I think I'm stupid but I see no way to show the original Quest Timer frame while using the Dominos addon.
Wtf am I doing wrong?
I think I'm stupid but I see no way to show the original Quest Timer frame while using the Dominos addon.
Wtf am I doing wrong?
I would like to link a talent in a party chat message:
/p Leave very low-health mobs for me to last-hit and gain Mana from [Spirit Tap]
But replace the [Spirit Tap] with the actual linked talent so people can click on it and learn what it does if needed. Help?
I googled around and tried the following but no joy:
/run SendChatMessage(GetSpellLink("Spirit Tap") "PARTY")

Did not work. I do have 5 points in the talent. Is a talent different from a spell as far as macro commands go?
Are you in a party (not an instance group) while testing it?

Hello All!
TLR - Is there a way to make a macro that whispers certain ranks within my guild all at once?
I am trying to encourage lower ranked people within my guild to complete the required activities (guild donations, part runs, etc) to get promoted to a higher rank in my guild. At any given time there can be upwards of 20 lowest ranked people on at once and it becomes annoying whispering 1 by one the same message. So is there any way to be able to whisper all the "initiate" ranks within the guild at once, but separate whispers?
Example: 2 "initiate" ranks online > click macro > Whispers "random message" to all online initiates > sends 2 separate whispers with "random message"a
Need help
This macro drives me nuts I cant get the penance part to work, even duplicated mouseover and target to have one with help and one with harm.#showtooltip [mod:shift]Binding Heal; Penance
/cast [mod:shift,@mouseover,help,nodead][mod:shift,@target,help,nodead] Binding Heal
/cast [nomod,@mouseover,nodead][nomod,@target,nodead][nomod,@player] Penance
Only mouseover part of penance works.
Anyone know what I do wrong? (I use MoP-Classic)
Does it do nothing when you use the macro without a modifier, or does it cast Binding Heal? Does the macro do anything when you remove the Binding Heal line? And I hope you're not using a keyind with Ctrl or Alt, which are also modifiers
But maybe the nomod is the issue somehow, try this one:
This way, the nomod is only implied by the mod:shift conditions coming first, if Shift is not pressed, it should advance to the latter half of the line.Code:#showtooltip [mod:shift]Binding Heal; Penance /cast [mod:shift,@mouseover,help,nodead][mod:shift,@target,help,nodead] Binding Heal; [@mouseover,nodead][nodead][@player] Penance
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
Mouseover on Penance is still missing an existence check so it'll never move beyond that point.
Code:#showtooltip /cast [mod:shift,@mouseover,help,nodead] [mod:shift] Binding Heal; [@mouseover,exists,nodead] [] Penance
/cleartarget
/tar [nodead]
/tar [nodead] tainted
/tar [nodead] vile
/tar [nodead]
/tar [nodead]
/tar [nodead]
/stopmacro [dead]
/stopmacro [noexists]
/tm 3
I frequently find myself looking for multiple different types of mobs (and/or players lol) or rares etc. while leveling. The above macro [nodead] function doesn't seem to work as it frequently targets the nearest dead mob instead of the live one I'm looking for.
Do I need to take out the empty lines, or is there something else? It's a bit of a frankenstein thing I cobbled together over years of off/on playing.
ALTERNATELY: What's your favourite targeting macro? Any help is appreciated.
The main issue is that [nodead], or any other conditional, is checked against your current target, not the mob the /tar will find.
There also seems to be no /tar variant that only targets living NPCs, so your macro will always have the shortcoming that it attempts to target all mobs with names fitting the respective lines.
If there is a living "Tainted Sprout" and a dead "Vile Sprout", your macro will always target the dead "Vile Sprout", the latter in the list of /tar lines, so at least you can prioritize.
Unless there are several "candidates" around, it may help to put this line (maybe more than once if you have the space) after the /tar's, before the /stopmacro:
with the caveat that if the /tar's found no living target, this will re-target whatever you had last targetted before using the macro - likely the last enemy you killed, which is also dead, so maybe also add this line just after:Code:/targetlasttarget [dead]
Code:/cleartarget [dead]
And I think you can drop the [noexists] line, if you have no target, the /tm should just fizzle, at worst throwing an error sound or even your character going "I don't have a target!" if you have Error Speech enabled, so maybe keep it in that case.
In fact, with the changes above, you should be able to drop all /stopmacro lines if your macro is approaching the character limit, absolute worst case, the /tm will mark some dead enemy. If you want to prevent that, have as many /targetlasttarget lines as the character limit allows.
Oh and yes, take out the empty lines, they likely have no effect, good or bad. /tar should only do something if there is a (partial) NPC name provided.
To put that in a tldr way:
(that's "246/255 Characters Used" per the ingame display)Code:/cleartarget /tar [nodead] tainted /tar [nodead] vile /tar [nodead] otheradjective /tar [nodead] blob /tar [nodead] blub /targetlasttarget [dead] /targetlasttarget [dead] /targetlasttarget [dead] /targetlasttarget [dead] /cleartarget [dead] /tm 3
Even if there is a living "Tainted Sprout" and 4 other dead mobs fitting the following /tar's, this will should target the "Tainted Sprout"!
Last edited by Nathanyel; 2025-11-14 at 09:56 AM.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.