Didn't see this mentioned, though I may have missed it...
In alpha and early beta, weapon vendors sold Glaives. Equipped, they were identical in appearance to the Darnassus Sentinel NPC Glaive weapons.
Didn't see this mentioned, though I may have missed it...
In alpha and early beta, weapon vendors sold Glaives. Equipped, they were identical in appearance to the Darnassus Sentinel NPC Glaive weapons.
I remember a while back coming across a site that had interactive versions of old talent trees, and it was very interesting to see what they looked like at launch. Since then I've forgotten where that was located. Does anyone know of such a site currently in operation?
Curse of elements (and curse of shadow at the time), used to be able to give neative resistance to the target you applied it to.
Also, mages and priests had a talent to increase wand dmg !
Nice list, but I can remember alot of it acctually. Tho some of it where just "ahhhhh, lol"
Those were good times.Warlocks were able to summon people off cliffs
A great way to show someone that it pays to show up to a raid on time.
"Care about 'er? I love her! I'd kill everyone in the world and myself if she wanted it!"
Linked it 2 pages ago.
I think it's worth mentioning that negative resistances also allowed negative resists. Instead of a chance of doing half damage you had a chance of doing double damage (and those could crit as well) giving you a chance of oneshotting anybody in PvP.Curse of elements (and curse of shadow at the time), used to be able to give neative resistance to the target you applied it to.
I think back in the beta (or alpha) there was also holy resistance. It was at some time scrapped but there have been leftovers for some time (the hunter ability showing the stats of beasts still showed holy resistance for a while).
Last edited by GT4; 2010-06-17 at 09:10 PM.
My favorite little hidey spot.-Undercity was even more complicated to navigate, so they removed the second floor (it is still accessible in game).
CMIIW, but priest used to have:
* something similar to the current Hunter's MD
* Mind Rot -- which was basically a DoT version of Mana Burn
A lot of neat things. Well done!
UBRS was originally a 40man raid, it was then made a 15man. While it was a 40man, the only way to enter MC was to run through BRD with 40people and zone in.
Just thought of a relatively recent change: Priests used to have racial spells of their own.
That was great
Really was it still in the game for that long? I cant be bothered to check the patch notes. Pretty redundant talents nontheless.That was very recently too, I think it actually only went away in 3.0.
Also, spellstone used to be equippable. It had a use effect that gave you a shield that absorbed spelldmg, unsure if it had any passive bonus.
Firestone where also equippable, and had the chance to make your MELEE hits also cause additional fire dmg. Like flametounge weapon for shamans.
Both kinda new changes tho...