry are both reduced by 10% for 10 seconds. (Minimum of 8000 Damage, Maximum of 12000 Damage)
Phantom Necrolyte: A humanoid servant of the undead, this humanoid servant was clearly observed during the war with the Lich King, and while it seems to be false its spells are most certainly quite potent still!
Phantom Bolt: Fires an illusory shadowbolt. Though it is not real, the damage it inflicts is quite real! Inflicts damage based on the targets Maximum Health and wraps the target in a thin illusion, reducing its chance to hit by 5%, and the damage it deals by 5%. The Illusion Effect stacks up to Two times and lasts for 30 seconds. (Minimum of 10000 Damage, Maximum of 18000).
Empower Unliving: The Necrolyte channels some power into a nearby Ghoul, increasing its rate of attack by 25%, and healing it for 60% of its maximum health if the channel is not interrupted. Haste lasts for 15 Seconds and is always applied. Heal is applied upon completion of channel only. 5 Second Channel.
Dark Rebirth: Attempts to channel extreme shadow energies to revive a nearby ghoul with 50% health. 8 Second Uninterruptible Cast. Used when the Necrolyte Reaches 10% Hp.
Phantom Abomination: A Large, stitched abomination, obviously observed during the war against the Lich King. Though its not real its.... Phew, it might not be real but the stench clearly is... oh and its attacks must be equally realistic.
Overpowering Stench: The Abomination targets a random raid member and pukes on it, causing it to gag uncontrollably for 5 seconds as the raid member attempts to overcome the overwhelmingly horrid stench.
Overhand Strike: Inflicts damage based on the targets maximum health, and strains the target's muscles as it attempts to survive the strike, reducing the targets chance to dodge by 2%. Stacks up to 5 Times and lasts 30 seconds. (Minimum Damage 12000, Maximum Damage 18000).
Abomination Chains: The abomination grabs a random target with its chains, slowly squeezing the life out of its target, dealing 7% of the target's health in damage every 2 seconds. The chains will break after recieving damage equal to 70% of the captured target's Health. The Abomination will channel for the duration of the chain wrap.
Feuding Brothers Chronicles: The Warriors of the Titans do battle, but for the wrong reasons, and with the wrong focus, unaware of the evil within controlling them at the whim of the old god Yogg-Saron.
Phantom Frostpaw Bear: A Frostpaw bear, from the Mountains of the Storm Peaks. Clearly it was observed during the battle between Thorim and The Sons of Hodir. It may not look real, but the battle-lust in its eyes tells you that it's more than ready to show you just how real it can be!
Vicious Clawing: The Frostpaw bear's armor reinforced claws rend the target, reducing its armor by 10%, and its threat generation by 10%. Stacks 5 Times and deals damage based on the targets Maximum Health. Also applies Battle-Rage to the Phantom Frostpaw Bear. (Minimum of 10000 Damage, Maximum of 17000 Damage).
Battle-Rage: The Frostpaw Bear's special attacks cause it to become further enraged by battle, boosting its damage by 5% for every successfully applied stack of Vicious Clawing. Stacking up to 11 times.
Battle Frenzy: Should Battle-Rage reach 11 Stacks, the Phantom Frostpaw Bear will go berserk, removing all stacks of Battle-Rage, but causing the Frostpaw Bear to randomly select a new target every 10 seconds. The Frostpaw bear's movement speed will be reduced by 15% while berserk, but its damage will be increased by 150%.
Phantom Frostborn Dwarf: A Frostborn dwarf, from the Mountains of the Storm Peaks. Clearly it was observed during the Battle Between Thorim and The Sons of Hodir. While it seems to be nothing but an illusion, its weapons seem quite real!
Phantom Shot: Fires an illusory bullet at a target. Though the bullet is not real, it hurts nonetheless! Inflicts damage based on the targets Maximum Health, and applies Spectral wounds to the target, dealing 5% of Maximum health in damage every 3 seconds for 15 seconds. (Minimum of 10000 Damage, Maximum of 18000 Damage).
Phantom Spear: Throws a Hunting spear at a target, impaling it in place for 5 seconds and dealing 8% of Maximum Health in damage every second. The target also recieves a Lingering Wound when the effect ends, increasing damage taken by 10% for 5 Minutes.
War Call: The Frostborn Dwarf calls for a unified attack on its primary target. After casting for 3 seconds, any crowd control effects will be broken, and all remaining targets will utilize a lesser version of one of their attacks on a target, hitting for half that abilities normal damage. (Phantom Shot + Vicious Clawing)
Phantom Frost Giant: An illusion of One of the Sons of Hodir. It appears to have been scaled down slightly, as it is only half the size of a normal Frost Giant. Regardless it still delivers blows with bone-crunching force!
Frigid Presence: The Frost Giant is covered in a thick layer of frost. Successful ranged and melee attacks on the frost giant can cause ice chips to splinter off and damage the attacker, hitting them for 2% of their maximum health. Successful spellcasts have a chance to be partially deflected, reflecting 5% of the spell's damage back to the caster.
Overhand Smash: Inflicts damage based on the targets maximum health, and strains the target's muscles as it attempts to survive the strike, reducing the targets chance to dodge by 2%. Stacks up to 5 Times and Lasts 30 seconds. (Minimum Damage 12000, Maximum Damage 18000).
Ice Tomb: Encases a random target in ice and purges the space within the ice of air causing the target to begin suffocating, dealing 7% of the targets health in damage every 2 seconds. The Ice tomb will shatter and free the target when it recieves damage equal to 100% of the targets Maximum Health. The Frost Giant Must Channel to maintain the Ice Tomb.
Chronicle of the Sands: Tales of The Shifting Sands and Scarab Wall, these stories stir memories of the Invasions by the Qiraji at the behest of the old god C'thun.
Phantom Qiraji Soldier: Though it is merely a phantom, it is a striking resemblance to a Qiraji Soldier. It was either observed during the War of the Shifting Sands or, more likely, during the Opening of the Scarab Wall. It clearly is a ferocious replica that intends on showing you how ferocious it truly is. This Phantom is considered a Humanoid.
Qiraji Strike: Strikes a target with the might of the Qiraji, dealing damage based on its Maximum Health and reducing its armor by 5%, and its chance to dodge by 1%. Stacks 5 times and lasts 30 seconds. (Minimum of 10000 Damage, Maximum of 18000 damage).
Pincer Strike: Strikes the Qiraji Soldier's primary target with its pincer, applying Painful Wound and dealing damage based on the targets Maximum Health. Painful wound deals 7.5% of the target's Maximum Health in damage every second for 5 seconds and leaves a Recently Healed wound, which reduces the effectiveness of heals on that target by 15% for 3 minutes.
Expose Vulnerability: The Qiraji Soldier creates an opening in its Primary target's defenses. This Vulnerability causes the target to initially recieve no extra damage, however after 10 seconds, the target will recieve damage equal to 15% of each successfully landed attack on it over the duration of Expose Vulnerability.(Minimum of 20000 Damage, Maximum of 70% of target's Maximum Health)
Phantom Qiraji Battle-Tank: This Qiraji scampers all over the place, much as you would expect from looking at it, even though it is merely a phantom. It must have been observed during the Opening of the Scarab Wall. Its claws however, seem very real and look to be capable of inflicting quite a bit of damage. This Phantom is Considered a Beast.
Overrun: The Qiraji Battle-Tank charges over its target, trampling it and any targets within 5 yards of its target for 10% of their maximum health in damage. This action is clumsy however, and stuns the Battle-Tank for 3 Seconds. This attack also applies one Stack of Confusion to the Battle-Tank, causing it to deal 5% less damage, but attack 10% faster. Confusion Stacks up to 11 times.
Crazed Tackle: The Qiraji Battle-Tank picks a new target at random, and charges it, dealing damage based on its Maximum Health. This attack also applies one Stack of Confusion to the Battle-Tank, causing it to deal 5% less damage, but attack 10% faster. Confusion Stacks up to 11 times. (Minimum of 10000 Damage, Maximum of 16000 Damage).
Battle-Crazed: Should the Qiraji Battle-Tank reach 11 stacks of Confusion, it will go berserk, causing it to remove all stacks of Confusion and pick targets at random every 5 seconds, increase its attack speed by 150%, reducing its damage by 25%, and preventing it from being stunned by Overrun and from obtaining more stacks of Confusion.
Phantom Anubisath Sentinel: An illusion of one of the Anubisath Sentinels used by the Qiraji. It must have been observed during either the War of the Shifting Sands or The Opening of the Scarab Wall. It appears to have been scaled down however as it is only half its normal size.
Grand Strike: Inflicts damage based on the target's Maximum Health, and reduces the targets chance to dodge by 4%. Stacks 3 Times and lasts 30 seconds. (Minimum of 12000 Damage, Maximum of 18000 Damage).
Qiraji Plague: Inflicts a deadly disease upon a Random target, causing damage based on Maximum Health, and causing the target to take 5% of Maximum Health in damage every second for 10 seconds. If the target dies from this damage, the disease will jump to a random raid member, and deal the exact same amount of damage it dealt to the killed target over 10 seconds. Undispellable. (Initial Damage Minimum of 10000, Maximum of 15000. No Damage Minimum or Maximum on the Damage over time effect.) Limited to one Jump.
War Stomp: Stomps the ground with tremendous force, stunning any targets within 5 yards for 3 seconds and dealing damage based on Maximum Health. (Minimum of 12000 damage, Maximum of 16000)
Mini-bosses: Based on the Chronicle that the raid has recieved, a different miniboss will be spawned, based on a key figure of each event.
War of the Dead Chronicle Miniboss: Arthas, Paladin of the Silver Hand
Seal Of the Righteous Prince: Arthas' Successful melee strikes deal additional damage equal to 5% of his primary target's Maximum Health as Holy Damage.
Great Exorcism: Strikes a random target with holy might, dealing damage based on its Maximum Health, and forcing it to wander in a daze for 5 seconds. (Minimum of 18000 damage, Maximum of 25000)
Royal Retribution: Any target that strikes Arthas recieves a backlash of damage, due to the power of the Light that Arthas possesses. Successful Melee and Ranged attacks reflect 1% of their damage back on the attacker, and successful spell damage strikes will also have 1% of their damage reflected back at their casters.
Grand Ressurection: Revives two nearby footmen who defend the prince with sword and shield! They attack with regular melee strikes and Grand Strike (This version of Grand strike has a Minimum damage of 6000 and a maximum of 10000 Damage). Used when Arthas Reaches 50% health. Arthas will recast this spell at 25% if either of the footmen are killed and it will fully heal any surviving footmen. 5 Second Cast time. Not Interruptible.
Aggro: I must defeat you! For Lordaeron! / The Light is my Strength! Come Villains! / Time to put all of Uther's training to the test!
Slay: For great justice! / Another Redeemed Soul! / May the Light grant you Mercy!
Exorcism: Burn with the fury of the light! / Let the Light Sear the evil from you!
Ressurection: To my Aid soldiers of Lordaeron! Our cause is Right, and our blades true! / Soldiers of Lordaeron, rise, and reclaim your honor!
Death: No... Impossible... Jaina, I...
Feuding Brother's Chronicle Miniboss: Thorim, Watcher Guardian of Ulduar
Stormhammer: Slams the ground with thunderous force, dealing damage to all targets within 5 yards based on their Maximum Health. (Minimum of 15000 Damage, Maximum of 20000 Damage).
Generates one Lightning Charge.
Arc Lightning: Fires lightning in a cone between Thorim and a random target, hitting all targets in the area of effect for damage based on their Maximum Health. (Minimum of 12000 Damage, Maximum of 18000).
Generates One Lightning Charge for every target hit.
Encroaching Storm: Creates a localized lightning storm over a random target, protecting anyone who stands under it from lightning bolts that are fired out every Half second for 10 seconds. These bolts hit for 26% of a targets maximum health. Five Seconds after the storm cloud begins to dissapate, and anyone standing under it is struck by focused lightning, which deals 90% of their Maximum Health in damage.
Generates Five Lightning Charges.
Unleashed Chain Lightning Bolt: When Thorim reaches 25 Lightning Charges he will fire off an Unleashed Chain Lightning Bolt, which will strike all targets hit for 20% of their Maximum Health of damage. Maximum of 5 Targets hit.
Aggro: You serve the Frost Giants don't you! Perish Mortals! / The Frost Giants shall fall! I shall have vengeance!
Slay: For my Beloved! / Looks like you've been... Thunderstruck. / Fear the Wrath of Thorim!
Stormhammer: Feel my power! / A Mere taste of my power!
Arc Lightning: You shall be a conduit of your own undoing! / Let the power flow through you... to your grave!
Encroaching Storm: Feel the might of Thunder! / The Heaven's weep at your coming demise!
Chain Bolt: Thunder and Lightning, This is your doom! / Heaven's grant me strength to finish the deed!
Death: Sif... I did this for you...
Chronicle of the Sands Miniboss: Rajaxx, General of the Qiraji Army
Thunderkick: Kicks his primary target away, reducing its threat by 100%, and dealing 75% of the target's Maximum Health in damage. Taunt immunity fades for 5 seconds after this ability is used.
Greater Qiraji Plague: Inflicts a deadly disease upon a Random target, causing damage based on Maximum Health, and causing the target to take 15% of Maximum Health in damage every second for 10 seconds. If the target dies from this damage, the disease will jump to a random raid member, and deal the exact same amount of damage it dealt to the killed target over 10 seconds.
Undispellable. (Initial Damage Minimum of 15000, Maximum of 25000. No Damage Minimum or Maximum on the Damage over time effect.) Jumps 3 times at most.
Call of the Swarm: Spawns One dozen Lesser Qiraji-swarmlings to attack the enemies of the Qiraji. These swarmlings attack with regular melee strikes and Qiraji Strike (Minimum Damage of 5000, Maximum of 7000).
Thick Skin: Rajaxx thick Qiraji Battle Armor reduces the damage bonus of any critical strikes against him by 30%, and causes actions that generate bonus threat to generate less threat instead as his armor makes him feel safe and unthreatened by your presence.
Aggro: Die Scum! / For the Glory of the Qiraji! / You are Outmatched, Vermin!
Slay: More food for the young! / Was the Outcome ever in question?
Thunderkick: You are beneath my Notice. / Begone from my sight Wretch, you bore me.
Plague: The might of the Qiraji lies not only in our blades! / You look tired, perhaps you should take a nap in the sands!
Call of the Swarm: Come servants! Fight, and Die for the glory of our masters! / Face the might of the swarm!
Death: For.... the Qiraji...You Vermin.... auuuughhh!
Once The mini-boss has been slain, the librarian finally decides you merit discussion.
Librarian Sirectica:
*Upon Clearing room*
Oh, why hello there, Welcome to The Titan Library Complex Echo LE-37. Please Procure the reading material you desire and
then present your clearance pass to me to confirm your clearance level is high enough for the materials you seek to obtain.
Failure to comply, or attempting to leave without verification, will result in Disciplinary action.
Clearance Scan: Scanning For Valid Clearance level....
Clearance Scan Finish: Scan Complete, Clearance Level insufficient. Disciplinary Action Required.
Aggro: Your presence here is in violation of facility rules, I must forcibly remove you from the area.
+1 Clearance Material(On Aggro): You must leave that book where you found it! You are not cleared to peruse its contents!
+2 Clearance Material(On Aggro): You must leave those books where you found them! You are not cleared to peruse their contents!
TOP SECRET Clearance Material(On Aggro): That Book is Off Limits! It contains Top Secret Titan Information. I see you have left me no choice but to kill you all.
Slay: Another dreamer, trapped in the world of books! / Another story, another Happy ending!
Bookkeeping: So much to do, perhaps you would like to help? / How would you like a little Heavy Reading?
Novel of Illusion: Theres an entire world inside a book... You could just get lost inside one! / Books are doors to whole other universes, perhaps you should explore one?
Book Burning: So much knowledge, more than enough to destroy you! / Ashes to Ashes, Dust.... to Dust!
Book Vortex: Let the words on these pages be seared into your souls! / Those are my books! Keep away from them!
Flame Wake: If you can dodge a book you can dodge a Fire wall! / Lets heat things up shall we?
Sort and File: So you see we need to put this over there and that over here! / Don't forget to put the books back in their proper places!
Burning Barrage: Burn! Let the Cinders of death rain down upon you! / Remember the Five D's! Dodge, Dip, Duck, Dive, and Dodge!
Panic Mode Add Spawn: Lets make this a little more lively shall we? / I have a friend, can he come out and play? / We need more chaos! I know this should do the trick!
Death: Ahhhh, but who will read the books now...
Upon Aggroing the boss hundreds of books fly down from the shelves and form a large outer cordon, whereby they start spinning rapidly. Any attempt to exit through the wall of books will cause that person to suffer the Bonk debuff, which attracts more books from nearby shelves every quarter of a second, each book hitting the player for 1000 damage and applying another stack of the Bonk debuff, increasing damage taken by subsequent books by 500, resulting in Death By Paperback if the bonk debuff hits 20 stacks, killing the player instantly. Bonk is only removed by death or when the Boss is killed.
There will also be a secondary line of books halfway between the outer cordon and the boss, this wall of books is far thinner, and players only take 1000 damage every second that they stand in the wall and recieve the "Book Barrier" debuff for as long as they stand between the secondary line and the outer cordon. Standing within the secondary line incurs no damage but leaves the player vulnerable to Book Burning and several other attacks.
Clearance Scan: Cast at the start of the fight, 5 second cast. Checks which hardmode to activate by scanning the environment for missing tomes.
Excess Bookkeeping: Summons a small pack of books to strike the Librarian's Foes. All raid members recieve damage equal to 4% of their Maximum Health every second for 5 seconds as a mass of books pummels them mercilessly.
Novel of Illusion: Traps a random Raid member in a Novel World, incapacitating them for 15 seconds and making them immune to all damage except for damage over time applied to them by this effect, which deals 5% of their Maximum Health as damage every 3 seconds. If the target dies from this damage then their spirit appears as a hostile target, and attacks with Two randomly chosen abilities from the three different minibosses.
Book Burning: Summons a mass of books from the surrounding shelves, creating a path all the way to the secondary Line of books, which takes 2 seconds, after which the boss will start casting Book Burning, a Five second cast. Upon completion all books between the boss and the secondary line will be set on fire, incinerating everything within the secondary line for 1000000 Fire damage. Players with the Book Barrier debuff are immune to Book Burning.
Book Vortex: Begins Casting immediately after finishing Book Burning. Book Vortex causes the books In between the secondary line and Outer Cordon to spin much faster, dealing 5000 damage every second for 10 seconds to any players still in between the Secondary Line and Outer Cordon. 3 second cast.
Light Hardmode Skill
Flame Wake: Calls down a ring of books covering half the combat area. These books ignite in a wall and proceed around one half of the combat area, this attack hits any targets within either the center area or secondary line. Deals 35% of a player's Maximum Health in damage every hit.
Medium Hardmode Skill
Sort and File: The Librarian bogs the raid down with technical procedures and rules, disorienting the entire raid for 5 seconds. The Librarian begins to cast Book Burning 2 seconds before the Disorient effect wears off.
Hardmode Skill
Burning Barrage: Calls a large number of books from the shelves, and sets them on fire while in the air, they then fall to the ground and deal 15% of any hit player's Maximum Health in damage to them. Ten books fall every 3 seconds, entire effect lasts 15 Seconds. Can be avoided by entering the Secondary Line, however the books are superheated by this ability, so players take 2500 damage every second while they remain in the secondary line.
Panic Mode: If you take all three books and trigger Panic mode, the boss will, in addition to using all hardmode skills, also from time to time throw down a book from one of the chronicle's, spawning one of the nine possible Phantom's that your raid must deal with. She will do this every minute, and the Phantom will also gain Librarian's Vigilance, increasing its Health by 10%, Damage by 10%, and reducing all damage it takes by 10%.
Defeating the Boss on Regular mode awards Two pieces of Loot. Standard Valor points Awarded.
Defeating the Boss on Light Hardmode Awards Two pieces of Loot, one with a Higher quality of stat itemization. 10% More Valor Points Awarded.
Defeating the Boss on Medium Hardmode Awards Three Pieces of Loot, 1-2 will have a Higher quality of stat itemization. 25% More Valor Points Awarded.
Defeating the Boss on Hardmode Awards Three Pieces of Loot, All will have a Higher quality of stat itemization. 35% More Valor Points Awarded.
Defeating the Boss on Panic Mode will Award Three Pieces of loot, All will have a Higher quality of stat itemization, and One Tier Token. 50% More Valor Points Awarded.
There you have it folks, let me know what you think!