DKs, what's your opinion(s) on our new spell, "Festering Strike"?
I personally like it, and hope it replaces frost strike...
Useless piece of runic-power...
DKs, what's your opinion(s) on our new spell, "Festering Strike"?
I personally like it, and hope it replaces frost strike...
Useless piece of runic-power...
its an amazing ability.....and nothing will ever replace frost strike for frost...?
it costs 1frost/1blood if you didnt see either.
AND YES IT IS THE SEX
since necrotic is 1unholy thats is going to be what your going to dble rune with, AND IT IS HOTTTTTTTT
Last edited by jazx; 2010-07-23 at 05:14 AM.
The text of your post could not be more wrong, just sayin.
Looks like, combined with death strike for self healing, it might just end up a go-to for PvP.
A couple of the purposes of festering strike are to prevent unholy from having to use icy touch other than for frost fever and to free up global cooldowns a bit. It serves both purposes moderately well, but it interacts awkwardly with reaping. You either only use blood and frost runes for festering stike, or blood strike with blood runes, scourge strike with death runes and end up stuck with frost runes and nothing to use them for other than icy touch. This could be fixed by simply having it cost two frost runes or doing away with reaping, but I don't really like either of those solutions.
Edit: Looks like I missed a reaping change, festering strike will proc reaping. This will probably leave blood strike not being used apart from when you have no frost runes, and the other way around for icy touch.
Last edited by Shiira; 2010-07-23 at 01:16 AM.
Okay, when I saw it, the new beta trees weren't up, so I assumed that it costed RP.
It's just another PVP ability. Useful? Probably. Regardless it won't see use beyond that as a double rune ability that won't do enough damage to counteract just using two single rune abilities. It's really just a terrible design and something they should have learned to steer clear of by now.
We need more PVE toys, not more PVP. So far the vast majority of changes are PVP oriented :\
Err, it's quite clearly a PVE tool for UH builds. Outside of applying diseases I can see B and F runes being used exclusively for Festering Strikes. The fact that both the runes it uses get changed to death runes gives plenty of reason to use it over 2 single rune abilities for any UH rotation.
I just realized this is an amazing PvE ability for unholy.
Damn.
Mostly it makes me wonder what the new glyph for SS will be.
yeah if people havnt already noticed, SS is ONLY 1 unholy rune now,yeah fester is a pve ability too..
sorry to burst your QQ bubble..
and yeah on anything that heals in pve(um lets see shit tons of things?) necrotic is going to be very good in some situations
id have to imagine so between the new durations you can get your diseases to (30seconds just normal and 48 with talent if im not mistaken?) along with new talents like resilient infection.
even if they didnt there is BOUND to be better glyphs you will be able to get in cata since diseases last all day now
This is so getting on my actionbar.
Will Festering Strike work in a PvE situation or is it purely PvP?