Are you really saying killing spree sucks???? Are you high?? If you were my kid I'd beat you for such blasphemy. Let me talk to your father.Originally Posted by Yukari
Are you really saying killing spree sucks???? Are you high?? If you were my kid I'd beat you for such blasphemy. Let me talk to your father.Originally Posted by Yukari
So basically, combat rogues are going to do the exact same thing in raid they've been doing since... well, forever. That's just great.
A 51-points talent that can cause your death = instant awesomenessOriginally Posted by xnickybx
If KS kills you on a boss, you're bad. If KS kills you on cleaving trash, well, who cares?Originally Posted by glougloute
Most likely, still im thinking on getting blade flurry and 1/5 r.s.Originally Posted by Trainwreck
Yeah, 'cause that's clearly the purpose of the aoe component of killing spree: to separate the good rogues from the noobs. :Originally Posted by StoicRoivaS
What if it was single-target only and didn't teleport you to potentially dangerous places eh?
Of course you would lose all the great qualities of its current form like.....................................................
Im excited about the new and improved rogue changes. But whats with the assasination tree. Have to waste 2 points in one of 3 PvE useless talents.
Improved evis - Assasination speced rogues use evenom so thats a no
Remorsless attacks - Will never proc on a boss fight and at level cap
Blackjack - Only useful for trash, And maybe at best the new Cataclysm version of faction champs
Going to have to spend 2 talent points in 1 of those 3 just to get into 3rd tier of assasination tree, seems like a waste to me for pve point of view
Wait, what??!!!! So Combat sword/axe is dead now. Or Blizz wants combat daggers to be viable? Hahaha....
http://cata.wowhead.com/talent#f0eMuegoiMohuhzV0gZf0fh
Anything for PvP purposes?
TBH, combat is crap. Nothing special and tons of useless pev talents to get to the good stuff. Only me and hipo not amused?
The combat spec my alt rogue is going to lean towards atm :P http://cata.wowhead.com/talent#fhe00tLoZE0gVdu0ru0czreo
Ye combat is pretty horrible atm.Originally Posted by Shuffler
"Improved Expose Armor (3 points) - Gives a 33/67/100% chance to refund all combo points used when performing your Expose Armor ability."
Why is this talent so deep in assassination, the tree that does a ton of magic damage, when sub is the tree that does pretty much all physical damage?
I wish to be enlightened.
have you seen numbers for recuperate? like cd, lasts and such
Main Gauche -- Like xzibit would say: "I heard you like procs, so I put a proc in your proc,so you can proc while you proc.
Vendetta <3 8)
To all the people complaining about how many "wasted" points they have to spend to reach dps talents, you've completely, utterly, and entirely missed the entire point of the reworking of talent trees in cataclysm. Pretend that all of a sudden, you log in tomorrow and you get a number of free talent points that cannot be spent on dps talents. This number varies from 5 to 7 (roughly) depending on which spec you like to play. Now, yes, those points are not going to get you more dps, but on the same hand, your dps didn't go down, so you don't need more. Those points, however, do let you get all kinds of cool stuff that you otherwise would never ever have because you feel constrained to run with the cookie-cutter spec that "does the most damage". I don't know about you, but having imp sprint in my pve combat build is the best thing I've heard in a long time. There are so many sweet talents that hardly anyone takes for precisely these reasons. The reworking of the trees is cataclysm is to accomplish exactly this, not to let you pick 76 talents that all improve your dps by roughly 1% each. They want the cookie cutter builds to say "pick all of these talents and then spend the last 5-7 points wherever you want. Good choices are A, B, C, D, E, or F". In case you didn't realize it, that's exactly how these trees are shaping up.
Just quoting it.Originally Posted by StoicRoivaS
Until the mathematicians come up with a better build, I'd pick this =)
http://www.wowtal.com/#k=KWUWL3eDgTWvw.9dw.rogue
EDIT: Ok nvm, the link doesn't work.
It's just the current PvE muti build with Blade Flurry.
Saving for Cata.
'Venomous Wounds (3 points) - Each time your Rupture or Garrote deals damage to an enemy that is afflicted with your poison, you have a 15/30/45% chance to deal with 616/619/621 additional Nature damage.'
So assass rogues get forced to use the SUPERFUN rupture. Yawn
In Cataclysm we'll have five more points to spend in talent trees.
In Cataclysm we'll have masteries in talent trees.
My first question was how to spend those five points to get the best from masteries.
When we look at Venomous Wounds, Restless Blades and the new Serrated Blades, we can see that our specs won't be something like 51/x/x, x/51/x or x/x/51 but more like 54/x/x, x/54/x and x/x/54.
Those new talents look awesome. Really. Pity for masteries.
Vendetta? Wtf? Seing through stealth and invisibility was supposed to be a hunter ability, but was removed some time ago... Gief back!