I'm not talking from a Beta PoV and even that is irrelevant now. Things are still bugged, spells aren't max level and neither are the players. But on point:
The only way to make spells refresh like they want them to is to reduce the duration until you have enough haste to gain another tick(i think that's in a blue somewhere, if it isn't excuse my memory)
There are two more ways to do that
* do nothing until you have enough haste to gain a tick
0% haste - 15s duration - a tick every 3 seconds
10% haste - 15s duration - a tick every 3 seconds
15% haste - 15s duration - a tick every 3 seconds
20% haste - 15s duration - a tick every 2.5 seconds
This way is stupid. It will stop you from upgrading gear until you gain that extra tick. That's a bad way!
* reduce the time between ticks and leave a gap at the end
0% haste - 15s duration - a tick every 3 seconds
10% haste - 15s duration - a tick every 2.8 seconds - 1 second gap at the end
15% haste - 15s duration - a tick every 2.6 seconds - 2 seconds gap at the end
20% haste - 15s duration - a tick every 2.5 seconds - 2.5 seconds gap at the end
This way is even more stupid. Not only will it stop you from upgrading gear until you gain that extra tick but it will also leave a dead worthless space at the end. That's an even worse way!
Only problem with this way to handle DoT duration is that it will scale incredibly well with haste. Let's say that:
0% haste - 15s duration - 6 ticks
50% haste - 15s duration - 9 ticks
50% haste just gave you 50% more damage without no consequence what so ever and without including other modifiers in this (crit, spell power, mastery). The more haste you have, the more damage you do in the same timeframe and - and that's the change from WotlK - with the same mana cost.
That means you:
- Life Tap less
- throw more Shadow Bolts (because you LT less)
- do even more damage (because you throw more SB)
I think we'll start to gem straight haste as Affliction and love it!