Rogue Cataclysm Talent Preview
Blizzard sent a preview of the talents of 4 classes in Cataclysm: the Druid, Priest, Rogue, and Shaman.
Originally Posted by Blizzard Entertainment
Assassination Tree
Tier 1 (Left to Right)
- Improved Eviscerate (3 points) - Increases the damage done by your Eviscerate ability by 7/14/20%.
- Remorseless Attacks (2 points) - After killing an opponent that yields experience or honor, you receive a 20/40% increased critical strike chance on your next ability. Lasts 20 seconds.
- Malice (5 points) - Increases your critical strike chance by 1/2/3/4/5%.
Tier 2 (Left to Right)
- Ruthlessness (3 points) - Gives your melee finishing moves a 20/40/60% chance to add a combo point to your target.
- Deadly Momentum (2 points) - Requires 2 points in Remorseless Attacks - After killing an opponent that yields experience or honor, Deadly Momentum gives you a 50/100% chance to refresh your Slice and Dice or Recuperate abilities to their original duration.
- Blackjack (2 points) - Even after your Sap wears off, its effects linger on enemies, reducing their damage done by 25/50% for 5 seconds.
Tier 3 (Left to Right)
- Puncturing Wounds (3 points) - Increases the critical strike chance of your Backstab ability by 10/20/30%, and the critical strike chance of your Mutilate ability by 5/10/15%.
- Vigor (1 point) - Increases your maximum Energy by 10.
- Lethality (5 points) - Requires 5 points in Malice - Increases the critical strike damage bonus of all combo point-generating abilities that do not require Stealth by 6/12/18/24/30%.
Tier 4 (Left to Right)
- Vile Poisons (3 points) - Increases the damage dealt by your poisons and Envenom ability by 7/14/20% and gives you 33/67/100% of the normal chance of applying poisons from your equipped melee weapons when you use the Fan of Knives ability.
- Improved Poisons (5 points) - Increases the chance to apply Deadly Poison to your target by 4/8/12/16/20% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%.
Tier 5 (Left to Right)
- Fleet Footed (2 points) - Reduces the duration of all movement impairing effects by 15/30% and increases your movement speed by 8/15%. This does not stack with other movement speed increasing effects.
- Cold Blood (1 point) - Instant - 2 min cooldown - When activated, generates 25 energy and increases the critical strike chance of your next offensive ability by 100%.
- Improved Kidney Shot (3 points) - While affected by your Kidney Shot ability, the target receives an additional 3/6/9% damage from all sources.
- Quick Recovery (2 points) - All healing effects on your are increased by 10/20%.
Tier 6 (Left to Right)
- Seal Fate (5 points) - Requires 1 point in Cold Blood - Your critical strikes from abilities that add combo points have a 20/40/60/80/100% chance to add an additional combo point.
- Deadened Nerves (3 points) - Reduces all damage taken by 2/4/6%.
Tier 7 (Left to Right)
- Deadly Brew (2 points) - When you apply Instant, Wound or Mind-Numbing Poison to a target, you have a 50/100% chance to apply Crippling Poison.
- Overkill (1 point) - While Stealthed, and for 20 seconds after breaking stealth, you regenerate 30 additional energy.
- Improved Expose Armor (3 points) - Gives a 33/67/100% chance to refund all combo points used when performing your Expose Armor ability.
Tier 8 (Left to Right)
- Focused Attacks (3 points) - Your melee critical strikes have a 33/66/100% chance to give you 2 energy.
- Murderous Intent (3 points) - When you Backstab an enemy that is at or below 35% health, you instantly recover 10/20/30 Energy.
Tier 9 (Left to Right)
- Master Poisoner (3 points) - Increases the spell damage taken by any target you have poisoned by 2/5/8%, your Envenom has a 33/66/100% chance not to consume Deadly Poison, and the duration of all poison effects applied to you is reduced by 17/34/50%.
- Mutilate (1 point) - Requires 1 point in Overkill - 60 Energy - Melee Range - Instant - Requires Daggers - Instantly attacks with both weapons for 100% weapon damage plus an additional 215 with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 combo points.
- Turn the Tables (3 points) - Whenever anyone in your party or raid blocks, dodges, or parries an attack, your chance to critically hit with all combo point-generating abilities is increased by 2/4/6% for 8 seconds.
Tier 10 (Left to Right)
- Cut to the Chase (5 points) - Your Eviscerate and Envenom abilities have a 20/50/60/80/100% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
- Venomous Wounds (3 points) - Each time your Rupture or Garrote deals damage to an enemy that is afflicted with your poison, you have a 15/30/45% chance to deal with 616/619/621 additional Nature damage.
Tier 11
- Vendetta (1 Point) - Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as Stealth and Invisibility. Lasts 30 seconds.
Combat Talent Tree
Tier 1 (Left to Right)
- Improved Sinister Strike (5 points) - Increases the damage dealt by your Sinister Strike ability by 1/2/3/4/5% and reduces its Energy cost by 1/2/3/4/5.
- Dual Wield Specialization (5 points) - Increases the damage done by your offhand weapon by 10/20/30/40/50%.
Tier 2 (Left to Right)
- Improved Recuperate (2 points) - Causes your Recuperate ability to restore an additional 1/2% of your maximum health.
- Deflection (3 points) - Increases your parry chance by 2/4/6%.
- Precision (5 points) - Increases your chance to hit with weapon and poison attacks by 1/2/3/4/5%.
Tier 3 (Left to Right)
- Endurance (2 points) - Reduces the cooldown of your Sprint and Evasion abilities by 30/60 seconds and increases your total Stamina by 2/4%.
- Riposte (1 point) - 10 Energy - Melee Range - Instant - 6 sec cooldown - A strike that becomes active after parrying an opponent's attack. This attack deals 153 to 154% weapon damage and slows their melee attack speed by 20% for 30 seconds. Awards 1 combo point.
- Aggression (5 points) - Increases the damage of your Sinister Strike, Backstab and Eviscerate abilities by 3/6/9/12/15%.
Tier 4 (Left to Right)
- Improved Slice and Dice (2 points) - Increases the duration of your Slice and Dice ability by 25/50%.
- Improved Sprint (2 points) - Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
- Lightning Reflexes (3 points) - Increases your dodge chance by 2/4/6% and gives you 4/7/10% melee haste.
Tier 5 (Left to Right)
- Blade Furry (1 point) - 25 Energy - Instant - 2 min cooldown - Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
- Reinforced Leather (5 points) - Increases your armor contribution from cloth and leather items by 10/20/30/40/50%.
Tier 6 (Left to Right)
- Improved Kick (2 points) - Gives your Kick ability a 50/100% chance to silence the target for 2 seconds.
- Weapon Expertise (2 points) - Requires 1 point in Blade Flurry - Increases your expertise by 5/10.
- Blade Twisting (2 points) - Gives your damaging melee attacks a 10% chance to Daze the target for 4/8 seconds.
Tier 7 (Left to Right)
- Vitality (3 points) - Increases your energy regeneration rate by 8/16/25%.
- Adrenaline Rush (1 point) - Instant - 3 min cooldown - Increases your energy regeneration rate by 100% for 15 seconds.
- Nerves of Steel (2 points) - Reduces damage taken while affected by stun and fear effects by 15/30%.
- Improved Gouge (3 points) - Increases the effect duration of your Gouge ability by 0.5/1/1.5 seconds.
Tier 8 (Left to Right)
- Throwing Specialization (2 points) - Increases the range of Throw and Deadly Throw by 2/5 yards and gives your Deadly Throw a 50/100% chance to interrupt the target for 3 seconds.
- Combat Potency (3 points) - Gives your successful off-hand melee attacks a 20% chance to generate 5/10/15 energy.
Tier 9 (Left to Right)
- Unfair Advantage (2 points) - Whenever you dodge an attack you gain an Unfair Advantage, striking back for 53/106 to 54/107% of your main hand weapons's damage. This cannot occur more than once per second.
- Surprise Attacks (1 point) - Requires 1 point in Adrenaline Rush - Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.
- Savage Combat (2 points) - Increases your total attack power by 2/4% and all physical damage caused to enemies you have poisoned is increased by 2/4%.
- Sturdy Recuperation (2 points) - Reduces all damage taken by 4/8% while your Recuperate ability is active.
Tier 10 (Left to Right)
- Prey on the Weak (5 points) - Your critical strike damage is increased by 4/8/12/16/20% when the target has less health than you (as percentage of total health).
- Restless Blades ( 3 points) - Your damage finishing moves reduce the cooldown of your Blade Flurry, Killing Spree, and Sprint abilities by 0.5/1/1.5 second per combo point.
Tier 11
- Killing Spree (1 point) - 10 yd range - Instant - 2 min cooldown - Requires Melee Weapon - Step through the shadow from enemy to enemy within 10 yards, attacking an enemy every .5 seconds with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit Invisible or Stealth targets.
Subtlety Tree
Tier 1 (Left to Right)
- Relentless Strikes (5 ranks available) - Your finishing moves have a 4/8/12/16/20% chance per combo point to restore 25 energy.
- Camouflage (3 ranks available) - Increases your speed while stealthed by 5/10/15% and reduces the cooldown of your Stealthy ability by 2/4/6 seconds.
- Improved Ambush (2 ranks available) - Increases the critical strike chance of your Ambush by 25/50%.
Tier 2 (Left to Right)
- Sleight of Hand (2 ranks available) - Reduces the chance you are critically hit by melee and ranged attacks by 1/2% and increases the threat reduction of your Feint ability by 10/20%.
- Dirty Tricks (2 ranks available) - Increases the range of your Blind and Sap abilities by 2/5 yards and reduces the energy cost of your Blind and Sap ability by 25/50%.
- Opportunity (3 ranks available) - Increases the damage dealt with your Backstab, Mutilate, Garrote, and Ambush abilities by 10/20/30%.
Tier 3 (Left to Right)
- Setup (3 ranks available) - Gives you a 33/66/100% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
- Hemorrhage (1 rank available) - 35 Energy - Melee Range - Instant - Requires Melee Weapon - An instant strike that deals 118 to 119% weapon damage (171% if a dagger is equipped) and causes the target to take 30% additional damage from bleed effects for 15 seconds. Awards 1 combo point.
- Initiative (3 ranks available) - Gives you a 33/66/100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot abilities.
Tier 4 (Left to Right)
- Elusiveness (2 ranks available) - Reduces the cooldown of your Vanish and Blind abilities by 30/60 seconds and your Cloak of Shadows ability by 15/30 seconds.
- Dagger Specialization (5 ranks available) - Requires 3 points in Opportunity - Increases your chance to get a critical strike with daggers by 1/2/3/4/5%.
- Energetic Recovery [NYI] (3 ranks available) - Empowers your Recuperate ability, causing its periodic effect to also restore 1/2/3 energy.
Tier 5 (Left to Right)
- Heightened Senses (2 ranks available) - Reduces the chance you are hit by spells and ranged attacks by 2/4%.
- Preparation (1 rank available) - Instant - 8 min cooldown - When activated, this ability immediately finished the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities.
- Dirty Deeds (2 ranks available) - Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20. Additionally, your special abilities cause 10/20% more damage against targets below 35% health.
Tier 6 (Left to Right)
- Master of Subtlety (3 ranks available) - Attacks made while Stealthed and for 6 seconds after breaking Stealth cause an additional 4/7/10% damage.
- Deadliness (5 ranks available) - Increases your attack power by 2/4/6/8/10%.
Tier 7 (Left to Right)
- Enveloping Shadows (3 ranks available) - Reduces the damage taken by area-of-effect attacks by 10/20/30% and increases the duration of your Feint ability by 1/2/3 seconds.
- Premeditation (1 rank available) - Requires 1 point in Preparation - 30 yd range - Instant - 20 sec cooldown - Requires Stealth - When used, adds 2 combo points to your target. You must add to or use those combo points within 20 seconds or the combo points are lost.
- Blood Spatter (2 ranks available) - Increases the damage caused by your Garrote and Rupture abilities by 15/30%.
- Cheat Death (3 ranks available) - You have a 33/66/100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 9% for 3 seconds (modified by resilience). This effect cannot occur more than once per minute.
Tier 8 (Left to Right)
- Waylay (2 ranks available) - Your Ambush and Backstab hits have a 50/100% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 seconds.
- Sinister Calling (5 ranks available) - Requires 1 point in Premeditation - Increases your total agility by 3/6/9/12/15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2/4/6/8/10%.
Tier 9 (Left to Right)
- Honor Among Thieves (3 ranks available) - Increases the ranged and melee critical hit chance of all party and raid members by 5%. When any player in your party or raid critically hits with a ranged or melee ability, you have a 33/66/100% chance to gain a combo point on your current target. This effect cannot occur more than once every 4/3/2 seconds.
- Shadowstep (1 rank available) - 10 Energy - 25 yd range - Instant - 30 sec cooldown - Allows you to attempt to step through the shadow and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
- Sanguinary Vein (3 ranks available) - Requires 2 points in Blood Spatter - Increases your damage dealt to targets with a bleed effect on them by 2/4/6%.
- Filthy Tricks (2 ranks available) - Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of your Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
Tier 10 (Left to Right)
- Slaughter from the Shadows (5 ranks available) - Reduces the energy cost of your Backstab and Ambush abilities by 4/8/12/16/20, and the energy cost of your Hemorrhage ability by 1/2/3/4/5.
- Serrated Blades (3 ranks available) - Your Eviscerate has a 4/8/12% chance per combo point to refresh your Rupture on the target to its original duration.
Tier 11
- Shadow Dance (1 rank available) - Instant - 1 min cooldown - Enter the Shadow Dance for 6 seconds, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of whether or not you are Stealthed.