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  1. #41

    Re: Rogue Cataclysm Talent Preview

    Quote Originally Posted by Yukari
    I know it's still in beta, but I'd love to see the combat tree get cleaned up a little. 54 points in combat to get the good stuff near the end and the 51 point talent kinda sucks.

    VERY glad to see that HFB is getting replaced with something awesome. Hell, even Sub is starting to perk up a bit.
    Are you really saying killing spree sucks???? Are you high?? If you were my kid I'd beat you for such blasphemy. Let me talk to your father.

  2. #42

    Re: Rogue Cataclysm Talent Preview

    So basically, combat rogues are going to do the exact same thing in raid they've been doing since... well, forever. That's just great.

    Quote Originally Posted by xnickybx
    Are you really saying killing spree sucks????
    A 51-points talent that can cause your death = instant awesomeness

  3. #43

    Re: Rogue Cataclysm Talent Preview

    Quote Originally Posted by glougloute
    A 51-points talent that can cause your death = instant awesomeness
    If KS kills you on a boss, you're bad. If KS kills you on cleaving trash, well, who cares?

  4. #44

    Re: Rogue Cataclysm Talent Preview

    Quote Originally Posted by Trainwreck
    So are we gonna start using rupture in the mut rotation again? If so I'm guessing the spec will look like this http://cata.wowhead.com/talent#fMe0hegoV0oIuVuV0xV0hZL But im not sure if its gonna be worth letting the envenom buff fall off.
    Otherwise maybe pick up Bladeflurry http://cata.wowhead.com/talent#fMe0hegoV0oIuVzV0xVMuZL

    Would love to see you comments.
    Most likely, still im thinking on getting blade flurry and 1/5 r.s.

  5. #45

    Re: Rogue Cataclysm Talent Preview

    Quote Originally Posted by StoicRoivaS
    If KS kills you on a boss, you're bad. If KS kills you on cleaving trash, well, who cares?
    Yeah, 'cause that's clearly the purpose of the aoe component of killing spree: to separate the good rogues from the noobs. :

    What if it was single-target only and didn't teleport you to potentially dangerous places eh?

    Of course you would lose all the great qualities of its current form like.....................................................

  6. #46

    Re: Rogue Cataclysm Talent Preview

    Im excited about the new and improved rogue changes. But whats with the assasination tree. Have to waste 2 points in one of 3 PvE useless talents.

    Improved evis - Assasination speced rogues use evenom so thats a no

    Remorsless attacks - Will never proc on a boss fight and at level cap

    Blackjack - Only useful for trash, And maybe at best the new Cataclysm version of faction champs

    Going to have to spend 2 talent points in 1 of those 3 just to get into 3rd tier of assasination tree, seems like a waste to me for pve point of view

  7. #47

    Re: Rogue Cataclysm Talent Preview

    Wait, what??!!!! So Combat sword/axe is dead now. Or Blizz wants combat daggers to be viable? Hahaha....

  8. #48

    Re: Rogue Cataclysm Talent Preview


  9. #49
    Deleted

    Re: Rogue Cataclysm Talent Preview


    TBH, combat is crap. Nothing special and tons of useless pev talents to get to the good stuff. Only me and hipo not amused?

  10. #50

    Re: Rogue Cataclysm Talent Preview

    The combat spec my alt rogue is going to lean towards atm :P http://cata.wowhead.com/talent#fhe00tLoZE0gVdu0ru0czreo

  11. #51

    Re: Rogue Cataclysm Talent Preview

    Quote Originally Posted by Shuffler
    TBH, combat is crap. Nothing special and tons of useless pev talents to get to the good stuff. Only me and hipo not amused?
    Ye combat is pretty horrible atm.

  12. #52

    Re: Rogue Cataclysm Talent Preview

    "Improved Expose Armor (3 points) - Gives a 33/67/100% chance to refund all combo points used when performing your Expose Armor ability."

    Why is this talent so deep in assassination, the tree that does a ton of magic damage, when sub is the tree that does pretty much all physical damage?

    I wish to be enlightened.

  13. #53

    Re: Rogue Cataclysm Talent Preview

    have you seen numbers for recuperate? like cd, lasts and such
    Main Gauche -- Like xzibit would say: "I heard you like procs, so I put a proc in your proc,so you can proc while you proc.

  14. #54

    Re: Rogue Cataclysm Talent Preview

    Vendetta <3 8)

    World of Warcraft: Map || Screenshots

  15. #55

    Re: Rogue Cataclysm Talent Preview

    To all the people complaining about how many "wasted" points they have to spend to reach dps talents, you've completely, utterly, and entirely missed the entire point of the reworking of talent trees in cataclysm. Pretend that all of a sudden, you log in tomorrow and you get a number of free talent points that cannot be spent on dps talents. This number varies from 5 to 7 (roughly) depending on which spec you like to play. Now, yes, those points are not going to get you more dps, but on the same hand, your dps didn't go down, so you don't need more. Those points, however, do let you get all kinds of cool stuff that you otherwise would never ever have because you feel constrained to run with the cookie-cutter spec that "does the most damage". I don't know about you, but having imp sprint in my pve combat build is the best thing I've heard in a long time. There are so many sweet talents that hardly anyone takes for precisely these reasons. The reworking of the trees is cataclysm is to accomplish exactly this, not to let you pick 76 talents that all improve your dps by roughly 1% each. They want the cookie cutter builds to say "pick all of these talents and then spend the last 5-7 points wherever you want. Good choices are A, B, C, D, E, or F". In case you didn't realize it, that's exactly how these trees are shaping up.

  16. #56

    Re: Rogue Cataclysm Talent Preview

    Quote Originally Posted by StoicRoivaS
    To all the people complaining about how many "wasted" points they have to spend to reach dps talents, you've completely, utterly, and entirely missed the entire point of the reworking of talent trees in cataclysm. Pretend that all of a sudden, you log in tomorrow and you get a number of free talent points that cannot be spent on dps talents. This number varies from 5 to 7 (roughly) depending on which spec you like to play. Now, yes, those points are not going to get you more dps, but on the same hand, your dps didn't go down, so you don't need more. Those points, however, do let you get all kinds of cool stuff that you otherwise would never ever have because you feel constrained to run with the cookie-cutter spec that "does the most damage". I don't know about you, but having imp sprint in my pve combat build is the best thing I've heard in a long time. There are so many sweet talents that hardly anyone takes for precisely these reasons. The reworking of the trees is cataclysm is to accomplish exactly this, not to let you pick 76 talents that all improve your dps by roughly 1% each. They want the cookie cutter builds to say "pick all of these talents and then spend the last 5-7 points wherever you want. Good choices are A, B, C, D, E, or F". In case you didn't realize it, that's exactly how these trees are shaping up.
    Just quoting it.

  17. #57

    Re: Rogue Cataclysm Talent Preview

    Until the mathematicians come up with a better build, I'd pick this =)
    http://www.wowtal.com/#k=KWUWL3eDgTWvw.9dw.rogue
    EDIT: Ok nvm, the link doesn't work.

    It's just the current PvE muti build with Blade Flurry.
    Saving for Cata.

  18. #58

    Re: Rogue Cataclysm Talent Preview

    'Venomous Wounds (3 points) - Each time your Rupture or Garrote deals damage to an enemy that is afflicted with your poison, you have a 15/30/45% chance to deal with 616/619/621 additional Nature damage.'

    So assass rogues get forced to use the SUPERFUN rupture. Yawn

  19. #59

    Re: Rogue Cataclysm Talent Preview

    In Cataclysm we'll have five more points to spend in talent trees.
    In Cataclysm we'll have masteries in talent trees.
    My first question was how to spend those five points to get the best from masteries.

    When we look at Venomous Wounds, Restless Blades and the new Serrated Blades, we can see that our specs won't be something like 51/x/x, x/51/x or x/x/51 but more like 54/x/x, x/54/x and x/x/54.

    Those new talents look awesome. Really. Pity for masteries.

  20. #60

    Re: Rogue Cataclysm Talent Preview

    Vendetta? Wtf? Seing through stealth and invisibility was supposed to be a hunter ability, but was removed some time ago... Gief back!

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