1. #4061
    Quote Originally Posted by Falled09 View Post
    I HAVE to target them? My mouseover works everytime. The only problem is I don't want to deal with a mouseover while trying to kite someone at the same time.
    Yes, you have to target them (or mouseover/focus), however notice the "targetlasttarget" at the end of the macro, you won't even notice that your target ever switched because the commands are executed faster than what your eyes will be able to pick up (unless you're some kind of superhuman or your client is bugged).

    ---------- Post added 2012-11-15 at 05:11 AM ----------

    Quote Originally Posted by Sinn View Post
    In fact, what I understand from how you save space on macros with []etc and not repeating spells is that it does the first spell that meet the first condition met and then end the macro, right?

    Is there a way to add something at the start so that if I'm in dps spec and push the button but I don't have shadowform (would [spec:2,form=0] work? or maybe [spec:2,noform]Shadowform?), it cast shadowform before anything else?
    This is correct. For the shadowform macros the correct syntax is [spec:2,noform] Shadowform, or [form:1] to cast a spell if in shadowform (notice the colon instead of the equals sign).

  2. #4062
    Quote Originally Posted by Falled09 View Post
    I HAVE to target them? My mouseover works everytime. The only problem is I don't want to deal with a mouseover while trying to kite someone at the same time.
    What I wanted to say: You can't /cast [@Mocking Banner] Intervene, because "@Mocking Banner" is not valid. For the macro you have to target it with /target Mocking Banner, then cast Intervene and eventually target your last target to get the same effect. As Sakpoth mentioned you don't see this because the lines from the macro are executed really fast. You can remove the /targetlasttarget and you will have the banner as your target.

  3. #4063
    Quote Originally Posted by sshika View Post
    What I wanted to say: You can't /cast [@Mocking Banner] Intervene, because "@Mocking Banner" is not valid. For the macro you have to target it with /target Mocking Banner, then cast Intervene and eventually target your last target to get the same effect. As Sakpoth mentioned you don't see this because the lines from the macro are executed really fast. You can remove the /targetlasttarget and you will have the banner as your target.
    Oh alright, I was just making sure. Just tried it out, thanks for the help.

  4. #4064
    This is what I'm currently using;
    Code:
    #showtooltip
    /cast [swimming,nomounted,mod:shift] Sea Turtle; [flyable,nomod,nomounted] Sandstone Drake; [outdoors,mod:ctrl] Traveler's Tundra Mammoth; [outdoors,nomounted] Mekgineer's Chopper
    /dismount [noflying]
    Any way to make it show icon of the mount in question rather than a question mark while mounted?

  5. #4065
    Quote Originally Posted by VuRkka View Post
    This is what I'm currently using;
    Code:
    #showtooltip
    /cast [swimming,nomounted,mod:shift] Sea Turtle; [flyable,nomod,nomounted] Sandstone Drake; [outdoors,mod:ctrl] Traveler's Tundra Mammoth; [outdoors,nomounted] Mekgineer's Chopper
    /dismount [noflying]
    Any way to make it show icon of the mount in question rather than a question mark while mounted?
    Take out the nomounted conditionals.

  6. #4066
    I'm trying to make a Demonic Circle macro that will summon with a shift modifier, and cast with no modifier.

    Code:
    #showttoltip
    /cast [mod:shift] Demonic Circle: Summon; Demonic Circle: Teleport
    This works fine for the teleport part, but not the summon.

    Shift + Click works, but shift + hotkey doesn't.

    Any idea's ?

  7. #4067
    Quote Originally Posted by Kalistez View Post
    I'm trying to make a Demonic Circle macro that will summon with a shift modifier, and cast with no modifier.

    Code:
    #showttoltip
    /cast [mod:shift] Demonic Circle: Summon; Demonic Circle: Teleport
    This works fine for the teleport part, but not the summon.

    Shift + Click works, but shift + hotkey doesn't.

    Any idea's ?
    Make sure you don't have any button keybound to Shift+Hotkey. It didn't work for me either until I looked at my hidden action bar, and there I found an unused button keybound to Shift+Hotkey. Remove it and it will work.

  8. #4068
    Quote Originally Posted by Kalistez View Post
    I'm trying to make a Demonic Circle macro that will summon with a shift modifier, and cast with no modifier.

    Code:
    #showttoltip
    /cast [mod:shift] Demonic Circle: Summon; Demonic Circle: Teleport
    This works fine for the teleport part, but not the summon.

    Shift + Click works, but shift + hotkey doesn't.

    Any idea's ?
    Shift+hotkey is probably bound to something else. Make sure you clear it. Check your default self and focus cast mods too.

    Also, shift doesn't work with numpad keys. If this is on a Naga, you have to use a different mod.

  9. #4069
    Hi All, Trying to make a macro for my monk. If it's a friendly target, it casts Detox. If enemy target, it casts Crackling Jade Lightning. If no target, it casts detox on myself.

    I've got the first two parts, just can't figure out why the last part isn't working on my monk but works on my priest. (casting on self if no target) (I have a similar macro for smite and purify on my priest.)

    /cast [target=target,harm,nodead] Smite; [target=target,exists,noharm,nodead] Purify; [target=player,noharm,nodead] Purify;

    Above works on priest. When I try the following on my monk, the last part doesn't work:

    /cast [target=target,harm,nodead] Crackling Jade Lightning; [target=target,exists,noharm,nodead] Detox; [target=player,noharm,nodead] Detox;

    Auto Selfcast is enabled. Any ideas why it works on one char and not another? or if there's a different way to make it work?
    Last edited by Purplekitti; 2012-11-20 at 06:39 PM. Reason: correction

  10. #4070
    Quote Originally Posted by Purplekitti View Post
    Hi All, Trying to make a macro for my monk. If it's a friendly target, it casts Detox. If enemy target, it casts Crackling Jade Lightning. If no target, it casts detox on myself.

    I've got the first two parts, just can't figure out why the last part isn't working on my monk but works on my priest. (casting on self if no target) (I have a similar macro for smite and purify on my priest.)

    /cast [target=target,harm,nodead] Smite; [target=target,exists,noharm,nodead] Purify; [target=player,noharm,nodead] Purify;

    Above works on priest. When I try the following on my monk, the last part doesn't work:

    /cast [target=target,harm,nodead] Crackling Jade Lightning; [target=target,exists,noharm,nodead] Detox; [target=player,noharm,nodead] Detox;

    Auto Selfcast is enabled. Any ideas why it works on one char and not another? or if there's a different way to make it work?
    I cleaned it up, should work:
    Code:
    /cast [harm,nodead] Crackling Jade Lightning; [help,nodead][target=player] Detox

  11. #4071
    Hey guys,

    I'm looking for a rather simple (in my head at least) macro, but since I know close to nothing on how to do them I was wondering if you all could help me.

    I want a Lynx Rush/ A Murder of Crows macro where depending on the talent I have the tooltip shows it and uses it. I can just go to my spellbook and swap, but I was wondering if there's anyway to do with a macro.


    Thank you.

  12. #4072
    Quote Originally Posted by Loreld View Post
    Hey guys,

    I'm looking for a rather simple (in my head at least) macro, but since I know close to nothing on how to do them I was wondering if you all could help me.

    I want a Lynx Rush/ A Murder of Crows macro where depending on the talent I have the tooltip shows it and uses it. I can just go to my spellbook and swap, but I was wondering if there's anyway to do with a macro.


    Thank you.
    From a few pages back:

    Quote Originally Posted by Sakpoth View Post
    Code:
    /use Holy Prism
    /use Light's Hammer
    /use Execution Sentence
    /run local G=GetSpellInfo SetMacroSpell("t90", G"Holy Prism" or G"Light's Hammer" or "Execution Sentence")
    You'll have to hit the macro once after changing talents for the macro icon to change.

    Alternative methods:
    http://us.battle.net/wow/en/forum/topic/6147396102#2
    http://www.curse.com/addons/wow/talentmacros
    http://www.curse.com/addons/wow/talentspellmacro
    Just plug your stuff in. Replace t90 in the macro with the name of your macro too.

  13. #4073
    Wow, thanks! I really appreciate it!

  14. #4074
    Keyboard Turner
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    Quote Originally Posted by Thelothian View Post
    Hello guys
    a simple question. I'm trying to create a macro to merge some spells because I have some "physiological" difficulties with the keyboard (nothing serious but enough annoying to create me problems during the raids). The rotation of the moonkin is divided into two phases. My problem is during the first part. Too many buttons to press.
    Briefly... I would like to create a macro with a simple sequence, but within this sequence there's a spell with a cooldown (3 mins). So, if I use the macro when this spell is ready, everything works. But if the spell is on cooldown, the macro stops and doesn't continue.
    Question: is there a way (via scripts / variables) to ensure that the macro continues, however, even if a particular spell is not ready (cd)?
    It could be fine use the command /click ActionBotton# only for this spell or the macro execute only this command without continue with /castsequence?
    Any ideas or suggestions about this are welcome.
    Thank you.
    Here's an example of how I do this...

    /castsequence reset=6 Shadow Form, x
    /castsequence Mind Blast, Mind Flay, Mind Flay, Mind Flay

    So, in this example, on the first keypress it would cast Shadow Form. on the next keypress, it would try to cast a spell called x ... which, of course is invalid. So, the sequencer gets "stuck" on this fake spell, and doesn't trigger the "this macro has already cast one spell" thing.
    So, on the next keypress, it tries to cast x, then moves on to cast Mind Blast. (which does exists, so it works).
    On the next keypress, it casts Mind Flay. then Mind Flay. then Mind Flay again.

    So, after that second Castseqence macro runs out of spells, the first castsequence is still stuck on the x, and still doesn't do anything. The second castsequence line resets to Mind Blast... and it just keeps going. basically, you get the following sequence:

    SF, MB, MF, MF, MF, MB, MF, MF, MF, MB, MF, MF, MF, MB...

    To reset this, you have to NOT PRESS THIS BUTTON for 6 seconds. after 6 seconds on not pressing the button the first castsequence line resets and is again willing to cast Shadow Form.

    to make it clear, this will NOT keep track of the cooldown and reuse the ability after 3 minutes... it would just use it ONCE, and then the macro would have to be reset (via 6 seconds of not using it)...

    the reset command can also use combat ends or change of target to reset... You would probably want to use the combat flag to reset the sequence... but then you run the risk of the whole macro not working again if you reset the macro before the spell actually comes off cooldown...

    alas, nothing's perfect for this.
    Last edited by trimbleepic; 2012-11-22 at 12:07 AM.

  15. #4075
    Quote Originally Posted by trimbleepic View Post
    /castsequence reset=6 Shadow Form, x
    /cast Mind Blast, Mind Flay, Mind Flay, Mind Flay
    This macro wouldn't work at all unless everything I know about macros is wrong.

  16. #4076
    High Overlord madorable's Avatar
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    Quote Originally Posted by Squirl View Post
    This macro wouldn't work at all unless everything I know about macros is wrong.
    Just tried it on my priest, and it does not work.
    It skips the first cast sequence completely and just starts using mind blast right away.

    Edit, well wad'ya know, it actually does work, didn't notice he wrote "shadow form" instead of "shadowform"
    Last edited by madorable; 2012-11-22 at 12:20 PM.

  17. #4077
    Hi, I am trying to make the following macro for my priest:
    Whenever I cast flash heal I want my macro to cast inner focus before the heal. The problem is, when i use:
    /cast inner focus
    /cast flash heal
    then I am unable to cast flash heal when inner focus is on cooldown. Can anyone help me?

    Thanks

  18. #4078
    Pit Lord Tearor's Avatar
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    Quote Originally Posted by Nickghost View Post
    Hi, I am trying to make the following macro for my priest:
    Whenever I cast flash heal I want my macro to cast inner focus before the heal. The problem is, when i use:
    /cast inner focus
    /cast flash heal
    then I am unable to cast flash heal when inner focus is on cooldown. Can anyone help me?

    Thanks
    Unfortunately, not really - the macro is designed not to be able to detect if inner focus is on cooldown.
    Closest you can get is with a modifier (control in this example), normal press uses flash heal, ctrl+press uses inner focus then flash heal.

    Code:
    #showtooltip
    /cast [mod:ctrl] Inner Focus
    /cast Flash Heal
    No point mentioning these bats, I thought. The poor bastard will see them soon enough.

  19. #4079
    Herald of the Titans Galbrei's Avatar
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    Hey all! Is it possible to make a @mouseover macro with modifiers in it?

    Mouseover click = skill1
    Mouseover shift click = skill2

  20. #4080
    Pit Lord Tearor's Avatar
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    Quote Originally Posted by Galbrei View Post
    Hey all! Is it possible to make a @mouseover macro with modifiers in it?

    Mouseover click = skill1
    Mouseover shift click = skill2
    Code:
    /cast [@mouseover, mod:shift] Skill2; [@mouseover] Skill1
    ideally you'd put some more options in there, to cover cases like "I don't have a mouseover" / "SkillX is a healing spell but I'm mouseovering an enemy" and so on.
    If you specify more exactly what the macro si supposed to do we can help you out.
    No point mentioning these bats, I thought. The poor bastard will see them soon enough.

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