I didn't hear anything''You can also increase ambient/lower music settings in Raven Hill catacombs and Karazhan crypts. I won't reveal what you will hear''
Please do!![]()
Or have problem with my sound settings. What I must hear?
I didn't hear anything''You can also increase ambient/lower music settings in Raven Hill catacombs and Karazhan crypts. I won't reveal what you will hear''
Please do!![]()
Or have problem with my sound settings. What I must hear?
Grand Magister Rommath has a unique voice when he interacts with his surroundings: recasting his molten armour, hitting people with his staff, casting fireballs etc; it's this slightly more aggressive and wicked version of the usual "HRRUHH."
His regular voice is still Cam Clarke though.
I knew some of that, quite alot..but there's alot I didn't know, ty. Btw Chris Metzen didn't voice Algalon, Kyle Herbert did (or whatever his name was..he voiced Ryu in Street Fighter 4 :P)
Howay the lads!
Oh, horrid memories.
When I first started playing, I remember bragging to my friend that I had more DHKs than he had.
I also remember looking for Camp Taurajo for literally an hour doing a quest (I have a feeling that it was a Warlock class quest, but I'm not sure).
I've seen a Feral Druid (bear) vs Holy Paladin in STV. This one Druid was ganking Alliance players 24/7 on our server.
The last part of the Warlock Dreadsteed quest actually took place in DM. I'm quite happy I was able to complete both mount quests (Charger quest on my Paladin in the beginning of TBC as a Belf though).
I remember dying somewhere in that cave. The absolutely most terrible corpse run of my life.
Not sure if it has been mentioned yet, but Stormwind was called "Stonewind" in the manuals for Warcraft: Orcs & Humans.
Old flight paths:
http://www.conradaskland.com/blog/wp...rothflight.jpg - Eastern Kingdoms
http://www.conradaskland.com/blog/wp...mdorflight.jpg - Kalimdor
Imagine not being able to use flying mounts, and trying to get to certain places with so poor flight pointsIt was kinda fun, and pocket teleporters were extremely useful then,
Very interesting read![]()
even though i've been playing since F&F alpha, i still didn't know a lot of this stuff. i do remember most of these things though, especially the ones that have to do with raiding. man i felt bad for paladins, having to rebuff everyone like that. getting set up for a fight was a way bigger affair. buffing was a bitch and a half, and i remember people saying shit like "group 2 needs int, group 5 needs might" paladins setting up like "i'll might grp 1, i'll do grp 5" etc. i played a hunter and man if you weren't marksmanship you were dumb. i'm surprised these weren't mentioned:
- there was no resilience in vanilla, raid geared players raped in pvp. i remember rolling in full t2.5 w/ rhok/lok'delar and shitting on kids.
- goretusks in westfall were only killable with groups because of how enrage worked. i believe this was a bug in alpha
- paladins wore cloth gear in raids up until tier 2. and even then i think they still wore a lot of cloth. their plate armor was just so strangely itemized..
yeah most people that play nowadays wouldn't even recognize the game as it was back then. 90% of the addons people take for granted nowadays didn't exist and the average player knew next to nothing about how the game worked. there was no place where i could go to see if i was using the right rotation for my marks hunter. looking back i remember it being very very simple though... :P
Interesting read, I forgot about a lot of that stuff.
I'm almost positive the Arcanite Reaper and the Hand of Rag are the sole reason for weapon normalization in patch 1.x (can't remember exactly). We were absolutely decimating people up with those weapons before normalization.
To add to thread:
- You could mark yourself "At War" with your factions, such as Stormwind -- this was fun to do, attack a guard and heal some random players sitting in the city and watch as the aggro transferred to them.
- Shaman totems used to hang around after the Shaman logged out in a city, becoming hostile -- hours of fun killing gold sellers like this. THis was fixed around 2.4.
Didnt read the whole thread yet but here are a few things:
- Back in Vanilla raiding there were no Threat Meters so raid leaders had to decide on "gut feeling" when DPS started and stopped, usually meant having rogues vanish throughout the fight and dps pauses. Healers would also have to stop to regain mana and reduce aggro this usually meant two healer groups switching and healing.
- Invulnerability potions used to actually make you invulnerable and were quite popular for mages aoe in instances since they usually aggroed everything and died.
- A shaman with Sulfuras used to top damage meters.
- A rogue with thunderfury could be 10-20% ahead of everyone in dps on a boss just by auto-attacking.
- Resistance gear played a big part in raids up to AQ and DPS used to be chosen based on resistance, you would farm uldaman and other lower instances for a piece of resistance gear.
KLH Threat Meter aka. KTM was used by every single raider in vanilla. Dunno when exactly it was released, but afaik it was there for AQ40 already.
No. Enhancement shaman with Sulfuras used to be able to global people in battlegrounds if very lucky (getting triple procs with windfury). It never did too well in damage meters because average dps wasn't too good, only crits. About half year later internal cooldowns were added into the game because of it, shamans lost the ability to use 2H weapons effectively and enhancement got nerfed to ground so hard they haven't seen the top3 of damage meters since.
Resistance checks was used in raids up to Black Temple. It was fairly common that first few kills of Mother Shahraz was done with 3-4 green shadow resistance items instead of T5 epics.
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
I am talking way before AQ40, not every single raider used it, KTM came into raiding about BWL and everyone was afraid to use it, cause there were rumours you would get banned we started using it just after we killed nefarian.
Enhancement shaman with Sulfuras was topping meters in MC and BWL in PVE that was pretty common, PVP was completely broken in vanilla not what I was talking about, I could two shot ppl and sometimes almost one shot with bloodfang gear.
It wasnt as nearly was much as it was in vanilla, in vanilla you had ppl crafting you epic resist gear, and you used full resistance gear in every slot, I remember only really having my daggers that werent resistance gear for princess Huhuran in AQ, first kill we did of rag we all had full resist gear and pots.
we actually had 3 pieces of frost resis gear on when we killed saphiron in naxx25m ...
but yea we were used to the BC/vanilla model. Turned out that you really didn't needed those items and that not wearing them would actually speeds things up.
i actually enjoyed collecting a shadow set in BT. It's still in mah bank i thinkBut it's just one of the many things people founded really annoying and it got scrapped.
Shame really. Tanking leothas or whatever that first boss in SSC was called was cool stuff. Full nature res geared ftw![]()
God I completely forgot about KTM threat meter. Think I started using Omen threat meter around Gruul or something.
amazing thread. thanks for the great read.
Someone mentioned the alpha water effects and torches to light the dark somewhere else.
I found the pictures to give a visual aid here.
My god do I remeber that, my orc shammy felt silly. To be honest I always thought it was longer than 3 months, felt like a life time xDThere was a period in TBC when Orcs had bugged shoulder size (2x smaller), and worst of all, it took Blizzard 2-3 months to fix it.