thanks i will try it out and see how it works
thanks i will try it out and see how it works
Im having problems setting up arena targeting macros, i wrote them like this but they doesn't seem to work;
/Target [nomod] arena1
/Focus [mod:shift] arena1
Thanks in advance =)
Not sure why it would be a problem but you probably want to have modifiers first to make sure they are recognized so try:
Code:/focus [mod:shift]arena1 /target [nomod]arena1
Gershuun @ Borean Tundra US - Interface & Macros Moderator
hello i am really stupid when it comes to macros.
but i was wondering is it possible for a macro to keep check of the charges of lightwell and who used the lightwell.
so what i imagine is i set a lightwell and the macro would say "lightwell has been place." than once someone uses it the macro would say.."(so and so) has used lightwell there are now 9 charges left" and so on until lightwell has no more charges and it disappear.
is this asking for to much? or should i go search for an addon?
This is a great addon for any kind of spell announcing, RSA - Raeli's Spell Announcer
Maybe in your case, since you want more than just a simple announce, I found LightWell Geespot in a Google Search.
Gershuun @ Borean Tundra US - Interface & Macros Moderator
hi i was wondering if i could have two events in one macro. is it possible to do a cast sequence that resets when you change target on nomod, and on mod:shift do another spell altogether?
i used to have a cast sequence with target switch reset macro but i lost it somewhere
somebody call for d doctor?
It might be possible, but rather than playing the guessing game can you explain what spells you would like in a sequence and what spells on nomod etc instead of being vague. Can't figure out what class you play by your posts.
Gershuun @ Borean Tundra US - Interface & Macros Moderator
Sigh. I was cleaning out my macros the other day and I deleted my earth shield macro, and I can't for the life of me remember how to remake it. The macro would earth shield my focus if it was friendly, or it would earth shield my focus target if it was hostile.
I'll trade you my Gorefiend macro from back in the day to lul constructs:
/stopcasting
/script SetCVar("targetNearestDistance", 20)
/targetenemy
/cast Spirit Lance
/script SetCVar("targetNearestDistance", 41)
Im not sure if it was here before, but am not gonna searching 110 pages :P
So, does anyone know any way how to bind Holy Word: Chastise and its transformations (HW:Serenity, HW:Sanctuary) under one macro?
To explain where problem is, i shoudl explain how Chakra works..
When you have no chakra active, you have Holy Word:Chastise..normal spell from spellbook
Whenever you switch into any chakra state (Serenity or Sactuary) your Holy Word:Chastise changes into HW:Serenity (if Chakra: Serenity is on) or HW:Sactuary (if Chakra: Sactuary is on).
So, they are basically 3 spells in one, depending on situation (or buff) you are in..
AND, thats not enough. While Chastise is DPS spell with stun, Serenity is Instant heal, while Sanctuary is AoE healing zone at selected place (it has that green targeting circle)..
Last edited by Dad; 2011-06-14 at 07:01 PM.
Originally Posted by Tarragon
lovely stuff. cheers guys
somebody call for d doctor?
I know that macro's can't detect the presence of buffs but is there any possibility of them detecting movement?
What I did for awhile and ultimately had to remove was having my Steady Shot cast Aspect of the Fox also, for PvP purposes, but in PvE it was obviously sub-optimal. I had the same idea for all my other shots; Kill Shot, Chimera, Arcane etc would all cast Aspect of the Hawk for the bonus ap..
Question: can a macro be made that would detect movement rather then buff presence so on one failed cast of Steady Shot due to the error "Cannot cast while moving" or whatever, it would then swap my aspects? and (on a sidenote) is there a way to stop it from spamming my face with the sound of AotH hawk "SCREEEECH!!"? Sounds make me happy. Just not that sound when it's CONSTANT every one second :P
There is of course no way to have macros detect movement. You have the option of macroing it with every shot, which it sounds like you've done:
Code:#showtooltip Arcane Shot /castsequence reset=1 !Aspect of the Hawk, null /cast Arcane ShotOr having all Aspects on a separate button with your mount, which always keeps Fox up for battlegrounds, but isn't so good if you raid as well:Code:#showtooltip Cobra Shot /castsequence reset=2 !Aspect of the Fox, null /cast Cobra Shot
If you're happy with what you have, but want to get rid of the sound (only for yourself, other players around you still hear it)Code:#showtooltip Winged Guardian /petfollow /stopattack /cast [group:raid,nomounted]!Aspect of the Fox;[nomounted]!Aspect of the Hawk /cast [nomounted]Winged Guardian /cast [mounted,nogroup]!Aspect of the Cheetah;[mounted]!Aspect of the Pack
This thread http://us.battle.net/wow/en/forum/to...2512625?page=1 on the official forums has you download a blank .wav from curse http://wow.curse.com/downloads/wow-a...zz-b-gone.aspx and rename it to AspectofTheHawk.wav and Pathfinding.wav in order to eliminate the aspect changing sounds when those files are placed in the YOUR WOW INSTALL\Data\Sound\Spells folder
I recommend reading the thread for specific instructions.
Gershuun @ Borean Tundra US - Interface & Macros Moderator
Oh thank you for that sound fix! I've just been swapping the Fox macro in/out for PvP just wasn't sure if there was a better way since it is inconvenient sometimes but at least with sound gone I'm more ok with it in PvP haha.
See this thread.
OK so I've seen this before somewhere but i cant remeber how to do it, im looking for a macro that with target the nearest enemy, then cast a spell. something like:
/targetenemy
/cast [harm] sap
i know thats not right but, if someone could help me make it right that would rock!! ty