1. #1

    What hit % do high end casters have?

    Including talents whats the total % of hit you want in pvp for casters?

  2. #2
    16.999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 9999999999999999999999999999999999999999999999999999999999999999999999999999999%

    Ah, no thats for pvem 5%+4%=9%. Thats it.


    Anyways, I give you all my saronites if you miss.
    Last edited by Zibeline; 2010-06-28 at 12:22 PM.

  3. #3
    Pandaren Monk mööh's Avatar
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    i think hit cap is 5% in pvp

  4. #4
    Quote Originally Posted by Zibeline View Post
    16.999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 9999999999999999999999999999999999999999999999999999999999999999999999999999999999%

    Ah, no thats for pve.


    Anyways, I give you all my saronites if you miss.
    considering players are easier to hit than bosses I think your saronites are safe regardless.

  5. #5
    Hitcap:
    -------

    PVP: 5 %
    PVE: 17%

    In PVE high end raids you can calculate a draenei(+1%) and a shadow/boomkin(+3%) means you need 13%.

  6. #6
    Players are so much harder to hit than bosses. Atleast bosses don't have racials or talent bonuses.

  7. #7
    Right for PVE (17%), wrong for PvP.

    PvP : 4% (for casters).

    But to compensate for talents/racials/etc, if you really want to never miss, you should get around 10% (2% racials + 4% talents in some specs).

  8. #8
    Brewmaster juzalol's Avatar
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    Quote Originally Posted by Trample View Post
    Right for PVE (17%), wrong for PvP.

    PvP : 4% (for casters).

    But to compensate for talents/racials/etc, if you really want to never miss, you should get around 10% (2% racials + 4% talents in some specs).
    Casters want 6% hit in PvP
    4% chance to miss with spells + 2% from some racials

    You can't outhit talents but you can outhit racials.

  9. #9
    For Arcane Mages atleast in pve with talents included you don't need more then some 8,3 % in hit

  10. #10
    Arcane mages go with 7%...

  11. #11
    Quote Originally Posted by juzalol View Post
    Casters want 6% hit in PvP
    4% chance to miss with spells + 2% from some racials

    You can't outhit talents but you can outhit racials.
    You already have 95% chance to hit, so you need to have 5% + 2% for some racial's.
    What you are talking is, in TBC you had 96% chance to hit, and you could get the most 99%, cos you could't outhit that last 1%. That changed with WotLK, now you can. So you need 7% hit if you wan't to outhit racial's to.
    http://eu.wowarmory.com/character-sheet.xml?r=Frostmane&n=Darkk%C3%AEller
    http://eu.wowarmory.com/character-sheet.xml?r=Chromaggus&n=Darkkillerrs

  12. #12
    PVP: 4 % (+2% racial)and its good to have 135+ spellpene too
    PVE: 17%

  13. #13
    Bloodsail Admiral
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    Quote Originally Posted by kezu View Post
    PVP: 4 % (+2% racial)and its good to have 135+ spellpene too
    PVE: 17%
    What this guy said.

  14. #14
    5% is the melee special hitcap in pvp, caster hitcap (base) is 4%, + racials (2% for bloodelfs&other)=6%

  15. #15
    The Lightbringer Huntaer's Avatar
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    Quote Originally Posted by kezu View Post
    PVP: 4 % (+2% racial)and its good to have 135+ spellpene too
    PVE: 17%
    2% racial? Where ?
    ___________( •̪●) --(FOR THE ALLIANCE!)
    ░░░░░░███████ ]▄▄▄▄▄▄▄▄▃
    ▂▄▅█████████▅▄▃▂
    I███████████████████].
    ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...

  16. #16
    Quote Originally Posted by Huntaer View Post
    2% racial? Where ?
    UD's have 2% chance to be missed by shadow spells, Belfs 2% to be missed by all spells, Taurens idem for nature spells etc etc.

    HOWEVER, I'm not entirely sure if you're able to negate those racials by stacking more +hit. That's something I believe was NOT possible earlier in Wotlk. Anyhow, as Rshaman Ive been under the hit and spellpen cap for a long while, wasn't too bad actually, you sometimes missed some stuff like hexes, but since it was an outlast 2's comp we never really lost games because of it. In 3's and in CC-heavy gib comps full caps on everything is a must tho.

  17. #17
    Warchief Tokru's Avatar
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    don't forget the talents that decreases your chance to hit that certain class when talented. some classes have such a talent.

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