Priest



New Skills
  Spell Level Description
Leap of Faith
85 You pull the spirit of the friendly party or raid target to you, instantly moving them directly in front of you.
32% of base mana, 30 yd range, Instant cast, 1.5 min cooldown
Mind Spike
81 Blasts the target for 1082.81 to 1144.05 Shadowfrost damage, and causes 30% of the damage to be frozen in the target's mind for 12 sec. Mind Blast on the target will instantly trigger any frozen damage up to a maximum of 2382.182 to 2516.91. Triggering this frozen damage causes a high amount of threat.
17% of base mana, 30 yd range, 1.5 sec cast
Blessed Healing
20 Heals over 9 sec.
100 yd range, Instant


Complete Skill List


  Spell Level Description
Mass Dispel
72 Dispels magic in a 15 yard radius, removing 1 harmful spell from each friendly target and 1 beneficial spell from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable.
38% of base mana, 30 yd range, 1.5 sec cast
Mana Burn
58 Destroy 10% of the target's mana (up to a maximum of 20% of your own maximum mana). For each mana destroyed in this way, the target takes 0.5 Shadow damage.
14% of base mana, 30 yd range, 3 sec cast
Fear Ward
54 Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
3% of base mana, 30 yd range, Instant cast, 3 min cooldown
Levitate
34 Allows the friendly party or raid target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 2 min.
3% of base mana, 30 yd range, Instant cast, Reagents: Light Feather
Shackle Undead
32 Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
9% of base mana, 30 yd range, 1.5 sec cast
Dispel Magic
26 Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.
16% of base mana, 30/40 yd range, Instant cast
Power Word: Fortitude
14 Power infuses all party and raid members, increasing their Stamina by 584.76 for 1 hr. If target is in your party or raid, all party and raid members will be affected.
69% of base mana, 40 yd range, Instant cast
Power Word: Shield
5 Draws on the soul of the friendly target to shield them, absorbing 3906.47 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
19% of base mana, 40 yd range, Instant cast, 3 sec cooldown
  Spell Level Description
Leap of Faith
85 You pull the spirit of the friendly party or raid target to you, instantly moving them directly in front of you.
32% of base mana, 30 yd range, Instant cast, 1.5 min cooldown
Divine Hymn
80 Heals 3 nearby lowest health friendly party or raid targets within 40 yards for 4009.49 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 12 heals. The Priest must channel to maintain the spell.
40 yd range, Instant
Hymn of Hope
80 Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 sec for 8 sec, and increases their total maximum mana by 20% for 8 sec. Maximum of 80 mana restores. The Priest must channel to maintain the spell.
40 yd range, Instant
Divine Hymn
78 Heals 3 nearby lowest health friendly party or raid targets within 40 yards for 4009.49 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 12 heals. The Priest must channel to maintain the spell.
40% of base mana, 40 yd range, Channeled, 8 min cooldown
Prayer of Mending
68 Places a spell on the target that heals them for 2971.67 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.
18% of base mana, 40 yd range, Instant cast, 10 sec cooldown
Hymn of Hope
64 Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 sec for 8 sec, and increases their total maximum mana by 20% for 8 sec. Maximum of 12 mana restores. The Priest must channel to maintain the spell.
40 yd range, Channeled, 6 min cooldown
Holy Nova
62 Causes an explosion of holy light around the caster, causing 207.21 to 240.81 Holy damage to all enemy targets within 10 yards and healing all party and raid members within 10 yards for 1305.33 to 1517. These effects cause no threat.
15% of base mana, Instant cast
Binding Heal
48 Heals a friendly target and the caster for 3295.76 to 4237.4. Low threat.
29% of base mana, 40 yd range, 1.5 sec cast
Prayer of Healing
44 A powerful prayer heals the friendly target's party members within 30 yards for 3026.91 to 3198.1.
36% of base mana, 40 yd range, 3 sec cast
Greater Heal
42 A slow casting spell that heals a single target for 6968.17 to 8098.14.
32% of base mana, 40 yd range, 3 sec cast
Cure Disease
22 Removes 1 disease from the friendly target.
16% of base mana, 40 yd range, Instant cast
Blessed Healing
20 Heals over 9 sec.
100 yd range, Instant
Desperate Prayer
20 Instantly heals the caster for 4896.27 to 5776.8.
18% of base mana, Instant cast, 45 sec cooldown
Holy Fire
18 Consumes the enemy in Holy flames that cause 901.83 to 1145.45 Holy damage and an additional 357.28 Holy damage over 7 sec.
11% of base mana, 30 yd range, 2 sec cast, 10 sec cooldown
Heal
16 Heal your target for 3484.08 to 4049.07.
6% of base mana, 40 yd range, 3 sec cast
Resurrection
14 Brings a dead ally back to life with 35% health and 0% mana. Cannot be cast when in combat.
60% of base mana, 30 yd range, 10 sec cast
Renew
8 Heals the target for 6120.1 over 12 sec.
21% of base mana, 40 yd range, Instant cast
Flash Heal
3 Heals a friendly target for 5226.56 to 6074.12.
28% of base mana, 40 yd range, 1.5 sec cast
Glyph of Prayer of Healing
1 Your Prayer of Healing spell also heals an additional 20% of its initial heal over 6 sec.
40 yd range, Instant
Guardian Spirit
1 Heals target for 50% of maximum health.
Instant
Smite
1 Smite an enemy for 652.99 to 732.66 Holy damage.
15% of base mana, 30 yd range, 2.5 sec cast
  Spell Level Description
Mind Spike
81 Blasts the target for 1082.81 to 1144.05 Shadowfrost damage, and causes 30% of the damage to be frozen in the target's mind for 12 sec. Mind Blast on the target will instantly trigger any frozen damage up to a maximum of 2382.182 to 2516.91. Triggering this frozen damage causes a high amount of threat.
17% of base mana, 30 yd range, 1.5 sec cast
Mind Sear
75 Causes an explosion of shadow magic around the enemy target, causing 90.74 to 98.3 Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
Instant
Mind Sear
74 Causes an explosion of shadow magic around the enemy target, causing 90.74 to 98.3 Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
28% of base mana, 30 yd range, Channeled
Shadowfiend
66 Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Damage taken by area of effect attacks is reduced. Lasts 15 sec.
30 yd range, Instant, 5 min cooldown
Mind Soothe
56 Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets. Lasts 15 sec.
6% of base mana, 40 yd range, Instant cast
Shadow Protection
52 Power infuses the target's party and raid members, increasing their Shadow resistance by 145.56 for 1 hr. If target is in your party or raid, all party and raid members will be affected.
62% of base mana, 40 yd range, Instant cast
Mind Control
38 Controls a humanoid mind up to level 32, but increases the time between its attacks by 25%. Lasts up to 1 min.
12% of base mana, 20 yd range, 3 sec cast / Channeled
Shadow Word: Death
32 A word of dark binding that inflicts 817.59 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
12% of base mana, 30 yd range, Instant cast, 12 sec cooldown
Devouring Plague
28 Afflicts the target with a disease that causes 1240.09 Shadow damage over 24 sec. 15% of damage caused by the Devouring Plague heals the caster. This spell can only affect one target at a time.
25% of base mana, 30 yd range, Instant cast
Fade
24 Fade out, temporarily reducing all your threat for 10 sec.
15% of base mana, Instant cast, 30 sec cooldown
Mind Flay
20 Assault the target's mind with Shadow energy, causing 501.9 Shadow damage over 3 sec and slowing their movement speed by 50%.
9% of base mana, 30 yd range, Channeled
Psychic Scream
12 The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.
15% of base mana, Instant cast, 30 sec cooldown
Mind Blast
9 Blasts the target for 1028.58 to 1086.75 Shadow damage.
17% of base mana, 30 yd range, 1.5 sec cast, 8 sec cooldown
Shadow Word: Pain
4 A word of darkness that causes 1327.05 Shadow damage over 18 sec.
22% of base mana, 30 yd range, Instant cast
Vampiric Touch
1 Causes Shadow damage to your target and causes all party members to gain mana equal to a percentage of any Shadow spell damage you deal.
30 yd range, Instant


Masteries


  Mastery Description Per point Max (51)
  Healing Increases healing. 0.25% 13%
  Meditation Regenerate mana in combat based on total Spirit. 0.98% 50.03%
Absorption Improves the strength of shields such as Power Word: Shield, Divine Aegis, and Power Word: Barrier. 0.395% 20.04%
  Mastery Description Per point Max (51)
  Healing Increases healing. 0.25% 13%
  Meditation Regenerate mana in combat based on total Spirit. 0.98% 50.03%
Radiance Your direct heals add a small heal-over-time component to the target. 0.2% 10.05%
  Mastery Description Per point Max (51)
  Spell Damage Increases spell damage. 0.155% 8.01%
  Spell Critical Chance Increases spell critical chance. 0.155% 8.01%
Shadow Orbs Casting spells grants a chance for Shadow Orbs to be created that fly around you and increase your shadow damage. 0.39% 20.05%


Talents


  Talent Tier Col Description
Power Word: Barrier
Rank 1-2
7 2 [Summons a holy barrier on the target location that absorbs [ 0.75% of Spell Power + 1650 ] damage done to friendly targets within it each time they take damage. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 25 sec or until it absorbs [ 5% of Spell Power + 11000 ] damage./]
65% of base mana, 40 yd range, 0.5 sec cast, 3 min cooldown
Soul Warding
Rank 1-3
6 1 Reduces the cooldown of your Power Word: Shield ability by [1/2/3] sec, and reduces the mana cost of your Power Word: Shield by [5%/10%/15%].
Grace
Rank 1-2
6 3 Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, increasing all healing received from the Priest by [2%/4%]. This effect will stack up to [3/2] times. Effect lasts 15 sec. Grace can only be active on one target at a time.
Aspiration
Rank 1-2
5 1 Reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by [10%/20%].
Divine Aegis
Rank 1-3
5 2 Critical heals create a protective shield on the target, absorbing [10%/20%/30%] of the amount healed. Lasts 12 sec.
Pain Suppression
Rank 1
5 3 Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
8% of base mana, 40 yd range, Instant cast, 3 min cooldown
Focused Will
Rank 1-3
5 4 After taking a critical hit you gain the Focused Will effect, reducing all damage taken by [2%/3%/4%] and increasing healing effects on you by [3%/4%/5%]. Stacks up to 3 times. Lasts 8 sec.
This effect does not stack with Blessed Resilience.

Reflective Shield
Rank 1-2
4 1 Causes [22%/45%] of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat.
Rapture
Rank 1-3
4 2 When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with [1.5%/2%/2.5%] of your total mana. This effect can only occur once every 12 sec.
Borrowed Time
Rank 1-3
4 3 Grants [5%/10%/15%] spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to [4%/8%/12%] of your spell power.
Renewed Hope
Rank 1-2
3 1 Increases the critical effect chance of your Flash Heal, Greater Heal and Penance (Heal) spells by [2%/4%] on targets afflicted by the Weakened Soul effect.
Power Infusion
Rank 1-2
3 2 [Infuses t/W]he[ target with power, i/]n[creasing spell casting speed by 20%/] a[n/ctivate]d[/,] reduc[ing/es] the mana cost of [all/your next] spell[/ by 100% and increa]s[/es its critical effect chance] by [20%./25%] [/if] [Las/i]t[/ i]s [15/capable] [s/of a critical eff]ec[/t].
16% of base mana, 30 yd range, Instant cast, 2 min cooldown
Atonement
Rank 1-3
3 3 When you deal damage with Smite, you instantly heal a nearby low health friendly target within 8 yards equal to [15%/30%/45%] of the damage dealt.
Evangelism
Rank 1-2
2 1 When you cast Smite, you gain Evangelism increasing the damage done by your Smite, Holy Fire, Holy Nova and Penance spells by [2%/4%] and reduces the mana cost of those spells by [3%/6%] for 15 sec. Stacks up to 5 times.
Archangel
Rank 1-2
2 2 [Consum/Th]e[s/] [/S]y[our Evangelis/]m[/bol] [e/o]f[/ Li]fe[cts,/] [/w]i[nstant/]l[y/l] [resto/b]ring [3%/the] [of you/pe]r[/son attuned] to[tal mana and/] i[ncreases your healing done/t] b[y 3% for each st/]ack[/ to life].
Instant, 15 sec cooldown
Improved Inner Fire
Rank 1-3
2 3 Increases the effect of your Inner Fire spell by [15%/30%/45%].
Improved Mana Burn
Rank 1-2
2 4 Reduces the casting time of your Mana Burn spell by [0.5/1] sec.
Improved Power Word: Shield
Rank 1-2
1 1 Increases the damage absorbed by your Power Word: Shield by [5%/10%].
Twin Disciplines
Rank 1-3
1 2 Increases the damage and healing done by your instant spells and the damage absorbed by your Power Word: Shield by [1%/2%/3%].
Mental Agility
Rank 1-3
1 3 Reduces the mana cost of your instant cast spells by [4%/7%/10%].
  Talent Tier Col Description
Guardian Spirit
Rank 1
7 2 Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
6% of base mana, 40 yd range, Instant cast, 3 min cooldown
Circle of Healing
Rank 1
6 1 Heals up to ( Glyph of Circle of Healing : 5/6 ) friendly party or raid members within 15 yards of the target for 1776.1 to 1963.06. Prioritizes healing most injured party members.
21% of base mana, 40 yd range, Instant cast, 10 sec cooldown
Chakra
Rank 1-3
6 2 When you use Prayer of Healing, Renew or Heal 3 times in a row you will enter a Chakra state empowering you for 20 sec. You can only be in one Chakra state at a time.
Prayer of Healing - Increases the healing done by your Prayer of Healing by [2%/4%/6%], and reduces the cooldown of your Circle of Healing by [1/1/1.5] sec.
Renew - Increases the healing done by your Renew spell by [2%/4%/6%], and reduces the global cooldown of your Renew spell by [.1/.2/.3] sec.
Heal - Increases the critical effect chance of your Heal spell by [1%/2%/3%], and your Heal has a [20%/40%/60%] chance to refresh the duration of your Renew on the target.
Smite - Increases your total damage done by Shadow and Holy spells by [3%/6%/9%].

Test of Faith
Rank 1-3
6 3 Increases healing by [4%/8%/12%] on friendly targets at or below 50% health.
Choir Leader [NNF]
Rank 1-2
5 1 Your Divine Hymn also heals you for [12%/20%] of your total health during its duration, and the channel time of your Hymn of Hope is reduced by [10%/20%].
Lightwell
Rank 1
5 2 Creates a Holy Lightwell. Friendly players can click the Lightwell to restore [ 8634.301 * ( Glyph of Lightwell : 100%/120% ) ] health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
30% of base mana, 40 yd range, 0.5 sec cast, 3 min cooldown
Body and Soul
Rank 1-2
5 3 When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by [30%/60%] for 4 sec, and you have a [50%/100%] chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.
Healing Prayers
Rank 1
4 1 Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 10%.
Spirit of Redemption
Rank 1
4 2 Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Holy Concentration
Rank 1-3
4 3 Your mana regeneration from spirit is increased by [5%/10%/15%] for 8 sec after you critically heal with Heal, Greater Heal or Empowered Renew.
Empowered Renew
Rank 1-3
3 1 Your Renew spell gains an additional [5%/10%/15%] of your bonus healing effects, and your Renew will instantly heal the target for [5%/10%/15%] of the total periodic effect.
Deliverance [NNF]
Rank 1-3
3 2 When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by [3%/6%/9%]. Stacks up to 3 times. Lasts 20 sec.
Improved Holy Nova
Rank 1-2
3 3 Reduces the global cooldown of your Holy Nova spell by [.25/.5] sec., and increases its critical effect chance by [25%/50%].
Surge of Light
Rank 1-2
3 4 Your spell criticals have a [25%/50%] chance to cause your next Smite or Holy Nova to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
Improved Healing
Rank 1-3
2 2 Reduces the mana cost of your Lesser Heal, Heal, Greater Heal, Divine Hymn and Penance spells by [5%/10%/15%].
Inspiration
Rank 1-3
2 3 Reduces your target's physical damage taken by [3%/7%/10%] for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
Improved Renew
Rank 1-2
1 1 Increases the amount healed by your Renew spell by [5%/10%].
Empowered Healing
Rank 1-3
1 2 Your Greater Heal spell gains an additional [6%/12%/18%] and your Flash Heal, Heal, and Binding Heal gain an additional [3%/6%/9%] of your bonus healing effects.
Divine Fury
Rank 1-3
1 3 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by [0.1/0.2/0.3] sec.
  Talent Tier Col Description
Dispersion
Rank 1
7 2 You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
Instant, 2 min cooldown
Psychic Horror
Rank 1
6 1 You terrify the target, causing them to tremble in horror for 3 sec and drop their main hand and ranged weapons for 10 sec.
16% of base mana, 30 yd range, Instant cast, 2 min cooldown
Twisted Faith
Rank 1-3
6 2 Your damage done by your Mind Flay and Mind Blast is increased by [2%/4%/6%] if your target is afflicted by your Shadow Word: Pain, and increases your spell hit rating by an additional amount equal to [4%/8%/0%] of your Spirit.
Pain and Suffering
Rank 1-3
6 3 Your Mind Flay has a [33%/66%/100%] chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by [10%/20%/30%].
Empowered Shadow Orbs [NNF]
Rank 1-2
5 1 Increases the chance for you to gain a Shadow Orb when dealing damage with your Mind Flay and Shadow Word: Pain by [3%/6%], and you have a [33%/66%] chance to gain a Shadow Orb when critically hit by any attack.
Vampiric Touch
Rank 1
5 2 Causes 543.48 Shadow damage over 15 sec to your target and causes up to 10 party or raid members to gain 1% of their maximum mana per 5 sec when you deal damage from Mind Blast. In addition, if the Vampiric Touch is dispelled it will cause 869.57 damage to the afflicted target.
16% of base mana, 30 yd range, 1.5 sec cast
Shadowy Apparition
Rank 1-3
5 3 When you deal periodic damage with your Shadow Word: Pain, you have an [2%/6%/4%] chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal damage equal to 15% of your Mind Blasts damage.

While moving, the chance to summon the shadowy apparation is increased to [20%/60%/40%].

Silence
Rank 1
4 1 Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec.
225 Mana, 30 yd range, Instant cast, 45 sec cooldown
Vampiric Embrace
Rank 1
4 2 Fills you with the embrace of Shadow energy, causing you to be healed for 15% and other party members to be healed for 3% of any single-target Shadow spell damage you deal for 30 min.
Shadow Power
Rank 1-2
4 3 Increases the critical strike damage bonus of your Mind Blast, Mind Spike, Mind Flay, and Shadow Word: Death spells by [20%/40%].
Mind Melt
Rank 1-2
4 4 Increases the damage done with your Shadow Word: Death by [15%/30%] on targets at or below 25% health, and and when you deal damage with Mind Spike, the cast time of your next Mind Blast is reduced by [25%/50%] lasting 6 sec. Mind Melt can stack up to [3/2] times.
Shadowform
Rank 1
3 2 Assume a Shadowform, increasing your Shadow damage by 15%, reducing all damage done to you by 15%. However, you may not cast Holy spells while in this form.
13% of base mana, Instant cast, 1.5 sec cooldown
Improved Shadowform
Rank 1-3
3 3 [Your Fade ability now has a 50% chance to remove all movement impairing effects when used while in Shadowform, and inc/Your Fade ability now has a 100% chance to remove all movement impairing effects when used while in Shadowform, and inc/C]rea[s/s/t]es [//Rugged Lea]the[ spell c/ spell c/]r[itical/itical/] [effect ch/effect ch/P]an[ce/ce/]t[o ally nearby party and raid member/o ally nearby party and raid member/]s[ by 3% within 100 yards/ by 5% within 100 yards/].
Improved Devouring Plague
Rank 1-3
3 4 Increases the periodic damage done by your Devouring Plague by [5%/10%/15%], and when you cast Devouring Plague you instantly deal damage equal to [10%/20%/30%] of its total periodic effect.
Improved Psychic Scream
Rank 1-2
2 1 Reduces the cooldown of your Psychic Scream spell by [2/4] sec.
Improved Mind Blast
Rank 1-3
2 2 Reduces the cooldown of your Mind Blast spell by [0.5/1/1.5] sec., and while in Shadowform your Mind Blast also has a [20%/40%/60%] chance to reduce all healing done to the target by 25% for 10 sec.
Veiled Shadows
Rank 1-2
2 3 Decreases the cooldown of your Fade ability by [3/6] sec, and reduces the cooldown of your Shadowfiend ability by [1/2] minute[/s].
Darkness
Rank 1-3
1 1 Increases your Shadow spell damage by [2%/4%/6%].
Improved Shadow Word: Pain
Rank 1-2
1 2 Increases the damage of your Shadow Word: Pain spell by [3%/6%].
Spirit Tap
Rank 1-3
1 3 When you kill a target that yields experience or honor, you instantly gain [5%/10%/15%] of your total mana and your mana regeneration rate will be increased by [20%/25%/30%] for 15 sec.




Chakra
Originally Posted by Ghostcrawler (Blue Tracker)
Holy - Chakra
The idea behind the Holy "cast three in a row" talent (it's called "Chakra") is that we've always positioned Holy as a versatile healer. This talent lets you shift into different modes. If you need to be a tank healer, cast three single target heals and your single-target healing is now better. Cast three area heals, and you can be a temporarily specialized group healer. We're going to try to play this mechanic up with a cool UI to try to get that "I'm almost in the zone" feel. We'll let it apply to as many types of spells as we can, perhaps even Smite for those times when nobody's taking damage.



Official Class Preview
Originally Posted by Zarhym (Blue Tracker)
In World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board. In this preview, you'll get an early look at some of the changes in store for the priest class, including a rundown of some of the new spells, abilities, and talents, as well as an overview of how the new Mastery system will work with the different talent specs.

New Priest Spells

Heal (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the "new" Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest's go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes.

Mind Spike (level 81): Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well. Mind Spike provides a quick nuke to use in situations where the priest doesn't have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot. Spamming Mind Spike will do about as much damage as casting Mind Flay on a target afflicted with Shadow Word: Pain. The idea behind the debuff is that when you cast Mind Spike, we expect you to cast a lot of them; we don't intend you to fit it into an already full Shadow rotation. It also provides Shadow with a spell to cast when locked out of the Shadow school. (School lockouts will no longer affect both schools for multi-school spells.) 1.5-second cast. 30-yard range. No cooldown.

Inner Will (level 83): Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with Inner Fire, meaning you can't have both up at once. Inner Fire provides a spell power and Armor buff; Inner Will should be useful on a more situational basis.

Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can't seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.

Changes to Abilities and Mechanics

In addition to introducing new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

  • All HoTs and DoTs will benefit from Haste and Crit innately. Hasted HoTs and DoTs will not have a shorter duration, just a shorter period in between ticks (meaning they will gain extra ticks to fill in the duration as appropriate).
  • We want to bring back Shadow Word: Death as an "execute" -- something you do when the target is at 25% health.
  • While we want to keep the priest's role as a well-rounded healer, we also want to make sure the class is a viable tank healer, which is something priests moved away from a little in Wrath of the Lich King. Greater Heal will probably be the tank-healing spell of choice, though we've also discussed giving Discipline a second shield so that they have a small shield to cast on lots of different targets, and a big, more expensive shield to cast on a tank or anyone else taking a ton of damage.
  • Divine Spirit and Prayer of Spirit will be removed from the game. As Spirit will be the primary mana-regeneration stat, we don't want it to vary as much between solo, small group, and raid play. Blessing of Kings and Mark of the Wild will not boost Spirit either.
  • Mana will be a bigger consideration for all healers. We aren't trying to make healing more painful; we're trying to make it more fun. When the cost of a spell isn't an issue, then casting the right spell for the job is less of an issue because you might as well just use your most powerful spell all of the time. We are, however, getting rid of the five-second rule, because we don't want to encourage standing around doing nothing. We're also going to cut back on the benefits of buffs such as Replenishment so priests (and all healers) don't feel as penalized when those buffs aren't available.


New Talents and Talent Changes

  • We want to improve Discipline's single-target healing capacity. One key is to make sure shielding isn't always a more attractive option than healing.
  • We want to improve Holy for PvP healing. One way to do this is to make sure that Heal's throughput is similar between both specs.
  • We want to improve Shadow for short fights and reduce its susceptibility to school lockouts.
  • Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield.
  • We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast.
  • Since the Shadow tree has a lot of passive damage-boosting abilities -- something we're trying to avoid in Cataclysm -- we will need to replace several of the tree's talents. One idea is to play off of the new Shadow Orbs mechanic (see Mastery section below), possibly allowing you to consume an orb to increase damage from Mind Blast or reduce Mind Spike's cast time.
  • Misery will no longer affect spell Hit chance. We want players to be able to gear themselves around a Hit cap that isn't variable depending on group composition.


Mastery Passive Talent Tree Bonuses

Discipline
  • Healing
  • Meditation (The amount of mana you regenerate in combat as a function of your Spirit)
  • Absorption

Absorption: Improves the strength of shields such as Power Word: Shield, Divine Aegis, and Power Word: Barrier.

Holy
  • Healing
  • Meditation (The amount of mana you regenerate in combat as a function of your Spirit)
  • Radiance

Radiance: Your direct heals add a small heal-over-time component to the target.

Shadow
  • Spell damage
  • Spell Crit
  • Shadow Orbs

Shadow Orbs: Casting spells grants a chance for Shadow Orbs to be created that fly around you and increase your shadow damage. This will help lower-level characters feel more like "Shadow priests" before they obtain Shadowform.

We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.


Blue Posts
Originally Posted by Blizzard Entertainment
Inner Fire / Inner Will
Neither Inner Fire nor Inner Will has charges. The decision is on which armor you want up at the time.

[...] The movement speed from Inner Will stacks with the boot speed bonus. It won.t stack with some movement buffs like say Body and Soul. (Source)

Lightwell
We know a lot of people are looking for answers about Lightwell. We're reviewing the talent and spell functionality, but do not have any details to share as of yet regarding its future. (Source)

Mind Spike
The idea behind Mind Spike is that you can't always settle into your normal, and high-ramp up rotation. It's also useful when you have to move or get school locked. (Source)

[...] We've seen some confusion about Mind Spike. The intention is that you can.t always get your full DoTs up on a target in time before it.s dead. Shadow priests sometimes aren.t sure what to do on, for example, a fight where a boss suddenly spawns an add that you.re supposed to quickly burn down and then go back to the main boss. Mind Spike is what you do to that add. As a rule of thumb, if it.s going to die in under 15 seconds, then go with Mind Spike. Otherwise get your DoTs up and go into your longer rotation. (Source)


Power Word: Barrier
The closest analogue to PW:B is the DK Anti-Magic Zone, but it has some important differences, such as a way to counter it in PvP (since it absorbs all damage, not just magical damage). (Source)


Misery
We pulled Misery because we are pulling every group benefit that improves hit. It's annoying to have to swap your gear in and out depending on who shows up for your group. In general we're going to push even harder in Cataclysm for bringing people you like to play with, not bringing people who have awesome buffs. The answer to almost every question of "But why would they bring me?" should be "Because you know what the hell you're doing." (Source)

DoT clipping
Preventing dot clipping is something we want to do in general. It obviously benefits Shadow priests just as much as warlocks. (Source)

Healing reduction effects in Cataclysm
"All equivalent debuffs" means if you have the debuff today, you will have it in Cataclysm, but at 20% healing received. To avoid further confusion, we are talking about Mortal Strike, Furious Strikes, Wound Poison, Aimed Shot, Permafrost and Improved Mind Blast.

We are also strongly considering having all of these effect cause the same debuff, called Mortal Wounds, which is a physical effect and therefore undispellable. This allows the behavior to be more consistent regardless of who is applying it and lets us consider things like how easy it should be to dispel poisons (since Mortal Wounds would not be affected).

Heals will be smaller and health pools will be larger in Cataclysm, so we don't expect Mortal Wounds to feel as mandatory as it does today, but this is clearly the kind of thing that will require a lot of playtesting and feedback. (Source)