Originally Posted by
Fiercon
One thing to learn as Holy Pala is "When to melee?"
Especially against resto-druids, resto-shamans and other holy pallies you WANT to melee. Let your DK decide what the target is (usually the more squishy one) and attack it with him! You need to make sure, that there is no imminent danger of being burstet yourself or worse - manadrained. Hence the aforementioned healers.
1. you get Mana
2. you raise the pressure
3. you get Mana! Did I mention?
Naturally you can't just run "out there" and melee all you like.
Keep a close eye to your mates HP-bar and watch those pesky CD-combos (heroism+Whirlwind = dead DK). But if you can make sure, that there's noone to drain your mana - especially when it's another healadin - hit it! If the other healadin does NOT melee, he WILL (he must) lose the mana race.
Seal of wisdom is your friend, never ever use the light one. 5% more healing does not equate the reduced cost (think of overheal) nor the ability to gain mana by hitting someone.
Time your hammer! Whom to hit - in order of importance:
- Discpriest or one DD (if its a ret, hit the other guy!) out of a 2DD-Combo beating the shit outa you/your mate
- holy pala
- shadowpriest
- hunter
primarily you want to hit the target, that is capable of dispelling your hammer. A combo of priest and ret-pala makes your hammer essentialy an interrupt - nothing more, nothing less - since both can (and in most cases will) dispell it.
WHEN to hammer?
- Time it with your mate. If the DD is low on health, raise the pressure even more by hammering the healer. If the oposite healer is far away from his mate, hammer him in combination with your DKs CDs.
- If 2 DDs are hitting too hard, get one out of combat at least for some time. Preferably the one, that will not get out of your hammer.
Ones that DO get out at (almost) no cost:
- mage - blink
- ret - hand of freedom
- anyone with a free insignia
The last one is a pretty important thing to do. Hammer the healer when his mate is low on health. He will use his trinket, which in turn leaves him open to stuns/roots of your mate.
There is a TON more to tell, but as others stated already: Go out, fight! Get an idea of how, when and on whom to do what. No strategy will get you the wisdom of having found it out yourself.
Fiercon