This post is so awesome to read, Bookmarked at my browser![]()
Paladin seals lasted for only 30 seconds back in vanilla and tbc and were removed every time you judged. Forcing you to re-seal every time.
Righteous Fury used to be a seal called Seal of Fury.
Blessings used to last for only 5 minutes in vanilla, and you had to bless a whole raid of 40 one by one. This was the case with many buffs in vanilla. Later on (in tbc i think) came greater blessings lasting 10 minutes, which buffed everyone of the same class.
In Tbc there used to be 2 more blessings called blessing of light and blessing of salvation, which increased the effects of HL and FoL on party/raid members, and reduced their threat by 30%.
Greater blessings required regents to cast, as did many long-period buffs back in vanilla and tbc.
Last edited by mmoc409bdafe4d; 2011-04-29 at 10:28 PM.
i don't know if this will be counted as a necro but the vikings in uldaman used to drop white items with stats.
---------- Post added 2011-05-05 at 11:59 PM ----------
shaman weapon buffs used to be 5 mins and stormstrike was on a 30sec cd.
i played a suicide enhance spec with more points in elemental due to the cluttered bag of major suckage that used to be the enhance tree.
one talent for each weapon buff, c'mon now?
Well that was an awesome read, made wow being down again worthwhile as i probs would have NEVER found this thread *thumbs up* ^^
Nice! I read it all! Very interesting. You left out the Jar of Ashes though. Thought for sure that one would be on there. Won't let me post links yet, but you can look it upon wowwiki.
damn! awesome thread! Really wish they fleshed out the major cities a bit more like original IF, though i can imagine the pain finding your way around in that freakin maze, and the bloody time it would take moving between the wards!
In the Wrath of the Lich King, a hatch in the ground can be found on a small island in Bittertide Lake in Sholazar Basin. Mousing over the hatch causes the numbers 5 9 16 17 24 43 to appear. These numbers are only one off from "The Numbers" found in LOST: 4 8 15 16 23 42. The Hatch and The Numbers play a big part in the lore of LOST, especially during the second season.
I'm proud to say I leveled as a balance druid prior to the Moonkin form being added. I mean, I just wanted to kill stuff faster, and hey! Balanced looked like it could do that. Of course I had to ensure I drank water to get to absolute full mana and pull from absolute maximum range to have a chance to kill a single enemy unit before it killed me, but that was just semantics... I leveled as a caster because cat form seemed to take too way much damage too fast and die and bear took forever to kill anything, I was not familiar with the whole tank roles, etc.. As a druid, I was always expected to heal in 5 mans regardless of my spec or what I actually wanted to do. Hurricane looked appealing to me because I wanted to kill a group of stuff faster than just one target at a time. Moonkin was introduced when I hit level 37. In those days people I grouped with in 5 mans would just whisper me and say "Why balance?" in utter confusion when they found out my spec. Yes I was a complete noob in those days. I changed to a healer at level 57 and played many years as a healer instead. I was recently asked by my guild to switch to moonkin and wow, has the druid balance spec really improved!
Btw. I don't think any cities except Iron Forge/Oggrimar had AH (excluding the neutral AH) back when I started playing. If there was an AH in Darnassus I definitely did not know about it and I leveled to 28 in the Nelf areas.
Well, recently I just learned that other human beings play this game too.
Heh, who knew.
I started playing a couple weeks after release (on a friend's account) and I know all the cities had AHs then, they just were not all linked, so any auctions you put up in Darnassus only showed up on the Darnassus AH, there was actually a group of hard core AH players who would buy all the epics from IF and SW and send them to Darnassus' AH and would discount them for a couple hundred gold.
P.S. I really like this thread, lots of fond memories and cool things I didn't know about.
Last edited by noteworthynerd; 2011-05-06 at 09:08 PM.
I remember coming across Simone in Un'Goro quite some time ago on my mage... She killed me and I stayed the heck away from her after that.
NOW, having found out about The Cleaner, I have to admit I'd like to find her again. It was mentioned in a previous post that she's still
in the game but using the map from Wowhead I've yet to come across her...
Any info would just make my day!
edit: after much much searching she may be gone(or only summonable by someone with the quest) but
I still have no solid confirmation on this yet.
Last edited by Sketchy; 2011-05-06 at 11:31 PM.
Does the goldshire thing still work? With the 5 children forming that thing and banshee screaming? If so thats creepy
I don't know if anyone said these but there were dishonorable kills for killing vendors EDIT: they didn't do anything.
Also if you were a priest you could mind control players of the opposite faction and /emote to talk to them (had so much fun with this haha).
If you were a druid and in a form you could not talk to npc's.
When you cast a spell it would not kick you off of your mount so you had to manually do it before casting.
Enemy players could not knock you off your mount either so you also had to manually dismount.
If you got sapped at the same time you tried to fly somewhere from a flight path you would still be on the wyvern/gryphon and you were immune to spells.
Hyjal had a Blizzard Construction Co. sign in the very back that flashed lights.
If someone hit you for enough damage you could die in duels.
Sometimes when your whole group died in an instance you would go back in and all the mobs and bosses that you were fighting would be at the entrance.
Often the Orgrimmar zeppelin would disappear when flying to Undercity and drop everyone on it in the ocean and you would have to swim back.
I don't remember how this happened but sometimes you would die fall through the world and end up in badlands or thousand needles.
When doing the priest quest for benediction/anathema if you had more than one person there with you a demon would fly down and kill them but this could be avoided if the other person was far enough away (I got my benediction easily because another priest helped me haha and he got it at the same time.)
Last edited by worprz; 2011-05-07 at 03:20 PM.
You're combining two things here
Pet's had skill points as well as loyalty. The more loyal your pet, the longer it would hang around being unhappy before it would run away, forcing you to tame a new pet altogether. Keeping it happy would gradually increase it's loyalty. I don't remember each level of loyalty but I remember the highest one was "best friend".
Skill points on the other hand were level based. The higher level your pet, the more it had.
You had to tame a pet with a certain rank of a certain skill, let it fight until you learned the skill from the pet, then use skill points to teach that skill for another pet. You had to repeat this process for each rank of each pet ability.
Different pets had different run speeds and attack speeds as well, they weren't normalized. It made some pets clearly superior to others.
Pet's also had different health, armor, and damage modifiers per family rather than having them separated into the 3 groups Ferocity, Tenacity, and Cunning.
They eventually normalized pet run and attack speeds and added "Cobra Reflexes" skill to certain pet families, such as cats, that made them attack faster.
Cats also had both Claw and Bite abilities. Claw worked the same as it does now basically, but Bite had a 10 second cooldown and did more damage and cost 35 energy I believe. Growl also used to cost 15 focus, so when you were soloing and wanted your pet to tank for you, you autocast growl and bite, but not claw or claw would eat up all your pet's focus and it would never have enough focus to growl on cooldown. It also meant hunters who left Growl on autocast while in groups were not only terrible for the extra threat going to their pet, but it was also a DPS less for them since that 15 focus could've gone toward a DPS ability instead.
Eventually they made it so Bite and Claw abilities were automatically on pets of certain families when tamed and would go to the next rank automatically upon reaching certain levels. Of course now, they took it a step further and abilities increase every single level and ranks no longer exist. This was also when they did away with the pet skill system and replaced it with the 3 pet talent trees.
And alas, who could forget the glory days of shadowmelding, then casting an aimed shot while shadowmelded and nearly 1-shotting fully epiced out players before they even realized you were there. It was like a rogue ambush at range. Yet another reason cats were superior pvp pets: prowl.
Edit: To the post above me, dishonorable kills never actually did anything. They were going to eventually implement some sort of penalty for HKs but never did, they certainly didn't reduce the amount of honor you had or your rank (which was based on your honor). All they did was add to your dishonorable kill count. Some people wracked up thousands of them just because they thought it was funny or cool, but it gave absolutely zero penalty and eventually was removed outright since it was never fully implemented.
---------- Post added 2011-05-07 at 03:16 AM ----------
All cities did NOT have auction houses originally.
The only auction houses in the game were Iron Forge and Orgrimmar. The others were added later.
i didnt know that a few guys from my work play warcraft, i didnt know anyone else in real life that plays, i thought i was alone.... but i wasnt! ha small world
A lot of that was nostalgia for me since i've played since Day 1, but some of it i was like "no freaking way." and had to look it up.
I've played a mage for 5 years and NEVER noticed blink was a dwarf head.
I am truely shocked at some of this. Great post, brother.
"Ok, fuck it, I lied. It's drum and bass."
Posted before. OLD.