I need a macro that casts wind shear on current target and calls out (/say) the target and what spell you interrupted if succesful and if resisted it must /say wind shear was resisted by "target"
To do the announcing feature you requested you're required to use an addon. I recommend RSA.
Is it possible to be able to misdirect your current pet no matter which it is, i need a single button that will MD my pet no matter which one it is. thanks
Hey law i finally got to test the macro you wrote for me.
However it doesn't seem to cleanse a friendly if i mouse over them while i have an enemy selected. Here's the one i wrote that seems to work in every way except when trying to mouseover purge on gladius frames.#showtooltip
/cast [mod:alt,@player]Cleanse Spirit;[@mouseover,harm,nodead][harm]Purge;[@mouseover,help][]Cleanse Spirit
any ideas?#showtooltip Purge
/targetenemy [noexists][dead]
/cast [mod:alt,@player][@mouseover,help,nodead][help,nodead]Cleanse Spirit;[@mouseover,harm,nodead][harm,nodead][]Purge
Life is better with sound effects.
Oh interesting didn't think of that situation, here you go.
Code:#showtooltip /cast [mod:alt,@player][@mouseover,help]Cleanse Spirit;[@mouseover,harm,nodead][harm]Purge;Cleanse Spirit
Gershuun @ Borean Tundra US - Interface & Macros Moderator
Hey guys! I have a macro that, if not in combat will conjure managem and if in combat will use charges of it. Is there any way to add a line that will conjure a new managem if mine is used up?
Not to my knowledge, your best bet is something like
orCode:#showtooltip /cast [mod][nocombat] Conjure Mana Gem; Mana Gem
The first will conjure if not in combat or if you're holding a modifier key (Shift, Alt or Ctrl), otherwise will use. The second will conjure if not in combat or if you click with the right button, otherwise will use.Code:#showtooltip /cast [btn:2][nocombat] Conjure Mana Gem; Mana Gem
Thanks! Another ting is, if I don't choose an icon for that macro, will it change from the actual mana-gem to the conjure spell as soon as I press the modifier button?
I need a macro that will use the in game Blizzard stopwatch. Specifically it will start counting down from 23 when somebody casts Counterspell on me.
Hey Guys!
Looking for a Priest macro that does the following;
If my target is hostile, exists, alive and I don't have a modifier key pressed; Mind Spike
If my target is hostile, exists, alive and I have a modifier key pressed; Mind Blast
If I don't have a target, or my target is friendly; Inner Focus
Thanks in advance!
~Tom
Warlock (SL main)
/cast [harm,nodead,mod:alt] Mind Blast; [harm,nodead] Mind Spike; [noharm][noexist] Inner FocusIf my target is hostile, exists, alive and I don't have a modifier key pressed; Mind Spike
If my target is hostile, exists, alive and I have a modifier key pressed; Mind Blast
If I don't have a target, or my target is friendly; Inner Focus
Might need to switch things around, but test it out.
People take stupidity to a whole new level when they sit in front of a computer.
www.poepra2.com.br Um blog para quem prefere jogos multiplayer.
a) you don't necessarily need to specify a modifier key, [mod] is enough
b) [noharm] and [help] are almost the same, exept for "yellow" npcs. If you have one of those targeted, [noharm] returns true, [help] doesn't. SO pick the one you want.
c) I think the conditional is [existS], so it would be [noexists]
If you know it why do you ask here?
Last edited by mmocdd8e41448a; 2011-06-08 at 01:01 PM.
Then post the command for it instead of just being an ass.Yes it is.
It wont be able to start by itself, but the command to start/pause/stop a stopwatch timer is:I need a macro that will use the in game Blizzard stopwatch. Specifically it will start counting down from 23 when somebody casts Counterspell on me.
/stopwatch play
/stopwatch pause
/stopwatch stop
/stopwatch 0:23 will countdown 23 seconds. But you still need to use the play command on a second line.
a) Sas just for convenience, i normally use specific keys as the same macros have 2-3 different combos.a) you don't necessarily need to specify a modifier key, [mod] is enough
b) [noharm] and [help] are almost the same, exept for "yellow" npcs. If you have one of those targeted, [noharm] returns true, [help] doesn't. SO pick the one you want.
c) I think the conditional is [existS], so it would be [noexists]
b) Use [help] for any ability thet can be cast on npcs (such as heals) and [noharm] for those that dont (such as warrior's intervene). They must be friendly targets eitherway (as in, non-aggressive, not possible to attack them), a simple neutral mob returns "true" if you use [harm].
c) You are right, i hardly use 'exists' condition as it is implied by any of the other conditions (alive, target, harm, etc).
Last edited by shadowkras; 2011-06-08 at 01:06 PM.
People take stupidity to a whole new level when they sit in front of a computer.
www.poepra2.com.br Um blog para quem prefere jogos multiplayer.