The wrath model of raiding, in my eyes:
- Everybody should be able to kill the bosses in the instance in some form(assuming some effort is applied), normal or hard
- Hard modes are designed to keep those who want a challenge playing
- It should be easy to gear up for the current tier of raiding
- Raiding should be fun, but not extremely time consuming
Taken at face value, I like this. I think everybody should be able to kill things with some effort, hard modes are for people like me who enjoy a challenge, and at the same time I don't want to spend 30+ hours a week trying to kill a boss. However, this is what it has led to:
- If you can't kill it in a week, wait for the next ICC buff for more attempts
- If you can't kill it in three days, wait for the next ICC buff for more attempts
- If hard mode is taking more than 5 attempts, go back to normal mode and wait for the next ICC buff for more attempts
- If you wiped on something for a night, post on the forums about how hard it is
- Not many guilds have killed X boss and they talk about how hard it is on the forums, so it's time to close shop for Cataclysm
- If the boss isn't 1-shot in a pug, leave
- You're entitled to loot that is perfect for you in every instance
- Gear Score at a level higher than what is available in the instance is required
- If you haven't already killed it, you don't get to go
Have any other people seemed to see what I see? Laziness, entitlement, lack of drive and ridiculous qualifications are now the norm in the modern Wotlk scene. I'm hoping this changes in Cataclysm.