
Originally Posted by
Panta
Hello!
First post on the forum now

Quick question:
Will this macro:
/cast [(at)mouseover,harm] corruption; [(at)target,harm] corruption; "fishing"
cast corr on mouseover, if the target is hostile, and then stop, cast it on target, if no mouseover and target is hostile, and stop, or cast fishing is no mouseover and target is not hostile (and there are water available for fishing, of course)?
And the second question, what is the spell name for fishing?
Thanks in advance!!!
In general, it seems weird and dangerous to me to have non-combat spells in a macro with combat spells, but you have the right idea. You can actually stack the conditionals on Corruption and only have the spell in there once. I would also add 'nodead' in there, especially on the mouse over part, so you don't get stuck with your mouse over a dead add not being able to cast or something.
I've never fished in my entire time playing this game, so I'm not sure what the spell name for it is.
Code:
#showtooltip
/use [@mouseover,harm,nodead][@target,harm,nodead] Corruption; 'Fishing'
You could also write it with Fishing using a modifier instead, which might be a little safer.
Code:
#showtooltip
/use [mod] 'Fishing'
/use [@mouseover,harm,nodead][] Corruption
You can add ':alt' after the 'mod' to specify a modifier (that will work with ctrl and shift as well). The empty brackets just make it act as the spell normally would outside of a macro when you don't have a mouseover. Since Fishing is on a modifier there's no reason to specify Corruption to your target in the final step anymore.