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  1. #361
    a total let down! scrapping both path of the titan and archeology, the two that i was rly excited about.
    Couldn't agree more...I quit WoW a couple months back just because it all got so boring but I got excited about some of the new stuff they were adding in for Cataclysm.
    Now that they've decided to start throwing stuff out the window that was actually new and interesting I don't think I'll be coming back for 80-85...I'll go back for the Gnomer/Echo Isles thing (mostly for nostalgia purposes) but after that I don't see anything else that would interest me enough to stay...Blizzard just totally ruined my desire to buy Cataclysm...

    I mean seriously, "let's add more glyphs and call them something different instead of actually making something completely new"...really?
    I've had the feeling WoW is starting to slide faster and faster down hill lately...looks like they've really started picking up momentum now.

  2. #362
    Quote Originally Posted by Irem View Post

    Or people will take any excuse to play doomsayer, take your pick.

    I think many miss the point... if you stop for more than a second to quit defending the company... this game is OLD.. at least for a LOT of gamers. MANY of us have multiple 80's, raided our hearts out, ran dungeons til the floors are smooth.

    We LOVE this game.. or rather what it USED to be just as much as anyone. It's THAT reason why there is a resounding.. WTF!!!!! going round about this annoucement.

    It has been 2 years since WotLK popped... 2 years! Forunately we had an entirely new continent to explore (over and over).. we had achievements, Inscription, Death Knight + Starting zones, a new glyoh systems and a lot of other cool things....

    Now we get 3000 quests instead of 1000... ever ask yourself WHY we need 3000 quests? Yes.. perhaps 250 of them are the two starting zones... but then what?

    1000 allowed us to level from 70-80.. and now we need 2750 quests to level up to 85? Just how fast will we get "tired" of them compared to WotLK? Do you think that dungeon and raid content will be released MROE frequently than in WotLK or the same?

    Well if it's anywhere NEAR the same.. we are goona be bored out of our skulls within a few months... and waiting on "content patches" for 2 more years...

    No.. Without new aspect of the game.. more quests and two new races playing the same 10 classes we already know... is not an expansion I (or many others) look forward to.

    The misunderstanding is that we are doomsayers... we are simply fanatics who WANT the same enjoyment form the game we have had in years past.. and instead of stepping up... Blizzard has sidestepped.. or perhaps even taken a step backward in that respect.
    Last edited by AuthurDent; 2010-06-13 at 11:00 PM.

  3. #363
    So instead of the PotT system, they are just going to add more of the same old quests? 1000 quests in Wotlk to 3000 quests added for Cata is what is stated in blue. Sorta sad as i'm sick of killing x mobs y times, picking up x item y times, and escort x to location y.

  4. #364
    Deleted
    Quote Originally Posted by Azalu View Post
    Yes it's definatly a Naga stood next to a black drakonid. Not sure if they're meant to be there or they're just there for the alpha to show models or something like that.
    No, it's two orcs who think that they are a naga and a drakonid. What you can't see in the picture, but he's right around the corner: the psychiatrist.

  5. #365
    Wow. Lots of content cut? What's going on Blizz? You want the game out asap it seems. You worried about something?

  6. #366
    Yea this is kind of a letdown. There is an entire expansion coming out, that consists of....what exactly? 5 new levels to grind? A couple new races that don't really change the game at all.

    This is an Everquest type expansion, where everything remains mostly the same and we just get more places (In this case, revamped places) to do it.

    I was really looking forward to coming back, but now it doesn't look like I will be =( Its sad, I really wanted to get back into wow.

  7. #367
    So whats the point of this xpac anymore other then rated bgs truely turning into farmtown game now.

  8. #368
    I fucking hate you all. I swear to god, is it so hard to look at Wowhead and read the complete notes? Holy flying fuck it's like a concentrated cesspool of stupid here.

    Archaeology is STILL IN THE GAME. They didn't want to make it Mandatory for every player to do(Therefore surpassing the importance of all other Professions)

    There are now Rated BG's, Normal BGs, etc. You can still do both.

    There are 3000 quests. These are not all from 80-85. These are for the ENTIRE REDESIGNED AZEROTH.

    PotT technically wasn't removed, it was just turned into medium glyphs. OH NOES THEY RUINED SOMETHING BY CHANGIN DA NAIM OHNOESNPOESHPIOWHEFY{WHF

    GUILDS STILL HAVE LEVELS, they removed the trees, but your guild still gets rewards. There are too many different types of guilds to simply give control to the guild leader, especially when he may not be acting in the best interests of the guild.

    And, last but not least, if I remember correctly they said they were redesigning the old dungeon heroic modes to portray a slightly different story and area. So no, they aren't just fucking changing the levels of all the mobs.

    Holy shit. I swear you people read the white text and immediately start bawling your eyes out.

  9. #369
    Deleted
    Interesting post,
    hopefully those guild rewards wont cost too much :/

  10. #370
    Honestly I don't understand what so many people are complaining about. The game needed more incentive to get people to really focus on team work and do their part as a member of their guild, but guild talents was a terrible idea it would've resulted in one of two things: far too complicated a system for anyone to care about or to few options for guilds that concentrate on end game instances and pvp a lot.

    This new system sounds wonderful.

    Path of the Titans just sounded really cool on paper but it was a horrible horrible idea. This game does not need to be more simplified than it is already being, and creating a system of glyphs with so few choices for your class/spec that would've required so much effort and probably would keep people really low on gold early on in the game just was not desirable. Truth is we don't want cookie cutter specs we only use them because we're forced to and this system would've likely ended up with all classes in general being far too similar as people figure out what path is the best or what have you.

    It also would've been a huge PITA to do this on all your alts.

    Creating a brand new tier of glyphs for each class is a much much better idea, as is the idea of making glyphs permanent. I'm sure to compensate the reagents required for level 85 glyphs will be much higher and people will still need to switch anyways because there will only be so many slots.

    Also unrelated to this post but related in general....I'm pretty excited that arms is looking to be competitive again in end game raiding. Fury is just plain boring as it is sop hopefully they're really spicing it up too. But here's hoping they get rid of the need to use slam altogether (or just simply get rid of the spell since we can spam heroic strike all day long) and rebuff execute, that would certainly be the kind of change arms needs to be awesome without relying on high gear levels.

    And finally allowing us to switch raid ids is the best idea ever. I shouldn't be punished because I pug with people who should be able to get through whatever instance we're working on and the raid just falls apart after a couple bosses. Thanks Blizzard. Now I'm even more interested.
    Last edited by Bucky Mclachlan; 2010-06-14 at 12:54 AM.

  11. #371
    I'm personally really happy they did away with path of the titans and guild talents. They sounded interesting but I could tell from day one they were not going to work and just be a big balancing mess and confusing headache.

  12. #372

    Cool World of Warcraft Cataclysm Press Tour

    I knew this was going to happen. During blizzcon when they started to talk about the glyph paths and the guild stuff and guild currency im like...wow this is like overcomplication. it's not going to work. now here it is. funny how things work out. so now we are keeping archaelogy and that's basically a saving face move. now without the paths it's totally useless but they have to keep it in because at that point they would just look silly....ohh wait..TOO LATE.

  13. #373
    path of the titans and archaeology were honestly the two main "game-changing" things of the expansion, comparable to vehicles and phasing in wrath.

    those are gone or heavily nerfed to be kind of boring looking now. hating this, only barely made up for by a hefty supply of cata stuff (that we've all seen already ) that we won't get banned for mentioning!

  14. #374
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    Like Ryu said, some of you make me lose faith in humanity. Guild leveling and perks are there (a fucking retard here said "baawww guild leveling gone")... Seriously? Sad to see PotT gone, but atleast we got new glyphs, besides, tell me, geniuses, what were the millions of cool features implemented in BC/Wrath? Don't name just one, name more. Right, this has the same ammount, or more, so please, stop the QQ.
    Flexible raid ID's is the best change ever. I x-ferred to Stormrage and found this "lame" guild. I'll leave next week, but being with them screwed me out of lots of groups, glad to see they are fixing it. They simplified ONE thing (Guild progress) and cut some stuff of another one ("Medium" glyphs, but it won't be as interesting as PotT, sadly). So many QQ over that? Let's be friggin honest, if they made it to live, half of you would be "BAWWWW Norgannon's path is OP!1one1! Blizz suxx at balancing! lol" and there would be over 9000 posts saying how PotT is shit, and don't forget the "Worst guild specs you've seen" threads that would come up.
    Seriously, some of you QQ over anything, and some of you here are trolls (Sixpac made his acc yesterday, 3 or 4 dumbasses with only 1 post).

    PS: Guild talents are gone cause it would've caused drama. Now we'll get all the talents leveling, and even some mounts/cool stuff. What else can you ask for?
    Last edited by JohnnyTKF; 2010-06-14 at 01:13 AM. Reason: Mistake on the 1st paragraph

  15. #375
    Awesome! Can't wait for Cataclysm, but I don't think I will be able to afford it right away

  16. #376
    What were the things implemented in BC/Wrath? Are you serious?

    Um, in 2 expansions we have 2 new races, a new class, arena, revamped BG structure, A pvp zone(WG), daily quests, the raid structure changed from 40 man to 25, then 10 mans were implemented.

    We now have heroic/normal versions of each raid, dual spec talent trees. I mean I could go on and on but the point is with each expansion there was a ton of NEW things being brought in as well as fine tuning some old features.

    With Cata, what are we getting exactly? Two new races with the ability to level in a world that we have been in forever? Only revamped? Five new levels? I'm not saying Cata will be a bust, but what exactly is the selling point of the x-pac now?

  17. #377
    So three of the MAIN features that everybody was looking forward to are getting raped? riiight...

    Rated battlegrounds will be available for pre-mades of 10, 15 and 25-player sizes.

    yeah, so casuals actually get the chance to compete in an easy, uncomplicated way without going through the annoying process of gathering scrubs in the streets of stormwind to form a group.... NOT

    i was really looking forward to cataclysm, but now only one word comes to mind like the noise of those fucking vuvuzeelas : FAIL !

  18. #378
    Quote Originally Posted by Decrepit05 View Post
    What were the things implemented in BC/Wrath? Are you serious?

    Um, in 2 expansions we have 2 new races, a new class, arena, revamped BG structure, A pvp zone(WG), daily quests, the raid structure changed from 40 man to 25, then 10 mans were implemented.

    We now have heroic/normal versions of each raid, dual spec talent trees. I mean I could go on and on but the point is with each expansion there was a ton of NEW things being brought in as well as fine tuning some old features.

    With Cata, what are we getting exactly? Two new races with the ability to level in a world that we have been in forever? Only revamped? Five new levels? I'm not saying Cata will be a bust, but what exactly is the selling point of the x-pac now?
    Well with all that said, Cata has changed a lot of things to my playing perspective, Ive played since vanilla and changing all/most of the zones and cities will be a good thing (although ill miss old storwmind and other zones that are changing) it will make me more interested in the game, i don't think they could really implement as much content because of the whole revamp. But my point being ill still interested in cata

  19. #379
    People complaining about the removal of things they have perceived to be awesome. If they cut them there was more than likely good reason. Perhaps they simply did not work or made things far more complex they they wanted them to be. Path of Fail and the guild crap did not interest me in the slightest.
    Last edited by manniefaces; 2010-06-14 at 01:56 AM.

  20. #380
    I have played since Vanilla as well.

    What I would like to see is more variation, being able to customize your character more.

    Right now every single person of each class looks EXACTLY the same, and has almost the exact same talents. You're not doing things to accomplish anything, you're only doing them so you can be "liek everyone else' =\

    Cata is bringing a big change as far as old zones, I do agree with that...but I'm not sure that is enough to hold my interest as I grind 5 more levels on my 80s and possibly grind yet another alt.

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