Name: Chieftain Khalko Shatterhoof
Age: Venerable. (Due to the nature of Tauren Society his exact age in years is hard to calculate estimates place him at around a hundred years of age.)
Race: Tauren
Class: Tauren Chieftain/Druid (Restoration-Sub Balance)
Alignment: Lawful Good
Likes: He enjoys sitting atop the bluffs of Mulgore, as the wind blows through his mane and he watches the rolling green planes. He likes guiding the young finding it fulfilling and intriguing to listen to thier thoughts and theories as he guides them through life.
Dislikes: Those who place titles before wisdom, Those who disregard the sanctity of the Earthmother, Fighting without taking into account a purpose for it or the significance of said battle
Appearance:
A large and muscular; Tauren male standing at over nine feet and weighing over twelve hundred pouds. He wears his years on his weathered features, the fur around his lower jaw is long and ragged as his greying fur gives way to snowy tones on his face and torso. He is is bar chested save for a large set of beads worn around his neck, he wears a long kilt engraved in Taur'ahe runes as well as fingerless, elbow length gloves made of strong leather and inscribed with the same runes as those found on his kilt. He wears a simple leather head dress, with long elogant feathers attached to denote his status as a Chieftain and his metre and a half long horns are painted with elaborate patterning. He wields the Ancestral totem of the Shatterhoof Tribe, wielded by all Chieftains in the tribes history it was said to have belonged to the Tribes legendary brave Sha'hu'alo Longhorn, a Shaman that bound an elemental to the Totem in ages past and lead the Tribe in a war against the Ragetotem millenia ago saving the Tribe from annihilation and earning it the name of Shatterhoof.
History: Khalko has lead the Shatterhoof for several generations now having earned the positions of Elder Seer and Chieftain. He followed the call of Druidism shortly after the battle of Hyjal and has fought for the Confederacy of Tribes and the Horde since. Leading the Shatterhoof to victory in many engagements.
(The history is rather brief as I like to reveal history through RP to add flavour and spice to events.)
Spell Book:
Regrowth - Implanting a seed into an allies wound he utters a phrase of Taur-ahe, the seed becomes flooded with natural energy and bonds itself to the targets flesh growing rapidly and repairing the damaged area.
Rejuvination - Throwing a fine powder of ground ritual herbs and Kodo bone onto a target he speaks a phrase of Taur-ahe causing the target to be flooded with vigor as thier body rapidly to dispose of its fatigue and renew it's stamina.
Healing Touch - Calling upon natural energies to heal his target. The target's body heals itself through the process of cellular replication at phenominal speeds as they undergo several years of healing in seconds causing them to be fatigued and suffer immense pain in exchange for even the gravest of wounds to be healed.
Tree Form - Takes on the form of a Large Treants with golden bark and lush green leaves. He becomes adept at weaving natures energies to restore his allies wounds and the bark's natural armour makes him highly resistant to blunt damage and the Elements of Earth, Water and Air. (In this form he loses his Totem instead attacking with massive fists and his thorns aura becomes enhanced.)
Thorns - Gathers natural energy into his body, his flesh taking on a bark-like texture causing thousands of small thorns to sprout from his body. When struck the thorns harm melee attackes.
Wrath - Projects a bolt of natural energy at the target which causes the energy to spread through thier bodies like a virus damaging cellular tissue and causing the breakdown of thier organ tissues.
Warstomp - Slams his hoof into the ground sending out shockwaves to foes within twenty yards of him sending them sprawling to the ground as well as interrupting the casting of spells. The force of the Stomp can shatter bone and burst ear drums, the strength of a Shatterhoof's war stomp is infamous amongst the tribes enemies.
The Shatterhoof Totem - It was said the Totems first wielder the Shaman Sha'hu'alo Long-horn struct a pact with an earth elemental and pound him to the Totem. The Wielder may evoke the power of the Earth Elemental, striking the floor with the Totem can cause it to emit shockwaves of great force and can imbue it with the strength of Earth, increasing the physical strength of the wielder significantly and giving the totem a rock like texture making it resilient to damage.