1. #6541
    Quote Originally Posted by Venara View Post
    Here you go

    Code:
    /run C_AddOns.LoadAddOn("Blizzard_WeeklyRewards");
    /run if WeeklyRewardsFrame:IsShown() then WeeklyRewardsFrame:Hide() else WeeklyRewardsFrame:Show() end
    Thank you, i know I have other ways to get to it, but this is exactly what I wanted.
    Quote Originally Posted by Xarim View Post
    It's a strange and illogical world where not wanting your 10 year old daughter looking at female-identifying pre-op penises at the YMCA could feasibly be considered transphobic.

  2. #6542

    Resto Damage Macro

    Hi, I'm resto druid healer and I wanted to make a little macro to help me contribute a little bit to damage. This is what I have:

    /cleartarget
    /assist [at focus,exists]
    /targetenemy [noharm][noexists][dead]
    /castsequence moonfire, sunfire, wrath, wrath, wrath

    (I couldn't do the at symbol because I'm new to this forum)
    I'm hoping that what this does is casts moonfire, then starfire, then wrath three times against either my focus' target or the nearest enemy if my focus doesn't have a target. I'm kinda new to this, did I do it right?

  3. #6543
    Optimized version of your macro
    Code:
    #showtooltip
    /cleartarget [@focustarget,noharm] [@focustarget,dead]
    /startattack
    /castsequence [@focustarget,harm,nodead] [] Moonfire, Sunfire, Wrath, Wrath, Wrath


    Offensive Macro for Healers

    This macro is for healers who want to dps without switching to enemy targets. Basically allows you to dps while having fiendly players targeted or moused over.

    Mouseover Enemy: Cast on Mouseover
    Target Enemy: Cast on Target
    Mouseover Friend Targeting Enemy: Cast on Friend’s Target
    Target Friend Targeting Enemy: Cast on Friend’s Target
    Default casting behavior. This condition also serves to generate the correct tooltip.

    Code:
    #showtooltip
    /cast [@mouseover,harm,nodead] [harm] [@mouseovertarget,harm,nodead] [@targettarget,harm,nodead] [] SPELL
    https://us.forums.blizzard.com/en/wo...plates/42937/1
    Can do a sequence version of the above
    Code:
    #showtooltip
    /castsequence [@mouseover,harm,nodead] [harm] [@mouseovertarget,harm,nodead] [@targettarget,harm,nodead] [] Moonfire, Sunfire, Wrath, Wrath, Wrath

    That said, if you're trying to dps as Resto you're generally better off Cat-weaving.
    Last edited by Elvenbane; 2024-09-21 at 02:41 AM.

  4. #6544
    #showtooltip​
    /castsequence reset=30 Ambush, Garrote, Rupture, Slice and Dice, Tempered Potion, Echoing Reprimand, Envenom, Deathmark, Shiv, Kingsbane, Thistle Tea, Fan of Knives, Envenom, Mutilate, Mutilate, Envenom, Vanish, Ambush, Shiv, Fan of Knives

    I am new to this site so not sure if this is a old post. This is one of my sin rogue sequence macros

  5. #6545
    Field Marshal ShadowOfThePast's Avatar
    10+ Year Old Account
    Join Date
    Feb 2012
    Location
    Land of a Thousand Lakes
    Posts
    78
    I need help with a simple macro.. I can't get it to work for some reason. I have a macro for Incinerate and there's a hero talent that replaces Incinerate for 1 cast called Inferno Bolt (I think). I tried to add the Inferno bolt below the Incinerate just by typing /cast Inferno Bolt but whenever the spell procs my macro just turns into a red ? and when the proc goes away then it shows the Incinerate icon and tooltip again.. I know it has to be some simple fix but my brain can't figure it out... halp

    so my current non working macro is something like this

    #showtooltip
    /cast Incinerate
    /cast Inferno Bolt

  6. #6546
    Try one of these
    Code:
    #showtooltip
    /cast [known:Inferno Bolt] Inferno Bolt; Incinerate
    Code:
    #showtooltip
    /cast [known:Incinerate] Incinerate; Inferno Bolt

  7. #6547
    Quote Originally Posted by ShadowOfThePast View Post
    I have a macro for Incinerate and there's a hero talent that replaces Incinerate for 1 cast called Inferno Bolt (I think).
    I'm not sure which talent you mean, but if it truly replaces Incinerate, your macro does not have to change at all.

    Whether a talent replaces a base spell completely or just as a proc, any mentions of the base spell in a macro will be treated as the replacement spell.
    If that's not the case with Incinerate and "Inferno Bolt", then that is a bug and should be reported.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  8. #6548
    Field Marshal ShadowOfThePast's Avatar
    10+ Year Old Account
    Join Date
    Feb 2012
    Location
    Land of a Thousand Lakes
    Posts
    78
    Quote Originally Posted by Nathanyel View Post
    I'm not sure which talent you mean, but if it truly replaces Incinerate, your macro does not have to change at all.

    Whether a talent replaces a base spell completely or just as a proc, any mentions of the base spell in a macro will be treated as the replacement spell.
    If that's not the case with Incinerate and "Inferno Bolt", then that is a bug and should be reported.
    Yes it's actually a proc that temporarily replaces Incinerate.. Infernal Bolt (got the name slightly wrong) I had no idea it could be considered a bug This is the talent that changes it https://www.wowhead.com/spell=428518...odifier=137046

    - - - Updated - - -

    Quote Originally Posted by Elvenbane View Post
    Try one of these
    Code:
    #showtooltip
    /cast [known:Inferno Bolt] Inferno Bolt; Incinerate
    Code:
    #showtooltip
    /cast [known:Incinerate] Incinerate; Inferno Bolt
    Thanks a lot! I tried the first one and it works! The icon still temporarily changes to a ? but at least now I can cast the Infernal Bolt :]

  9. #6549
    Quote Originally Posted by ShadowOfThePast View Post
    Yes it's actually a proc that temporarily replaces Incinerate.. Infernal Bolt (got the name slightly wrong) I had no idea it could be considered a bug
    Had a look on my Warlock now, and it indeed doesn't work for Destruction's Incinerate in macros, while it works fine for Demonology's Shadow Bolt. I made a bug report.

    - - - Updated - - -

    And I already got a reply! The issue is that Incinerate already replaces the base Shadow Bolt - if you use "Shadow Bolt" in your macro, it shows as Incinerate in Destruction spec, and then properly shows the procced Infernal Bolt!
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  10. #6550
    Warchief coldbear's Avatar
    15+ Year Old Account
    Join Date
    Apr 2009
    Location
    Kyiv hopefully soon
    Posts
    2,164
    [Classic]

    Is it possible to make a macro that will leave the chat channels for Yell, LookingForGroup, and General - and rejoin them when I press it again (or with a modifier)?

    Being in town is just a mess of spam and people selling runs. I looked for an addon to do this but didn't find one.

  11. #6551
    Quote Originally Posted by coldbear View Post
    [Classic]

    Is it possible to make a macro that will leave the chat channels for Yell, LookingForGroup, and General - and rejoin them when I press it again (or with a modifier)?

    Being in town is just a mess of spam and people selling runs. I looked for an addon to do this but didn't find one.
    It's probably easiest and best to set up separate tabs in the chat window. You can select for each tab which channels are displayed, e.g. it's one of my standards for each new character to set up a tab "Chat" with only party/raid/instance chat, guild/officer, as well as Trade, to exclude system messages, mobs talking etc.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  12. #6552
    Warchief coldbear's Avatar
    15+ Year Old Account
    Join Date
    Apr 2009
    Location
    Kyiv hopefully soon
    Posts
    2,164
    Quote Originally Posted by Nathanyel View Post
    It's probably easiest and best to set up separate tabs in the chat window. You can select for each tab which channels are displayed, e.g. it's one of my standards for each new character to set up a tab "Chat" with only party/raid/instance chat, guild/officer, as well as Trade, to exclude system messages, mobs talking etc.
    Tyvm. Was hoping to automate it but I guess not.

  13. #6553
    Quote Originally Posted by coldbear View Post
    [Classic]

    Is it possible to make a macro that will leave the chat channels for Yell, LookingForGroup, and General - and rejoin them when I press it again (or with a modifier)?

    Being in town is just a mess of spam and people selling runs. I looked for an addon to do this but didn't find one.
    Go to https://addon.bool.no and paste the following code:
    Code:
    local func=function(_,event,_,_,_,_,_,_,zone)
        if (_Disable_General and zone==1) or (_Disable_LFG and zone==26) or
        (_Disable_Yell and event=="CHAT_MSG_YELL") then
            return true
        end
    end
    ChatFrame_AddMessageEventFilter("CHAT_MSG_CHANNEL",func)
    ChatFrame_AddMessageEventFilter("CHAT_MSG_YELL",func)

    Install that addon, then make the following macro:
    Code:
    /run _Disable_General=not _Disable_General
    /run _Disable_LFG=not _Disable_LFG
    /run _Disable_Yell=not _Disable_Yell

    This will seamlessly toggle those three events. I made them separate instead of one command so you can disable them as you see fit.
    Originally Posted by Zarhym (Blue Tracker)
    this thread is a waste of internet

  14. #6554
    Hello guys.

    So I have been testing a macro that should work, I guess, but it doesn't. In fact, I saw people posting this macro in Youtube guides but for me, it doesn't work. I don't know if it is because my game is in spanish, otherwise I can't understand it...

    It is an affliction warlock macro.

    Soulburn + Demonic Healthstone

    #showtooltipe Demonic Healthstone
    /cast Soulburn
    /use Demonic Healthstone


    The thing is, when I press the macro button, it consumes the Healthstone and then triggers the Soulburn instead of doing the Soulburn first.

    What's going on with it?

  15. #6555
    Quote Originally Posted by caramel0rar0 View Post
    The thing is, when I press the macro button, it consumes the Healthstone and then triggers the Soulburn instead of doing the Soulburn first.
    Not sure it'll work, but try this:
    Code:
    #showtooltip Demonic Healthstone
    /castsequence reset=10 Soulburn, Demonic Healthstone
    You should be able to press this macro twice in quick succession. Reset Condition because while the Soulburn buff doesn't seem to have a duration, you might use it up for something else, you can change that number (in seconds)

    Otherwise, make sure that the Demonic Healthstone variant actually works with Soulburn. If not, that's a bug you'd have to report on the official forums.
    Last edited by Nathanyel; 2024-10-13 at 06:46 PM. Reason: added a reset timer
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  16. #6556
    Works properly bro. There's just a problem. As I am spamming the macro to cast the sequence, it does cast Soulburn, then the Healthstone and then casts Soulburn again (not a second Healthstone because it has 1 min cooldown).

    Could I avoid that second Soulburn to be casted?

  17. #6557
    Quote Originally Posted by caramel0rar0 View Post
    Works properly bro. There's just a problem. As I am spamming the macro to cast the sequence, it does cast Soulburn, then the Healthstone and then casts Soulburn again (not a second Healthstone because it has 1 min cooldown).

    Could I avoid that second Soulburn to be casted?
    Code:
    #showtooltip Demonic Healthstone
    /castsequence reset=10 Soulburn, Demonic Healthstone, Demonic Healthstone, Demonic Healthstone, Demonic Healthstone, Demonic Healthstone
    Play around with the reset timer and the number of times Demonic Healthstone is used, although the castsequence should presumably get stuck on the second one already, since it can't use the item again until the cooldown is up.

    In fact, maybe this works perfectly:
    Code:
    #showtooltip
    /castsequence reset=60 Soulburn, Demonic Healthstone, Demonic Healthstone
    I omitted forcing the display of the Demonic Healthstone in the first line, so it shows what the castsequence would do.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  18. #6558
    Yees, its working so good now. Thanks you so much brother!!!

    <3

  19. #6559
    Warchief coldbear's Avatar
    15+ Year Old Account
    Join Date
    Apr 2009
    Location
    Kyiv hopefully soon
    Posts
    2,164
    Noob classic Rogue trying to make a simple weapon swap macro for in-combat/out of combat or in/out of stealth while leveling. Not sure why it seems the major lists of classic rogue macros don't include this, maybe because I shouldn't be attempting it for some reason?

    #showtooltip
    /equipslot 15 [combat] Compact Hammer
    /equipslot 16 [combat] Carving Knife of Agility
    /equipslot 16 [nocombat] Compact Hammer
    /equipslot 15 [nocombat] Carving Knife of Agility

    I thought main hand was now slot 15, and offhand 16?

    EDIT: looks MH is 16, Offhand is 17?? https://us.forums.blizzard.com/en/wo...pons/290469/13 and I may be stuck with two macros, one to equip a Dagger in main hand, and one to go back to Mace/Sword in MH and dagger in offhand? Or is it possible to get a modifier Alt in there?

    #showtooltip
    /equipslot 16 (NAME OF WEAPON)
    /equipslot 17 (NAME OF WEAPON)

    EDIT 2: Son of a... looks like you can't swap a currently offhand-equipped dagger into main hand if there's a weapon in main hand already??

  20. #6560
    Does Classic have equipment sets? If it does you could use
    Code:
    /equipset
    https://warcraft.wiki.gg/wiki/MACRO_equipset
    Last edited by Elvenbane; 2024-10-23 at 04:16 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •