Can you make a macro that does the following?
Cast Demonic Circle: Teleport with Shift + D
Cast Soulburn + Demonic Circle: Teleport with Alt + D.
I know how to make this macro with modifiers, but then I have to bind the macro to D and I want to keep that as a movement key.
Originally Posted by TendouCredit goes to Chris Hanel of The Daily Blink for the beautiful avatar picture.
Originally Posted by TendouCredit goes to Chris Hanel of The Daily Blink for the beautiful avatar picture.
this worked perfectly. it does exactly what i want it to. you are a god among macro writers. i also macroed in a /use trinket and added Penance to the showtooltip line because when i pressed the button while penance was on cooldown, AND the trinket went off, it would show the CD for the trinket instead of penance, so far i have had no problems with this macro and it does exactly what i want it to.
tytytytytytyty <2
Edit: i also tried the macro with Cascade and it fixed the problems i was having with targeting there as well! the Exists clause, as well as shortening the mid section of the macro to two words made all the difference! i didn't know you could add a clause that didn't specify more specific target parameters. LEARNIN!
Last edited by Mr.Pineapple; 2013-02-14 at 10:01 AM.
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How do I make a macro so that it can be used as a mouseover OR on a target?
It may have been asked but how do I do a mouseover macro for fear (I play lock). I want it to do the following:
Assume I have a target A and want to fear target B. Target B should be feared without me deselecting target A (mouseovering B). Also, with the same macro (possibly using a modifier), I want to be able to cast Fear on target A.
Another possibility is
What that does is cast fear on your mouseover target if you have one, if not it will cast fear on your normal target, and if you press a mod it will cast fear on your normal target even if you have a mouseover target.Code:/cast [mod][@mouseover,harm,nodead][] fear
These are all fine, I just wanted to add the "cleanest" version:
The "nomod" makes the macro skip the first conditional if a mod is pressed, just as wished.Code:#showtooltip /cast [nomod,@mouseover,harm,nodead][] Fear
"nomod" can be used like "mod", as in you can specify the mod; if e.g. you want to use only alt as a mod to fear your target instead of the mouseover, just write "nomod:alt".
Hi I am using this macro:
But the reset does not seem to work. I thought after I had cast Frost Presence the macro would not reset until after 10 seconds after I began the sequence but I can instantly use Blood Presence after I have used Frost Presence after constantly hitting the macro which is not what I want. Why is this happening?Code:/castsequence reset=10 Blood Presence, Raise Dead, Death Pact, Frost Presence
I believe reset will only apply if the sequence is not finished. Might be wrong, but that would explain why it does that.
---------- Post added 2013-02-16 at 01:30 PM ----------
MAYBE this would work:
Code:/castsequence reset=10 Blood Presence, Raise Dead, Death Pact, Frost Presence, Frost Presence
Last edited by CodeConqueror; 2013-02-16 at 08:09 PM.
Actually you were sort of right CodeConqueror:
/castsequence reset=115 Blood Presence, Raise Dead, Death Pact, Frost Presence, Frost Presence
Works because I cannot use Frost Presence while in Frost Presence so that stops the macro and then resets in 10 seconds which is good. I think you can use /stopmacro or something as well but this works fine.
Also while I'm at it, is there a way to have the "Raise Dead" spell showing on my bars with the cooldown text on it using OmniCC rather than having Blood Presence showing? The castsequence needs to start with blood plague but I would rather see the cooldown for raise Dead showing as I need to use them together.
#showtooltip will do that:
Code:#showtooltip Raise Dead /castsequence reset=115 Blood Presence, Raise Dead, Death Pact, Frost Presence, Frost Presence
Also, be aware that the sequence reset timer count is reset each time it's pressed and not from the beginning of the sequence.
Last edited by CodeConqueror; 2013-02-16 at 08:12 PM. Reason: Removed failed macro commands, cleaned up quotes and text.
I'm looking for a macro that I can put into my attack macros that will cause my ghoul to use his claw attack, and sweeping claws when he's transformed. Basically I wish to macro my pet's attacks into my own.
Last edited by CodeConqueror; 2013-02-17 at 01:36 AM. Reason: Grammar nerd fix