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  1. #1461
    ''You can also increase ambient/lower music settings in Raven Hill catacombs and Karazhan crypts. I won't reveal what you will hear''

    Please do!
    I didn't hear anything
    Or have problem with my sound settings. What I must hear?

  2. #1462
    New Kid Zaelsino's Avatar
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    Grand Magister Rommath has a unique voice when he interacts with his surroundings: recasting his molten armour, hitting people with his staff, casting fireballs etc; it's this slightly more aggressive and wicked version of the usual "HRRUHH."

    His regular voice is still Cam Clarke though.

  3. #1463
    Pandaren Monk GeordieMagpie's Avatar
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    I knew some of that, quite alot..but there's alot I didn't know, ty. Btw Chris Metzen didn't voice Algalon, Kyle Herbert did (or whatever his name was..he voiced Ryu in Street Fighter 4 :P)
    Howay the lads!

  4. #1464
    Deleted
    Quote Originally Posted by Brokk View Post
    - The penalty for killing a civilian was 1/5 of your weekly pvp score, no matter how hard you grinded on it. World PVP never recovered from the blow.

    - There was no flight between Camp Taurajo and the Crossroads, which was quite frustrating.


    - Paladins and Druides were both survival-type classes with fairly low DPS. Pala/Drood duels could take well over 30min (seen it personally).


    - Paladins (and Warlocks) obtained their epic mount after a series of tough and expensive quests. The grand finale made you go to a special event in Scholomance with a party of five, at a time when 5-group people had it the hard way. The mount ended up costing me 850g and endless hours. Ironically, some people trolled us about how paladins were privileged. But at the end of the day I'm the one who paid the mount 850g, non-paladins had theirs for 800...

    - Another epic chainquest was the uncovering of Lady Katana Prestor's true identity (Onyxia). At some point, one quest objective was just "Roam around the world to find this object"... Which was deep in a godforsaken cave in south Winterspring. Everyone obviously Googled it, but the first beta-tester who tackled the task probably had some fun with it!
    Oh, horrid memories.

    When I first started playing, I remember bragging to my friend that I had more DHKs than he had.

    I also remember looking for Camp Taurajo for literally an hour doing a quest (I have a feeling that it was a Warlock class quest, but I'm not sure).

    I've seen a Feral Druid (bear) vs Holy Paladin in STV. This one Druid was ganking Alliance players 24/7 on our server.

    The last part of the Warlock Dreadsteed quest actually took place in DM. I'm quite happy I was able to complete both mount quests (Charger quest on my Paladin in the beginning of TBC as a Belf though).

    I remember dying somewhere in that cave. The absolutely most terrible corpse run of my life.

  5. #1465
    Not sure if it has been mentioned yet, but Stormwind was called "Stonewind" in the manuals for Warcraft: Orcs & Humans.

  6. #1466
    Deleted
    Old flight paths:

    http://www.conradaskland.com/blog/wp...rothflight.jpg - Eastern Kingdoms
    http://www.conradaskland.com/blog/wp...mdorflight.jpg - Kalimdor

    Imagine not being able to use flying mounts, and trying to get to certain places with so poor flight points It was kinda fun, and pocket teleporters were extremely useful then,

  7. #1467
    Very nice read

  8. #1468
    Deleted
    Very interesting read

  9. #1469
    even though i've been playing since F&F alpha, i still didn't know a lot of this stuff. i do remember most of these things though, especially the ones that have to do with raiding. man i felt bad for paladins, having to rebuff everyone like that. getting set up for a fight was a way bigger affair. buffing was a bitch and a half, and i remember people saying shit like "group 2 needs int, group 5 needs might" paladins setting up like "i'll might grp 1, i'll do grp 5" etc. i played a hunter and man if you weren't marksmanship you were dumb. i'm surprised these weren't mentioned:

    - there was no resilience in vanilla, raid geared players raped in pvp. i remember rolling in full t2.5 w/ rhok/lok'delar and shitting on kids.
    - goretusks in westfall were only killable with groups because of how enrage worked. i believe this was a bug in alpha
    - paladins wore cloth gear in raids up until tier 2. and even then i think they still wore a lot of cloth. their plate armor was just so strangely itemized..

    yeah most people that play nowadays wouldn't even recognize the game as it was back then. 90% of the addons people take for granted nowadays didn't exist and the average player knew next to nothing about how the game worked. there was no place where i could go to see if i was using the right rotation for my marks hunter. looking back i remember it being very very simple though... :P

  10. #1470
    Interesting read, I forgot about a lot of that stuff.

    Quote Originally Posted by Palidan View Post
    -There is an axe called Arcanite Reaper. This weapon was infamous during Vanilla because of it’s 3.8 weapon speed, which made it extremely powerful in the hands of Warriors and Enhancement Shamans. Arcanite Reaper Hooooooo!
    I'm almost positive the Arcanite Reaper and the Hand of Rag are the sole reason for weapon normalization in patch 1.x (can't remember exactly). We were absolutely decimating people up with those weapons before normalization.

    To add to thread:

    - You could mark yourself "At War" with your factions, such as Stormwind -- this was fun to do, attack a guard and heal some random players sitting in the city and watch as the aggro transferred to them.
    - Shaman totems used to hang around after the Shaman logged out in a city, becoming hostile -- hours of fun killing gold sellers like this. THis was fixed around 2.4.

  11. #1471

  12. #1472
    Deleted
    Didnt read the whole thread yet but here are a few things:

    - Back in Vanilla raiding there were no Threat Meters so raid leaders had to decide on "gut feeling" when DPS started and stopped, usually meant having rogues vanish throughout the fight and dps pauses. Healers would also have to stop to regain mana and reduce aggro this usually meant two healer groups switching and healing.

    - Invulnerability potions used to actually make you invulnerable and were quite popular for mages aoe in instances since they usually aggroed everything and died.

    - A shaman with Sulfuras used to top damage meters.

    - A rogue with thunderfury could be 10-20% ahead of everyone in dps on a boss just by auto-attacking.

    - Resistance gear played a big part in raids up to AQ and DPS used to be chosen based on resistance, you would farm uldaman and other lower instances for a piece of resistance gear.

  13. #1473
    This is very informative.

  14. #1474
    Quote Originally Posted by Fallenraven View Post
    - Back in Vanilla raiding there were no Threat Meters so raid leaders had to decide on "gut feeling" when DPS started and stopped, usually meant having rogues vanish throughout the fight and dps pauses.
    KLH Threat Meter aka. KTM was used by every single raider in vanilla. Dunno when exactly it was released, but afaik it was there for AQ40 already.

    Quote Originally Posted by Fallenraven View Post
    - A shaman with Sulfuras used to top damage meters.
    No. Enhancement shaman with Sulfuras used to be able to global people in battlegrounds if very lucky (getting triple procs with windfury). It never did too well in damage meters because average dps wasn't too good, only crits. About half year later internal cooldowns were added into the game because of it, shamans lost the ability to use 2H weapons effectively and enhancement got nerfed to ground so hard they haven't seen the top3 of damage meters since.

    Quote Originally Posted by Fallenraven View Post
    - Resistance gear played a big part in raids up to AQ and DPS used to be chosen based on resistance, you would farm uldaman and other lower instances for a piece of resistance gear.
    Resistance checks was used in raids up to Black Temple. It was fairly common that first few kills of Mother Shahraz was done with 3-4 green shadow resistance items instead of T5 epics.
    Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
    Trolling should be.

  15. #1475
    Deleted
    Quote Originally Posted by vesseblah View Post
    KLH Threat Meter aka. KTM was used by every single raider in vanilla. Dunno when exactly it was released, but afaik it was there for AQ40 already.
    I am talking way before AQ40, not every single raider used it, KTM came into raiding about BWL and everyone was afraid to use it, cause there were rumours you would get banned we started using it just after we killed nefarian.


    Quote Originally Posted by vesseblah View Post
    No. Enhancement shaman with Sulfuras used to be able to global people in battlegrounds if very lucky (getting triple procs with windfury). It never did too well in damage meters because average dps wasn't too good, only crits. About half year later internal cooldowns were added into the game because of it, shamans lost the ability to use 2H weapons effectively and enhancement got nerfed to ground so hard they haven't seen the top3 of damage meters since.
    Enhancement shaman with Sulfuras was topping meters in MC and BWL in PVE that was pretty common, PVP was completely broken in vanilla not what I was talking about, I could two shot ppl and sometimes almost one shot with bloodfang gear.


    Quote Originally Posted by vesseblah View Post
    Resistance checks was used in raids up to Black Temple. It was fairly common that first few kills of Mother Shahraz was done with 3-4 green shadow resistance items instead of T5 epics.
    It wasnt as nearly was much as it was in vanilla, in vanilla you had ppl crafting you epic resist gear, and you used full resistance gear in every slot, I remember only really having my daggers that werent resistance gear for princess Huhuran in AQ, first kill we did of rag we all had full resist gear and pots.

  16. #1476
    Pandaren Monk Chrno's Avatar
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    Quote Originally Posted by Fallenraven View Post
    I am talking way before AQ40, not every single raider used it, KTM came into raiding about BWL and everyone was afraid to use it, cause there were rumours you would get banned we started using it just after we killed nefarian.




    Enhancement shaman with Sulfuras was topping meters in MC and BWL in PVE that was pretty common, PVP was completely broken in vanilla not what I was talking about, I could two shot ppl and sometimes almost one shot with bloodfang gear.




    It wasnt as nearly was much as it was in vanilla, in vanilla you had ppl crafting you epic resist gear, and you used full resistance gear in every slot, I remember only really having my daggers that werent resistance gear for princess Huhuran in AQ, first kill we did of rag we all had full resist gear and pots.
    we actually had 3 pieces of frost resis gear on when we killed saphiron in naxx25m ...
    but yea we were used to the BC/vanilla model. Turned out that you really didn't needed those items and that not wearing them would actually speeds things up.

    i actually enjoyed collecting a shadow set in BT. It's still in mah bank i think But it's just one of the many things people founded really annoying and it got scrapped.
    Shame really. Tanking leothas or whatever that first boss in SSC was called was cool stuff. Full nature res geared ftw
    Warrior, getting my face smashed in because I love it

    "The Perfect Raid Design Drawn by me .

  17. #1477
    Deleted
    God I completely forgot about KTM threat meter. Think I started using Omen threat meter around Gruul or something.

  18. #1478
    amazing thread. thanks for the great read.

  19. #1479
    Someone mentioned the alpha water effects and torches to light the dark somewhere else.
    I found the pictures to give a visual aid here.

  20. #1480
    Titan Orby's Avatar
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    There was a period in TBC when Orcs had bugged shoulder size (2x smaller), and worst of all, it took Blizzard 2-3 months to fix it.
    My god do I remeber that, my orc shammy felt silly. To be honest I always thought it was longer than 3 months, felt like a life time xD

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