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  1. #1

    Cataclysm - Build 12479 - Druid

    Druid



    New Skills
      Spell Level Description
    Wild Mushroom
    85 Grow a magical Mushroom with 5 Health at the target location. After 4 sec, the Mushroom will become invisible. When detonated by the Druid or by damage by enemies, the Mushroom will explode dealing 269.88 to 304.33 damage to all nearby enemies within 10 yards. Only 5 Mushrooms can be placed at one time. No cooldown. 40 yd range. Instant cast. Use Wild Mushroom - Detonate to detonate all Mushrooms.
    11% of base mana, 40 yd range, 0.5 sec cast
    Wild Mushroom - Detonate (NYI)
    85 Detonates all of your Wild Mushrooms, dealing 269.88 to 304.33 damage to all nearby targets within 15 yards. Boom.
    11% of base mana, 40 yd range, Instant cast
    Stampeding Roar
    Cat Form
    83 The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec.
    30 Energy, Instant, 2 min cooldown
    Stampeding Roar
    Bear Form
    83 The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec.
    15 Rage, Instant, 2 min cooldown
    Thrash
    Bear Form
    81 Deals 47.36 damage, and causes all targets to bleed for 15.79 every 2 sec for 6 sec.
    25 Rage, 18 yd range, Instant, 5 sec cooldown
    Skull Bash
    Cat Form
    22 You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
    25 Energy, 18 yd range, Instant, 1 min cooldown
    Skull Bash
    Bear Form
    22 You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
    1 Rage, 18 yd range, Instant, 1 min cooldown


    Complete Skill List


      Spell Level Description
    Wild Mushroom
    85 Grow a magical Mushroom with 5 Health at the target location. After 4 sec, the Mushroom will become invisible. When detonated by the Druid or by damage by enemies, the Mushroom will explode dealing 269.88 to 304.33 damage to all nearby enemies within 10 yards. Only 5 Mushrooms can be placed at one time. No cooldown. 40 yd range. Instant cast. Use Wild Mushroom - Detonate to detonate all Mushrooms.
    11% of base mana, 40 yd range, 0.5 sec cast
    Wild Mushroom - Detonate (NYI)
    85 Detonates all of your Wild Mushrooms, dealing 269.88 to 304.33 damage to all nearby targets within 15 yards. Boom.
    11% of base mana, 40 yd range, Instant cast
    Cyclone
    74 Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
    8% of base mana, 20 yd range, 1.5 sec cast
    Barkskin
    58 The druid's skin becomes as tough as bark. All damage taken is reduced by 20%. While protected, damaging attacks will not cause spellcasting delays. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Usable in all forms. Lasts 12 sec.
    Instant, 1 min cooldown
    Nature's Grasp
    52 While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots (Rank 1). 3 charges. Lasts 45 sec.
    Instant, 1 min cooldown
    Typhoon
    50 You summon a violent Typhoon that does 400 Nature damage when in contact with hostile targets, knocking them back and dazing them for 6 sec.
    32% of base mana, 30 yd range, Instant cast, 20 sec cooldown
    Hibernate
    48 Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
    7% of base mana, 30 yd range, 1.5 sec cast
    Hurricane
    44 Creates a violent storm in the target area causing 241.72 Nature damage to enemies every 1 sec, ( Glyph of Hurricane : reducing movement speed by 20%, ) and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
    81% of base mana, 30 yd range, Channeled
    Moonkin Form
    Shapeshift
    40 Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 120%, and increases the spell critical strike chance of all nearby friendly and raid targets within 100 yards by 5%. The Moonkin can not cast healing or resurrection spells while shapeshifted.
    The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    13% of base mana, Instant cast
    Innervate
    28 Causes the target to regenerate mana equal to 33% of the casting Druid's maximum mana pool over 10 sec.
    30 yd range, Instant, 3 min cooldown
    Soothe Animal
    28 Soothes the target beast or dragonkin, reducing the range at which it will attack you by 10 yards. Only affects Beast and Dragonkin targets level 40 or lower. Lasts 15 sec.
    6% of base mana, 40 yd range, Instant cast
    Faerie Fire
    24 Decrease the armor of the target by 4% for 5 min. While affected, the target cannot stealth or turn invisible. Stacks up to 3 times.
    8% of base mana, 30 yd range, Instant cast
    Insect Swarm
    20 The enemy target is swarmed by insects, causing 1633.85 Nature damage over 12 sec.
    8% of base mana, 30 yd range, Instant cast
    Starfire
    18 Causes 1108.97 Arcane damage to the target.
    16% of base mana, 30 yd range, 3.5 sec cast
    Teleport: Moonglade
    15 Teleports the caster to the Moonglade.
    120 Mana, 10 sec cast
    Entangling Roots
    7 Roots the target in place and causes 337.43 Nature damage over 27 sec. Damage caused may interrupt the effect.
    ( Tree of Life : Instant cast, damage increased by 200%. )

    7% of base mana, 30 yd range, 1.5 sec cast
    Thorns
    5 Thorns sprout from the friendly target causing 32.56 Nature damage to attackers when hit. Lasts 10 min.
    17% of base mana, 30 yd range, Instant cast
    Moonfire
    4 Burns the enemy for 218.04 Arcane damage and then an additional [ 281.19 * ( Genesis : 100%/101%/102%/103%/104%/105% ) ] Arcane damage over 12 sec.
    18% of base mana, 30 yd range, Instant cast
    Wrath
    1 Causes 675.17 to 761.36 Nature damage to the target.
    ( Tree of Life : Cast time reduced by 50%, damage increased by 30%. )

    14% of base mana, 30 yd range, 2.5 sec cast
      Spell Level Description
    Stampeding Roar
    Cat Form
    83 The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec.
    30 Energy, Instant, 2 min cooldown
    Stampeding Roar
    Bear Form
    83 The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec.
    15 Rage, Instant, 2 min cooldown
    Thrash
    Bear Form
    81 Deals 47.36 damage, and causes all targets to bleed for 15.79 every 2 sec for 6 sec.
    25 Rage, 18 yd range, Instant, 5 sec cooldown
    Savage Roar
    Cat Form
    76 Finishing move that consumes combo points on any nearby target to increase physical damage done by 30%. Only useable while in Cat Form. Lasts longer per combo point:
    1 point : 14 seconds
    2 points: 19 seconds
    3 points: 24 seconds
    4 points: 29 seconds
    5 points: 34 seconds

    25 Energy, 100 yd range, Instant
    Swift Flight Form
    Shapeshift
    70 Shapeshift into swift flight form, increasing movement speed by 280% and allowing you to fly. Cannot use in combat. Can only use this form in Outland or Northrend.
    The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    13% of base mana, Instant cast
    Lacerate
    Bear Form
    66 Lacerates the enemy target, dealing 98.66 damage and making them bleed for 355.19 damage over 15 sec and causing a high amount of threat. Damage increased by attack power. This effect stacks up to 5 times on the same target.
    15 Rage, 5 yd range, Instant
    Maim
    Cat Form
    62 Finishing move that causes damage and stuns the target. Non-player victim spellcasting is also interrupted for 3 sec. Causes more damage and lasts longer per combo point:
    1 point : [ mw + 158 ] - [ MW + 158 ] damage, 1 sec
    2 points: [ mw + 242 ] - [ MW + 242 ] damage, 2 sec
    3 points: [ mw + 326 ] - [ MW + 326 ] damage, 3 sec
    4 points: [ mw + 410 ] - [ MW + 410 ] damage, 4 sec
    5 points: [ mw + 494 ] - [ MW + 494 ] damage, 5 sec

    35 Energy, 5 yd range, Instant, 10 sec cooldown
    Flight Form
    Shapeshift
    60 Shapeshift into flight form, increasing movement speed by 150% and allowing you to fly. Cannot use in combat. Can only use this form in Outland or Northrend.
    The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    13% of base mana, Instant cast
    Rip
    Cat Form
    54 Finishing move that causes damage over time. Damage increases per combo point and by your attack power:
    1 point: [ ( 1% of AP + 44.45 ) * ( Glyph of Rip : 6/8 ) ] damage over 12 sec.
    2 points: [ ( 2% of AP + 48.45 ) * ( Glyph of Rip : 6/8 ) ] damage over 12 sec.
    3 points: [ ( 3% of AP + 52.45 ) * ( Glyph of Rip : 6/8 ) ] damage over 12 sec.
    4 points: [ ( 4% of AP + 56.45 ) * ( Glyph of Rip : 6/8 ) ] damage over 12 sec.
    5 points: [ ( 5% of AP + 60.45 ) * ( Glyph of Rip : 6/8 ) ] damage over 12 sec.

    30 Energy, 5 yd range, Instant
    Frenzied Regeneration
    Bear Form
    52 Converts up to 10 rage per second into health for 10 sec. Each point of rage is converted into 0.3% of max health.
    Instant, 3 min cooldown
    Shred
    Cat Form
    46 Shred the target, causing 225% damage plus 743.67 to the target. Must be behind the target. Awards 1 combo point. Effects which increase Bleed damage also increase Shred damage.
    50 Energy, 5 yd range, Instant
    Savage Defense
    Passive
    40 Each time you deal a critical strike while in Bear Form or Dire Bear Form, you have a 50% chance to gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 75% of your attack power.
    Swipe
    Bear Form
    36 Swipe nearby enemies, inflicting 60.18 damage. Damage increased by attack power.
    20 Rage, 18 yd range, Instant
    Swipe
    Cat Form
    36 Swipe nearby enemies, inflicting 125% weapon damage.
    50 Energy, 5 yd range, Instant
    Bash
    Bear Form
    32 Stuns the target for 4 sec and interrupts non-player spellcasting for 3 sec.
    10 Rage, 5 yd range, Instant, 1 min cooldown
    Pounce
    Cat Form
    32 Pounce, stunning the target for 3 sec and causing 2344.22 damage over 18 sec. Must be prowling. Awards 1 combo point.
    50 Energy, 5 yd range, Instant
    Track Humanoids
    Cat Form
    32 Shows the location of all nearby humanoids on the minimap. Only one type of thing can be tracked at a time.
    Instant, 1.5 sec cooldown
    Challenging Roar
    Bear Form
    28 Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.
    15 Rage, Instant, 3 min cooldown
    Cower
    Cat Form
    26 Cower, causing no damage but lowering your threat by 10%, making the enemy less likely to attack you.
    20 Energy, 5 yd range, Instant, 10 sec cooldown
    Dash
    Cat Form
    26 Increases movement speed by 70% while in Cat Form for 15 sec. Does not break prowling.
    Instant, 3 min cooldown
    Feline Grace
    Passive
    26 Reduces damage from falling.
    Faerie Fire (Bear)
    Bear Form
    24 Decrease the armor of the target by 4% for 30 sec. While affected, the target cannot stealth or turn invisible. Stacks up to 3 times. Deals [ 15% of AP + 1 ] damage and additional threat.
    15 Rage, 30 yd range, Instant, 6 sec cooldown
    Faerie Fire (Cat)
    Cat Form
    24 Decrease the armor of the target by 4% for 30 sec. While affected, the target cannot stealth or turn invisible. Stacks up to 3 times.
    30 yd range, Instant, 6 sec cooldown
    Tiger's Fury
    Cat Form
    24 Increases damage done by 88.8 for 6 sec.
    Instant, 30 sec cooldown
    Enrage
    Bear Form
    22 Generates 20 rage, and then generates an additional 10 rage over 10 sec, but reduces base armor by 27% in Bear Form and 16% in Dire Bear Form.
    Instant, 1 min cooldown
    Ravage
    Cat Form
    22 Ravage the target, causing 550% damage plus 1817.86 to the target. Must be prowling and behind the target. Awards 1 combo point.
    60 Energy, 5 yd range, Instant
    Skull Bash
    Cat Form
    22 You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
    25 Energy, 18 yd range, Instant, 1 min cooldown
    Skull Bash
    Bear Form
    22 You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
    1 Rage, 18 yd range, Instant, 1 min cooldown
    Feral Charge
    Cat Form
    20 Causes you to leap behind an enemy, dazing them for 3 sec.
    10 Energy, 8-25 yd range, Instant, 30 sec cooldown
    Feral Charge
    Bear Form
    20 Causes you to charge an enemy, immobilizing them for 4 sec.
    5 Rage, 8-25 yd range, Instant, 15 sec cooldown
    Aquatic Form
    Shapeshift
    16 Shapeshift into aquatic form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects.
    The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    13% of base mana, Instant cast
    Travel Form
    Shapeshift
    16 Shapeshift into travel form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors.
    The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    13% of base mana, Instant cast
    Bear Form
    Shapeshift
    15 Shapeshift into bear form, increasing melee attack power by 30, armor contribution from cloth and leather items by ( Level 40 : 65/120 )%, and Stamina by 25%. Causes agility to increase attack power. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
    The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    5% of base mana, Instant cast
    Demoralizing Roar
    Bear Form
    15 The druid roars, reducing the physical damage caused by all enemies within 10 yards by 10% for 30 sec.
    10 Rage, Instant
    Growl
    Bear Form
    15 Taunts the target to attack you, but has no effect if the target is already attacking you.
    30 yd range, Instant, 8 sec cooldown
    Maul
    Bear Form
    15 An attack that instantly deals [ 36% of AP + 7 ] physical damage. Effects which increase Bleed damage also increase Maul damage.
    35 Rage, 5 yd range, Instant, 3 sec cooldown
    Mangle
    Bear Form
    10 Mangle the target for 115% normal damage plus 333.581 and causes the target to take 30% additional damage from bleed effects for 1 min.
    20 Rage, 5 yd range, Instant, 6 sec cooldown
    Mangle
    Cat Form
    10 Mangle the target for 230% normal damage plus 726.156 and causes the target to take 30% additional damage from bleed effects for 1 min. Awards 1 combo point.
    45 Energy, 5 yd range, Instant
    Prowl
    Cat Form
    10 Allows the Druid to prowl around, but reduces your movement speed by 30%. Lasts until cancelled.
    Instant, 10 sec cooldown
    Cat Form
    Shapeshift
    8 Shapeshift into cat form, increasing melee attack power by 0 and causing agility to increase attack power. Also protects the caster from Polymorph effects and allows the use of various cat abilities.
    The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    5% of base mana, Instant cast
    Claw
    Cat Form
    8 Claw the enemy, causing 710.37 additional damage. Awards 1 combo point.
    45 Energy, 5 yd range, Instant
    Ferocious Bite
    Cat Form
    8 Finishing move that causes damage per combo point and consumes up to 35 additional energy to increase damage by up to 100%. Damage is increased by your attack power.
    1 point : [ 7% of AP + 170 ] - [ 7% of AP + 327 ] damage
    2 points: [ 14% of AP + 206 ] - [ 14% of AP + 363 ] damage
    3 points: [ 21% of AP + 242 ] - [ 21% of AP + 399 ] damage
    4 points: [ 28% of AP + 278 ] - [ 28% of AP + 435 ] damage
    5 points: [ 35% of AP + 314 ] - [ 35% of AP + 471 ] damage

    35 Energy, 5 yd range, Instant
    Rake
    Cat Form
    8 Rake the target for [ 1% of AP + 196 ] bleed damage and an additional [ 18% of AP + 1199 ] damage over 9 sec. Awards 1 combo point.
    40 Energy, 5 yd range, Instant
    Faerie Fire (Bear)
    1 Decrease the armor of the target by 4% for 30 sec. While affected, the target cannot stealth or turn invisible. Stacks up to 3 times. Deals [ 5% of AP + 1 ] damage and additional threat.
    30 yd range, Instant
      Spell Level Description
    Nourish
    78 Heals a friendly target for 3203.33 to 3722.79. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target.
    7% of base mana, 40 yd range, 3 sec cast
    Tranquility
    68 Heals all members of target's party for 3882.37 every 5 seconds for 8 sec. Druid must channel to maintain the spell.
    32% of base mana, 30 yd range, Channeled, 8 min cooldown
    Lifebloom
    64 Heals the target for [ 1229.34 * ( Genesis : 100%/101%/102%/103%/104%/105% ) ] over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for 1773.95. This effect can stack up to 3 times on the same target. Lifebloom can only be active one target at a time.
    ( Tree of Life : Applies an additional application. )

    5% of base mana, 40 yd range, Instant cast
    Tree of Life
    Shapeshift
    50 Shapeshift into the tree of life, increasing healing done by 15% and increasing your armor by 120% but reducing your movement speed by 50%. In addition, some of your spells are temporarly enhanced while shapeshifted. Lasts 45 sec.
    Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Thorns, Wrath

    13% of base mana, Instant cast, 5 min cooldown
    Mark of the Wild
    30 Increases the friendly target's Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by 269.34, for 1 hr. If target is in your party or raid, all party and raid members will be affected.
    24% of base mana, 30 yd range, Instant cast
    Remove Corruption
    24 Nullifies corrupting effects on the friendly target, removing 1 magical effect, 1 curse, and 1 poison.
    17% of base mana, 40 yd range, Instant cast
    Omen of Clarity
    20 Each of the Druid's damage, healing spells and auto attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.
    Instant
    Rebirth
    20 Returns the spirit to the body, restoring a dead target to life with 87 health and 0 mana.
    68% of base mana, 30 yd range, 2 sec cast, 30 min cooldown, Reagents: Maple Seed
    Regrowth
    12 Heals a friendly target for 3382.61 to 3776.35 and another [ 2527.77 * ( Genesis : 100%/101%/102%/103%/104%/105% ) ] over 21 sec.
    ( Tree of Life : Instant cast. )

    35% of base mana, 40 yd range, 2 sec cast
    Revive
    12 Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat.
    72% of base mana, 30 yd range, 10 sec cast
    Improved Barkskin (Passive)
    Passive
    10
    Rejuvenation
    8 Heals the target for [ 6536.4 * ( Genesis : 100%/101%/102%/103%/104%/105% ) ] over 12 sec.
    25% of base mana, 40 yd range, Instant cast
    Healing Touch
    3 Heals a friendly target for ( Glyph of Healing Touch : 7210.75/3605.375 ) to ( Glyph of Healing Touch : 8516.07/4258.035 ).
    38% of base mana, 40 yd range, 3 sec cast


    Masteries


      Mastery Description Per point Max (51)
      Spell Damage Increases spell damage done by a percentage. 0.155% 8.01%
      Spell Haste Increases spell haste. 0.155% 8.01%
    Eclipse Casting nature spells buffs arcane damage; casting arcane spells buffs nature damage. 0.235 12.04
      Mastery Description Per point Max (51)
      Melee Damage Increases melee damage (Cat Form). 0.155% 8.01%
      Melee Critical Damage Increases damage bonus from melee critical strikes (Cat Form).
    Bleed Damage Increases damage from bleed effects (Cat Form).
      Damage Reduction Reduces damage taken by a percentage (Bear Form). 0.155% 8.01%
      Vengeance Increases attack power by a percentage of damage taken, up to a maximum of a percentage of the character's health (Bear Form). 0.1% 5.0%
    Savage Defense Provides a damage absorption shield that absorbs a percentage of incoming attacks (Bear Form). 0.63% 32.03%
      Mastery Description Per point Max (51)
      Healing Increases healing done. 0.155% 8.01%
      Meditation Regenerate mana in combat based on a percentage of total Spirit. 0.98% 50.03%
    Deep Healing Increases healing done by HoTs on more wounded targets. 0.395% 20.04%


    Talents


      Talent Tier Col Description
    Starfall
    Rank 1
    7 2 You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 276.53 to 321.37 Arcane damage. Maximum 20 stars. Lasts 10 sec.
    Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

    35% of base mana, Instant cast, 1.5 min cooldown
    Fungal Growth [NYI]
    Rank 1-2
    6 2 When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by [35%/70%]. Lasts 10 sec.
    Wrath of Cenarius
    Rank 1-3
    6 3 When you cast Moonfire, you gain Wrath of Cenarius. Wrath of Cenarius increases the damage done by your Moonfire by [2%/4%/8%], and reduces the mana cost by [10%/20%/30%]. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec.
    Euphoria
    Rank 1-3
    5 1 [When you critically hit with Wrath, Starfire or Starsurge, y/When you critically hit with Wrath or/]o[u i/tarfire, yo/]n[/ i/mmo]s[tantly gain//] [/tantly gain/]an[ a//]d[/ a/]di[t//]i[onal 2 Lunar or 4 Solar En/t/sm]e[rgy.
    When you reach/onal 4 Lunar or 8 Solar En/ss] [/rgy.
    When you reach/s]a [Sola//]r[ or Lunar ecl/Sola/]i[ps/ or Lunar ecl/]e[, you inst/ps/d]a[nt/, you inst/]l[y ar/nt/b]e[/y ar/] [r//]e[s/r/Em]t[/s/rald Rap]or[ed 6% of your total mana./red 12% of your total mana/r]

    Force of Nature
    Rank 1
    5 2 Summons 3 treants to attack enemy targets for 30 sec.
    12% of base mana, 30 yd range, Instant cast, 3 min cooldown
    Owlkin Frenzy
    Rank 1-3
    5 3 Attacks done to you while in Moonkin form have a [5%/10%/15%] chance to cause you to go into a Frenzy, increasing your damage by 10%, cause you to be immune to pushback while casting Balance spells. Lasts 10 sec.
    Lunar Guidance
    Rank 1-4
    4 2 [Increases the radius of your Solar Beam by 2 yards, and your Starsurge also instantly generates 5 Lunar or Solar energy, depending on which is greater./Increases the radius of your Solar Beam by 4 yards, and your Starsurge also instantly generates 10 Lunar or Solar energy, depending on which is greater./Increases the radius of your Solar Beam by 6 yards, and your Starsurge also instantly generates 15 Lunar or Solar energy, depending on which is greater./]
    Solar Beam
    Rank 1
    4 3 You summon a beam of solar light over the enemy target's location, interupting the enemy target and silencing all enemy targets under the beam within 10 yards while it is active. Solar Beam lasts for 10 sec.
    18% of base mana, 30 yd range, Instant cast, 1 min cooldown
    Gale Winds
    Rank 1-2
    4 4 Increases damage done by your Hurricane and Typhoon spells by [15%/30%], and increases the range of your Cyclone spell by [2/4] yards.
    Improved Eclipse [NYI]
    Rank 1-3
    3 1 [Increases t/W/Increases t]he[ amou// amou]n[t of Lunar or Solar energy generated from//t of Lunar or Solar energy generated from] you[r Starfire and Wrath by 12%, and when//r Starfire and Wrath by 30%, and when] critically hit [by a melee or ranged a/with S/by]t[//a melee or ranged at]t[/rfire/]a[ck//ck], you[/have a % chance of/] [will//will] i[/creasing damage done by Wra/]n[st/h by 0%. When you critical/]ant[/hit with Wrath, you have a 0% chance of increasing your critical strike chance with Starfire by 0%. Each effect lasts 15 sec and each has a sepa/nt]ly [g//]en[/30/]e[/sec cooldown. Both effects cannot occu/]ra[/simulta/]te[/ousl/] [Lunar/./] [or//6 L] [S//na]ol[//or So]ar[//r E] [E//]n[//rg]e[rg//]y.
    Starsurge
    Rank 1
    3 2 You fuse the power of the moon and sun, launching a devestating blast of energy at the target. Causes 1272.16 to 1756.79 Spellstorm damage to the target and knocking them down.
    11% of base mana, 30 yd range, 2 sec cast, 15 sec cooldown
    Balance of Power
    Rank 1-2
    3 3 Increases your chance to hit with spells by [2%/4%] and increases your spell hit rating by an additional amount equal to [50%/100%] of your Spirit.
    Moonglow
    Rank 1-3
    2 2 Reduces the Mana cost of your Moonfire, Starfire, Starfall, Starsurge, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by [3%/6%/9%].
    Lunar Justice
    Rank 1-3
    2 3 When you kill a target that yields experience or honor, a ray of moonlight will shine underneath the fallen enemy instantly restoring [2%/4%/6%] of your base mana to you or the first ally who stands undearneath it. Lunar Justice lasts for 15 sec.
    Nature's Grace [TBR]
    Rank 1-3
    1 1 All non-periodic spell criticals have a [33%/66%/100%] chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.
    Starlight Wrath
    Rank 1-3
    1 2 Reduces the cast time of your Wrath and Starfire spells by [0.1/0.2/0.3] sec.
    Genesis
    Rank 1-3
    1 3 Increases the damage and healing done by your periodic spell damage and healing effects and by Swiftmend by [1%/2%/3%].
      Talent Tier Col Description
    Berserk
    Cat or Bear Form
    7 2 When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger's Fury while Berserk is active.
    Clears the effect of Fear and makes you immune to Fear for the duration.

    Instant, 3 min cooldown
    Nom Nom Nom [NNF]
    Rank 1-2
    6 1 When you Ferocious Bite a target at or below 25% health, you have a [50%/100%] chance to instantly refresh the duration of your Rip on the target.
    Rend and Tear
    Rank 1-3
    6 2 Increases damage done by your Maul and Shred attacks on bleeding targets by [4%/8%/12%], and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by [5%/10%/15%].
    Pulverize
    Rank 1
    6 3 Deals 120% weapon damage plus additional 324.408 damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 2% for each Lacerate application consumed for 10 sec.
    15 Rage, 5 yd range, Instant
    Primal Madness [NNF]
    Rank 1-2
    5 1 Tiger's Fury and Berserk also increases your maximum energy by [10/20] during its duration, and your Enrage and Berserk abilities instantly generates [0/12] Rage.
    Survival Instincts
    Cat or Bear Form
    5 2 When activated, this ability temporarily grants you 30% of your maximum health for 20 sec while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost.
    Instant, 3 min cooldown
    Endless Carnage
    Rank 1-2
    5 3 Increases the duration of your Rake by [3/6] sec and your Savage Roar and Pulverize by [3/6] sec.
    Natural Reaction
    Rank 1-2
    5 4 Increases your dodge while in Bear Form or Dire Bear Form by [2%/4%], and you regenerate [1/2] rage every time you dodge while in Bear Form or Dire Bear Form.
    Leader of the Pack
    Rank 1
    4 2 While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party and raid members within 100 yards by 5%.
    Brutal Impact
    Rank 1-2
    4 3 Increases the stun duration of your Bash and Pounce abilities by [0.5/1] sec, decreases the cooldown of Bash by [5/10] sec, decreases the cooldown of Skull Bash by [25/50] sec, and causes victims of your Skull Bash ability to have [15%/30%] increased mana cost for their spells for 10 sec.
    Nurturing Instinct
    Rank 1-2
    4 4 Increases your healing spells by up to [35%/70%] of your Agility, and increases healing done to you by [10%/20%] while in Cat form.
    King of the Jungle
    Rank 1-3
    3 1 While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by [5%/10%/15%], and your Tiger's Fury ability also instantly restores [20/40/60] energy.
    Feral Charge
    Rank 1
    3 2 Teaches Feral Charge (Bear) and Feral Charge (Cat).
    Feral Charge (Bear) - Causes you to charge an enemy, immobilizing and interrupting any spell being cast for until cancelled. This ability can be used in Bear Form and Dire Bear Form. 15 second cooldown.
    Feral Charge (Cat) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.

    Improved Feral Charge [NNF]
    Rank 1-3
    3 3 [Increases your melee haste by 15% after you use Feral Charge (Bear) for 8 sec, and Ravage will temporarly not require stealth for 3 sec after you use Feral Charge (Cat)./Increases your melee haste by 30% after you use Feral Charge (Bear) for 8 sec, and Ravage will temporarly not require stealth for 6 sec after you use Feral Charge (Cat)./]
    Thick Hide
    Rank 1-3
    3 4 Increases your Armor contribution from cloth and leather items by [4%/7%/10%].
    Infected Wounds
    Rank 1-2
    2 1 Your Shred, [Maul,/]Ravage[/, Maul,] and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by [25%/50%] and the attack speed by [10%/20%]. Lasts 12 sec.
    Fury Swipes
    Rank 1-3
    2 2 When you auto-attack while in Cat form or Bear form, you have a [4%/12%/8%] chance to gain an extra auto-attack on the same target. This effect cannot occur more than once every 6 sec.
    Feral Swiftness
    Rank 1-2
    2 3 Increases your movement speed by [15%/30%] in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by [2%/4%].
    Primal Fury
    Rank 1-2
    2 4 Gives you a [50%/100%] chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
    Ferocity
    Rank 1-3
    1 2 Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by [1/2/3] Rage or Energy.
    Predatory Strikes
    Rank 1-2
    1 3 Increases the critical strike chance of your Ravage by [50%/25%] on targets at or above 90% health, and your finishing moves have a [10%/20%] chance per combo point to make your next Nature spell with a base casting time less than 10 sec. become an instant cast spell.
      Talent Tier Col Description
    Tree of Life
    Rank 1-2
    7 2 [Shapeshift i/I]n[to the tree o/]fli[fe, in/]c[rea/t]s[ing/] [heali/]n[g done by 15% and increasing your arm/]or[ by 120% but reducing your/]m[ovement/al] [spee/]d[/amage] [by/plus] [50%. In addition, some of your spells are/50] t[emp/]o[r/ ne]ar[l/b]y en[hanc/]e[d while shapeshifted. Lasts 45 sec. 5/]mi[nut/]e[ cooldown.
    Enhanced/]s[pells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Thorns, Wrath/.]

    Empowered Rejuvenation
    Rank 1-3
    6 1 The bonus healing effects of your healing over time spells and Swiftmend is increased by [4%/8%/12%].
    Wild Growth
    Rank 1
    6 3 Heals up to 5 friendly party or raid members within 15 yards of the target for 2866.15 over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
    ( Tree of Life : Affects an additional 2 targets. )

    55% of base mana, 40 yd range, Instant cast, 10 sec cooldown
    Efflorescence
    Rank 1-3
    5 1 When you critically heal with your Regrowth spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 15 yards who stand on them for [10%/20%/30%] of the amount healed by your Regrowth every sec for 7 sec.
    Swiftmend
    Rank 1-2
    5 2 [Co/I]n[sume/flict]s [a Rejuve/]n[ation/]or[/mal] [Re/dama]g[row/e plus 55]t[h/o an] e[/nemy and its nearest allies, a]ffect[ on a fr/]i[e/]n[dly/g up to 5] target[/s] [to/and] in[stantly h/cr]ea[l/sing] the t[arg/ime b]et[/ween their attacks by 33%] for [5229.12/10 sec].
    10% of base mana, 40 yd range, Instant cast, 15 sec cooldown
    Empowered Touch
    Rank 1-2
    5 3 Your Healing Touch spell gains an additional [10%/20%] of your bonus healing effects, and your Nourish spell has a [50%/0%] chance to refresh the duration of your Lifebloom on targets.
    Natural Perfection
    Rank 1-2
    5 4 Critical strikes against you give you the Natural Perfection effect reducing all damage taken by [2%/3%]. Stacks up to 3 times. Lasts 8 sec.
    Nature's Bounty
    Rank 1-3
    4 2 Increases the critical effect chance of your Regrowth spell by [10%/20%/30%] on targets at or below 25% health, and you have a [20%/40%/60%] chance when you critially heal with Healing Touch and Nourish to reduce the remaining cooldown of your Swiftmend spell by 0.5 sec.
    Fury of Stormrage
    Rank 1-2
    4 3 You have a [5%/10%] chance when you cast Nourish or Healing Touch to cause your next Wrath spell to be instant cast and cast no mana. Fury of Stormrage lasts for 8 sec.
    Living Seed
    Rank 1-3
    3 1 When you critically heal your target with Swiftmend, Regrowth, Nourish or Healing Touch spell you have a [33%/66%/100%] chance to plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.
    Nature's Swiftness
    Rank 1
    3 2 When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell.
    Instant, 3 min cooldown
    Revitalize
    Rank 1-3
    3 3 When your Regrowth or Lifebloom heal over time periodics critally hit, you instantly regenerate [1%/2%/3%] of your total mana. This effect cannot occur more than once every 6 sec.
    Perseverance
    Rank 1-3
    2 2 Reduces all spell damage taken by [2%/4%/6%].
    Improved Rejuvenation
    Rank 1-3
    2 3 Increases the effect of your Rejuvenation and Swiftmend spells by [5%/10%/15%].
    Blessing of the Grove
    Rank 1-2
    1 1 Increases the healing done by your Rejuvenation by [2%/4%], the direct damage of your Moonfire by [3%/6%] and the damage done by your Claw and Shred by [2%/4%].
    Natural Shapeshifter
    Rank 1-3
    1 2 Reduces the mana cost of all shapeshifting by [10%/20%/30%].
    Furor
    Rank 1-3
    1 3 Gives you [20%/40%/60%] chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to [20/40/60] of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by [2%/4%/6%].




    Eclipse Changes
    Originally Posted by Bashiok (Blue Tracker)
    Eclipse: We are moving Eclipse from a talent into a core mechanic of the class and making it less random. Balance druids will have a new UI element that shows a sun and a moon. Whenever they cast an Arcane spell, it will move the UI closer to the sun, and buff their Nature damage. Whenever they cast a Nature spell, it will move the UI closer to the moon, and buff their Arcane damage. The gameplay intention is to alternate Arcane and Nature spells (largely Starfire and Wrath) to maintain the balance.




    Official Class Preview
    Originally Posted by Bashiok (Blue Tracker)
    In World of Warcraft: Cataclysm we'll be making several changes to class talents and abilities. Here you will get a glimpse into some of the changes we have in store for the druid. The information you're about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Let's kick things off by checking out some of the new druid spells and abilities!

    New Druid Abilities

    Thrash (Level 81): Thrash deals damage and causes all targets within 10 yards to bleed every 2 seconds for 6 seconds. The intent here is to give bears another button to hit while tanking. Talents will affect the bleed, such as causing Swipe to deal more damage to bleeding targets. 5-second cooldown. 25 Rage.

    Stampeding Roar (Level 83): The druid roars, increasing the movement of all allies within 10 yards by 40% for 8 seconds. Stampeding Roar can be used in cat or bear form, but bears might have a talent to drop the cooldown. The goal of this ability is to give both bears and cats a little more situational group utility. 3-minute cooldown. No cost.

    Wild Mushroom (Level 85): Grows a magical mushroom at the target location. After 4 seconds the mushroom becomes invisible. Enemies who cross the mushroom detonate it, causing it to deal area-of-effect damage, though its damage component will remain very effective against single targets. The druid can also choose to detonate the mushroom ahead of time. This is primarily a tool for the Balance druid, and there will be talents that play off of it. No cooldown. 40-yard range. Instant cast.


    Changes to Abilities and Mechanics

    In addition to the new abilities listed above, we intend to make changes to some of the other abilities and mechanics with which you're already familiar. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of our goals for each spec.

    • All heal-over-time spells (HoTs) will benefit from crit and haste innately in Cataclysm. Hasted HoTs do not reduce their duration, but instead add additional HoT ticks. Haste will also benefit Energy generation while in cat form.
    • Unlike the other healers, Restoration druids will not be receiving any new spells. They have plenty to work with already, and our challenge instead is to make sure all of them have a well-defined niche. A druid should be able to tank-heal with stacks of Lifebloom, spot-heal a group with Nourish and Regrowth, and top off lightly wounded targets with Rejuvenation.
    • We want to add tools to cat form and depth to bear form. If a Feral cat is going to fill a very similar niche to that of a rogue, warrior or Enhancement shaman, it needs a few more tools -- primarily a reliable interrupt. Bears need to be pushing a few more buttons just so the contrast between tanking and damage-dealing is not so steep.
    • Barkskin will be innately undispellable.
    • We will be buffing the damage of Mangle (cat) significantly so that when cat druids cannot Shred, they are not at such a damage-dealing loss.
    • Druids will lose Abolish Poison with the dispel mechanics change, but Restoration druids will gain Dispel Magic (on friendly targets) as a talent. All druids can still remove poisons with Cure Poison and remove curses with Remove Curse.


    New Talents and Talent Changes

    • Tree of Life is changing from a passive talent to a cooldown-based talent, similar to Metamorphosis. Mechanically, it feels unfair for a druid to have to give up so much offense and utility in order to be just as good at healing as the other classes who are not asked to make that trade. We are exploring the exact benefit the druid gets from Tree of Life. It could strictly be better healing, or it could be that each heal behaves slightly different. You also will not be able to be banished in Tree of Life form (this will probably be true of Metamorphosis as well). Additionally, we would like to update the Tree of Life model so that it feels more exciting when you do decide to go into that form. Our feeling is that druids rarely actually get to show off their armor, so it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time.
    • We want to make the Feral cat damage rotation slightly more forgiving. We do not want to remove what druids like about their gameplay, but we do want to make it less punishing to miss, say, a Savage Roar or Rake. The changes here will be on par with increasing the duration of Mangle like we did for patch 3.3.3.
    • Balance druids will have a new talent ability called Nature's Torrent, which strikes for either Nature or Arcane damage depending on which will do the most damage (or possibly both), and moves the Eclipse meter more (details below). The improved version of Nature's Torrent also reduces the target's movement speed. 10-second cooldown.
    • Restoration druids will have a new talent called Efflorescence, which causes a bed of healing flora to sprout beneath targets that are critically healed by Regrowth.
    • We plan on giving Feral cats and bears a Kick/Pummel equivalent -- an interrupt that is off the global cooldown and does no damage. We feel like they need this utility to be able to fill the melee role in a dungeon or raid group, and to give them more PvP utility.
    • We want to make sure Feral and Balance druids feel like good options for an Arena team. They need the tools to where you might consider a Feral druid over an Arms warrior, or a Balance druid over a mage or warlock. Remember that the PvP landscape will probably look pretty different for Cataclysm with a focus on rated, competitive Battlegrounds.


    Mastery Passive Talent Tree Bonuses

    Balance
    • Spell Damage
    • Spell Haste
    • Eclipse

    Eclipse: We are moving Eclipse from a talent into a core mechanic of the class and making it less random. Balance druids will have a new UI element that shows a sun and a moon. Whenever they cast an Arcane spell, it will move the UI closer to the sun, and buff their Nature damage. Whenever they cast a Nature spell, it will move the UI closer to the moon, and buff their Arcane damage. The gameplay intention is to alternate Arcane and Nature spells (largely Starfire and Wrath) to maintain the balance.

    Feral (Cat)
    • Melee Damage
    • Melee Critical Damage
    • Bleed Damage

    Feral (Bear)
    • Damage Reduction
    • Vengeance
    • Savage Defense

    Bleed Damage and Savage Defense: Feral druids will receive two sets of passive bonuses depending on whether the druid is in cat or bear form. Bleed Damage will be improved for cats. Savage Defense is the current bear mechanic for converting crits into damage absorption and will be improved for bears.

    Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's unbuffed health. For boss encounters we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Feral tree and the druid is in bear form -- these values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Feral tree and are in bear form, so you won't see Balance, Restoration, or Feral druids in cat form running around with it. Vengeance will let us continue to make tank gear more or less the way we do today -- there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so the Vengeance benefit may be smaller, but overall the goal is that all four tanks do about the same damage when tanking.

    Restoration
    • Healing
    • Meditation (The amount of mana you regenerate in combat as a function of your Spirit)
    • HoT Scale Healing

    HoT Scale Healing: HoTs will do increased healing on more wounded targets. The mechanic is similar to that of the Restoration shaman, but with HoTs instead of direct heals. In Cataclysm, we anticipate druids using a greater variety of their spells so there is a distinction between healing and HoT healing.

    We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind, what you've just reviewed is a work in progress and as we move closer to the Cataclysm beta, you'll see these changes as well as others continue to develop in response to testing and feedback.



    Blue Posts
    Originally Posted by Blizzard Entertainment
    Tree of Life and Moonkin new models
    We would like to. Those are on the list, but they're expensive tasks because they require so much art time. You might be willing to have one fewer new boss models in order to get the forms updated, but if we did that and we added a new demon for warlocks and a couple of new models for other class needs here and there and pretty soon all of those bosses are going to end up looking pretty recycled. Sad

    It will stay on the list though. If we don't get to it for 4.0, there's always 4.1. (Source)

    Haste and Crit effect on DoTs/HoTs
    Most hots and dots, including druid ones, will benefit from haste and crit. The exceptions are things like Deep Wounds and Ignite, which are already tied to crit. (Source)

    Lack of new spells for Feral cat and Restoration specs
    We didn't add new rotational spells to Restoration or Feral cat because, good lord, you have enough buttons already. We tried hard with Cataclysm to not add new spells just because. The specs that got new spells were ones we think had big holes in their rotation. You'll still get new talents and mechanics so I expect there will be a lot to learn when the big game-changing patch rolls around. (Source)

    Cat/Bear forms level requirements
    It won't be super low level, but we might switch the levels at which you get cat and bear. (Source)

    Restoration
    Tree of Life cooldown
    We knew changing Tree of Life to a cooldown was going to be controversial. There was just no way a change this big would be unanimously accepted. My apologies if being a tree was what really drew you to the class. (Source)

    [...] On live today, druids are balanced around healing in tree form, meaning they give up a lot of utility just to be as good as other healers. When Tree of Life is a cooldown, then you'll be balanced healing in night elf, troll, worgen or tauren form, and then you'll be more powerful when in tree form. The nice thing about cooldowns is the difference can be pretty significant while active. (Source)

    Reasons behind the Tree of Life change
    Part of our logic here is that tree form doesn't actually do enough. It doesn't change your resource system. It doesn't give you new tree-only abilities. It can't let you be a better healer than the priests, paladins or shaman, and we keep adding things to the list of what druids can do as a tree because it's not fun to be so limited. We started asking ourselves what we were really gaining.

    [...] It's not for PvP reasons. We just don't think healing forms are a good idea. Now if you want to talk about PvP, I'd agree that going tree was an interesting decision back when it came with huge penalties (like movement). That wasn't very fun to actually play in though so we kept chipping away at the differences between being in tree form and not being in tree form until we were left to wonder what the point was. We asked players on these boards and elsewhere how attached they were to the form, and found some loved it, some hated it, and some were indifferent.

    I don't fault you at all if you loved the form though and I'm sorry if this makes playing a druid less fun for you. (Source)

    Tree of Life visual appearance
    We might (*might*) consider a minor glyph that kept the visual of the old tree form in some fashion even when not using the Tree of Life cooldown. (Source)

    Healing in Cataclysm
    We think there will be more reason to cast Healing Touch (perhaps with some number tweaks) for when you need to heal someone who has a real health deficit.

    Druids don't have perfect analogues to the priest heals, but you can imagine Regrowth as the Flash Heal, Nourish as the heal, and Healing Touch as the greater heal. Lifebloom is something you'd put on a tank before healing with Nourish or Healing Touch (which might even refresh the stack). Rejuv will still be good for the reason hots are good. Wild Growth is still a group heal. Tranquility is an emergency heal, and we'll change it to act more like Diving Hymn. (Source)


    Balance
    Eclipse mastery bonus
    The bonus will be increased damage to Nature spells or to Arcane spells. We're not sure of the magnitude yet, but it will need to be hefty enough for you to actually want to switch.

    It will need some kind of decay -- we don't want you farming naga or whatever before you step into the raid with a full meter -- but it shouldn't decay fast enough that you find normal encounter movement very troubling (for that reason anyway). Source)

    Feral
    Mastery Bonuses and Feral forms
    It applies to the form you are in at the time. (Source)

    Feral cat changes
    The recent Mangle change is a good example. Other candidates include letting Rake last longer, changing Mangle's damage such that it's not such a gigantic dps loss not to Shred, and / or changing the bonus of Savage Roar so that it's not such a crippling dps loss if it falls off. Using Savage Roar after a target with cps on it has died will help too.

    We still want the John Madden crowd to be able to try and maximize their dps. We just want players not playing at that level to not be so far behind (though behind is fine). (Source)

    Vengeance
    Vengeance is based on damage actually taken (physical and spell). This means it might take a bit to get stacked up to the max value, but it generally will get up there on longer fights and can even stay there in between pulls if you pull quickly.

    Remember, the problem we're trying to solve here is sustained damage and threat. We're not as worried about mobs sticking to you initially because you have plenty of tools to handle that now (including telling the mages they need to wait for half a second). Yes, your AP might start out a little lower if you get a string of avoidance, but with lower avoidance in Cataclysm, that is probably less of a problem as well.

  2. #2
    I'm confused. Is Starsurge a talent, or is it gained for picking Balance?

    And where's Moonkin? It's obviously still around, seeing as Owlkin Frenzy is too.
    God damn those casuals and their utter refusal to ever complain as much as the so-called hardcores.

  3. #3
    /shrug We'll still early beta yet There'll be edits and revamps and all sorts don't worry about it yet.

  4. #4
    Looks like Moonkin is trainable now!

  5. #5
    Deleted
    Quote Originally Posted by Antenorra View Post
    Looks like Moonkin is trainable now!
    Unless you get it at level 10 for picking your specialisation as balance? :P

  6. #6
    Quote Originally Posted by Dingolicious View Post
    Unless you get it at level 10 for picking your specialisation as balance? :P
    Well it is listed in the spell list as trainable at level 40.


    I am kinda sad to see cat get "nerfed" talentwise:
    - Spells get more expansive thanks to a 3 point Ferocity
    - Losing the extra CP via crits in Primal Fury
    - No mana regen mechanic like in Improved Leader of the Pack

    But since it is beta I have high hopes those things will get fixed in the future.

  7. #7
    LOLWOOT

    Where in the the Feral tree is "reduced the chance to be criticly hit ..."

    Geeez, Blizz shure do not understand Ferals

  8. #8

    cat combo points?

    did they get rid of getting 2 combos on cat crit?

  9. #9
    Hmmm.... Why is there still swiftmend in the talent tree when I get to learn it automatically at level 10?

  10. #10
    Furor also got nerfed... Atleast you only get the bonus from what is now 3/5 furor of patch 3.3.5.

  11. #11
    Druid trees are far from finished.

    Ghostcrawler about Moonkin

    Excerpt from the patchnotes

    Originally Posted by Blizzard Entertainment
    While this is a first pass on all of the talent trees, death knight, druid, paladin, warlock, Arcane mage, and Assassination rogue trees are not as far along as other specializations.

  12. #12

  13. #13
    Quote Originally Posted by Puntar View Post
    LOLWOOT

    Where in the the Feral tree is "reduced the chance to be criticly hit ..."

    Geeez, Blizz shure do not understand Ferals
    There's also 2 talents that both increase dodge by up to 4% - Feral Swiftness and Natural Reaction. So, maybe on of those is supposed to be the crit immune talent and someone got their wires cross? Or is 8% dodge going to provide crit immunity anyway?

  14. #14
    Quote Originally Posted by Higgi View Post
    Well it is listed in the spell list as trainable at level 40.


    I am kinda sad to see cat get "nerfed" talentwise:
    - Spells get more expansive thanks to a 3 point Ferocity
    - Losing the extra CP via crits in Primal Fury
    - No mana regen mechanic like in Improved Leader of the Pack

    But since it is beta I have high hopes those things will get fixed in the future.
    There are still a lot of mistakes in the tooltips.

  15. #15
    Quote Originally Posted by Saiki-Kun View Post
    Furor also got nerfed... Atleast you only get the bonus from what is now 3/5 furor of patch 3.3.5.
    Same with Ferocity, I guess they will be scaled up per point in the future to match the old values. Has been done to other classes talents like Rogues Combat Potency.

  16. #16
    What about resto druid ?
    First tier gives you only "Blessing of the grove" that looks nice and 2 "important" talents like recude mana of all shapeshifting by 30 % (who cares about it when we get tree form every 5 minutes) and talent that give benifits only for feral and balance druids.
    And second tier ?! After i take 3/3 "Improved rejuvenation" i have to take 2/3 talent that reduce dmg from spells or furor.

    Hope to see a lot changes in resto tree soon ...

  17. #17
    The Patient Casseille's Avatar
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    For now there's no need to worry. In a Paladin centered topic, Ghostcrawler posted the following about the Paladin talents:

    These are old talents. This is not the paladin revamp that we said was coming. Sorry, you'll just have to wait a little bit longer.
    And then a few posts later:

    Druids aren't as far along as paladins, so I'm sure we'll hear now how they are always last.
    This leads me to conclude that the Druid talents are also old and that our revamp is still coming.

  18. #18
    I'm slightly confused by the talent trees, but I'm sure that's all Bibi's fault and not mine (don't worry I still love you).

    Anyway swiftmend at level 10? Low level pvp is going to be interesting for sure. I also see aimed shot at level 10, explosive shot, intimidation (hunter pet stun), mangle, summon water elemental, ... and fucking earth shield for resto shamans .

    Seriously I hope this goes through, low levels will be awesome.

  19. #19
    Meh hope blizz change Owlkin Frenzy...3 points for 15% chance of increasing dmg by 10% really sucks =/
    The chance should be higher or the buff should.

  20. #20
    The Patient Casseille's Avatar
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    Quote Originally Posted by Panoramixe View Post
    ..aimed shot at level 10, explosive shot, intimidation (hunter pet stun), mangle, summon water elemental, ... and fucking earth shield for resto shamans ...
    Yeah, awesome ^_^

    But now we get Mangle at level 10, can they please remove that hideous ability Claw from our spellbook?

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