1. #4861
    Im looking for a one button rotation macro for the brawlers guild boss hexos for beast master or marksmen spec

    Thanks in advance

  2. #4862
    The Patient Cryptnic's Avatar
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    Hey, I ain't played in quite a while and i'm finding it hard to heal with this/these healing macros i had.

    simply put, heal when mouseover a person, otherwise cast at current target. I can't for the life of me remember how this macro looked, its been too long


    edit: found it,

    #showtooltip
    /use [target=mouseover,help]Penance;[help]Penance;Penance

    this one also, gives DR for cheap shot incase anyone wanted to play without addons. can't remember how it works though.

    /run f=CreateFrame("Frame") f:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") f:SetScript("OnEvent", function(self,event,...) if UnitName(select(1,...))==UnitName("player") and select(5,...)==119381 then Stopwatch_StartCountdown(0,0,22) Stopwatch_Play() end end
    Last edited by Cryptnic; 2013-10-20 at 01:53 PM.
    I know a Coss.
    I also know an EnforcerX.
    And sometimes, I know a Juraca

    1221 Days played. (21/01/2015)

  3. #4863
    Quote Originally Posted by Cryptnic View Post
    #showtooltip
    /use [target=mouseover,help]Penance;[help]Penance;Penance
    A cleaner version of that would be:

    #showtooltip
    /use [@mouseover,help][] Penance

  4. #4864
    The Patient Cryptnic's Avatar
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    Quote Originally Posted by Frozired View Post
    A cleaner version of that would be:

    #showtooltip
    /use [@mouseover,help][] Penance
    thanks bro!
    I know a Coss.
    I also know an EnforcerX.
    And sometimes, I know a Juraca

    1221 Days played. (21/01/2015)

  5. #4865
    Wondering if you can make a macro for all Noodle-food versions (or/and other different food-versions of course), instead of clicking them one by one in the inventory or on the actionbar. So if I have few of Deluxe Noodle Soup and Pandaren Treasure Noodle Soup, I would like to use a macro to prio the use of one of them if they exist in my inventory.

    Is this possible?

    Edit: Forgot to mention that this should be without modifiers.
    Last edited by skmzarn; 2013-10-22 at 11:13 AM.

  6. #4866
    Quote Originally Posted by skmzarn View Post
    Wondering if you can make a macro for all Noodle-food versions (or/and other different food-versions of course), instead of clicking them one by one in the inventory or on the actionbar. So if I have few of Deluxe Noodle Soup and Pandaren Treasure Noodle Soup, I would like to use a macro to prio the use of one of them if they exist in my inventory.

    Is this possible?

    Edit: Forgot to mention that this should be without modifiers.

    Not at home to test but I THINK this would work. It would stop on the first one you have:

    Code:
    /use Deluxe Noodle Soup
    /use Pandaren Treasure Noodle Soup

    If you have a Deluxe, the macro should stop there, if you do not then it should move on to the 2nd line.

  7. #4867
    Quote Originally Posted by CodeConqueror View Post
    Not at home to test but I THINK this would work. It would stop on the first one you have:

    Code:
    /use Deluxe Noodle Soup
    /use Pandaren Treasure Noodle Soup

    If you have a Deluxe, the macro should stop there, if you do not then it should move on to the 2nd line.
    Interesting. I thought it would consume both of them if you have them. Gonna test it. Thanks!

  8. #4868
    Pit Lord Tearor's Avatar
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    Quote Originally Posted by skmzarn View Post
    Interesting. I thought it would consume both of them if you have them. Gonna test it. Thanks!
    It won't do that because it triggers a global cooldown when you use something, and a macro cannot execute two gcds with one hit.
    No point mentioning these bats, I thought. The poor bastard will see them soon enough.

  9. #4869
    How does one make an all in one macro for talents in the same line? For example, Force of Nature and Incarnation are both level 60 talents that I switch between, is there a way to make one macro button so I don't have to keep dragging the talent I switched to to my bars?

    nvm: read farther in the thread and found the addon.
    Last edited by Jordaen; 2013-10-26 at 07:12 AM.
    Quote Originally Posted by Socialhealer View Post
    judging 25man raiding by LFR standards saying it requires no coordination, is like saying 5mans require cheese sandwiches because i like turtles.

  10. #4870
    There's been a few discussions on this subject in this thread. If you go back 10 pages or so, I'm sure you can find it. However, the long and short of it is there is a macro that will mostly work, but there's no way to make it work completely seamlessly with a macro. Meaning, there will always be some minor issues with icons and tool tips, etc.

    There's a really basic add-on for it that works perfectly, though, here: infMopTalentMacros

  11. #4871
    Mechagnome
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    ok So I found what I was looking for a few days ago (a quick way to swap out talents between pulls while out of combat between either SW or DP and vice versa) However I'm noticing something with the macro that I've yet to be able to fix. The odd thing is that it's eating Tomes (not that they cost a lot) like it's going out of style. 1 click and it eats up 2 Tomes but does not learn the talent so I have to click it again. Now this would not be an issue if it was not for the fact that it should only use 1 Tome to unlearn the talent and learn the other one which if you open the Talent frame is exactly what happens. Wondering if anyone could give some insight as to how to either fix this or stop it from happening. Both macro's are below.

    /click PlayerTalentFrameTalentsTalentRow5Talent2 RightButton
    /click StaticPopup1Button1
    /click PlayerTalentFrameTalentsTalentRow5Talent3
    /click PlayerTalentFrameTalentsLearnButton
    /click StaticPopup1Button1

    /click PlayerTalentFrameTalentsTalentRow5Talent3 RightButton
    /click StaticPopup1Button1
    /click PlayerTalentFrameTalentsTalentRow5Talent2
    /click PlayerTalentFrameTalentsLearnButton
    /click StaticPopup1Button1


  12. #4872
    I'm struggling with this damn macro...
    #showtooltip
    /cast [spec:1]Penance; Circle of Healing

    I wanted this macro to be able to penance a friendly on mouse over, penance an enemy on mouse over, and when I'm holy just to use circle of healing. Is it possible to have this as one macro? I'm also trying to use it in vuhdo, so I figured it'd automatically mouse over for me but apparently not.
    Quote Originally Posted by Socialhealer View Post
    judging 25man raiding by LFR standards saying it requires no coordination, is like saying 5mans require cheese sandwiches because i like turtles.

  13. #4873
    Quote Originally Posted by Jordaen View Post
    I'm struggling with this damn macro...
    #showtooltip
    /cast [spec:1]Penance; Circle of Healing

    I wanted this macro to be able to penance a friendly on mouse over, penance an enemy on mouse over, and when I'm holy just to use circle of healing. Is it possible to have this as one macro? I'm also trying to use it in vuhdo, so I figured it'd automatically mouse over for me but apparently not.
    I believe what you want is:

    Code:
    #showtooltip
    /cast [spec:2] Circle of Healing; [spec:1, @mouseover, exists][] Penance

    That should, in spec 1, cast Penance at your mouseover, enemy or friend, and if none exists, cast Penance on your target. In spec 2 it will just cast CoH.

    Edit: I think the original one I posted may have caused some problems, but that one is cleaner and should work.
    Last edited by Rarch; 2013-10-26 at 10:00 PM.

  14. #4874
    Hi!

    I'm looking for a macro that will cast Searing Totem/Magma Totem unless I have my Fire Elemental Totem up, in which case it should do nothing (to avoid being a retard and losing out on my Fire Elemental). Any tips?

  15. #4875
    You can only do this if you're using the Primal Elementalist talent. The macro would be:

    Code:
    /cast [nopet:Primal Fire Elemental] Searing Totem

    You can just duplicate it in another macro for Magma Totem, or use a [mod:x] or whatever you want with that, but it will only work with the talent selected. Reason being, non-Primal Elementals are not considered pets, and therefore there's no way for a macro to check it.

  16. #4876
    Quote Originally Posted by Rarch View Post
    You can only do this if you're using the Primal Elementalist talent. The macro would be:

    Code:
    /cast [nopet:Primal Fire Elemental] Searing Totem

    You can just duplicate it in another macro for Magma Totem, or use a [mod:x] or whatever you want with that, but it will only work with the talent selected. Reason being, non-Primal Elementals are not considered pets, and therefore there's no way for a macro to check it.
    That's too bad. Thanks for the help though.

  17. #4877
    Hello everybody!

    Just started playing my (resto) druid and would like to have a macro for nature's swiftness. What this macro should do is cast nature's swiftness and then i.e. healing touch and when modified with shift it should only cast healing touch without nature's swiftness.

    If anybody has a good source of druid macros in general (especially for resto pvp) I would also be very grateful.

    Thanks a lot for your help!

  18. #4878

    Lightbulb

    Quote Originally Posted by -Makz- View Post
    Just started playing my (resto) druid and would like to have a macro for nature's swiftness. What this macro should do is cast nature's swiftness and then i.e. healing touch and when modified with shift it should only cast healing touch without nature's swiftness.
    I'm assuming you are casting at your actual target. To answer your question:

    #showtooltip [mod:shift] Healing Touch; Nature's Swiftness
    /use [mod:shift] Healing Touch
    /use [nomod] Nature's Swiftness
    /use Healing Touch
    /use 1

    If you shift click this with a harmful target, nothing will happen. If you just left click with a harmful target, Nature's Swiftness will cast but no Healing Touch and no glowing hand. Macro works as advertised with a friendly target. One error sound on regular HT cast.

    If you delete the "/use 1" line, friendly targets still work, but if you EITHER left OR shift click with a harmful target, you will get a glowing hand queue for a NS+HT, which will just fire HT if NS is on cooldown. Error speech and messages. This is quirky but more useful imo. Try both, its just 6 characters lol

    TBH, both mouseover macros and clickcasting eliminate the need to switch targets to heal the group, giving a you the competitive advantage of keeping enemies targeted and CC'd while you click/mouseover raid frames, and it's one less button to push for every cast. Clickcasting in particular is nice since binding spells to shift/cntrl/alt to mouse buttons 1/2/3/4/5 frees up 15 actionbar slots and/or keybinds.

    If you're switching friendly targets because your raid frames don't have the info you need, it's time to go addon shopping - google "best healer raid frames." Be careful with the healer package addons Healbot and Vuhdo - they come with their own clickcasting and more crap you don't need. Clique for clickcasting, your favorite unitframes addon, and some cooldown tracking (coolline is the lightest no nonsenseone I know). Sorry sometimes I dont know when to shut up lol
    Last edited by Corncob; 2013-11-07 at 02:30 PM. Reason: slop

  19. #4879
    Quote Originally Posted by Corncob View Post
    I'm assuming you are casting at your actual target. To answer your question:

    #showtooltip [mod:shift] Healing Touch; Nature's Swiftness
    /use [mod:shift] Healing Touch
    /use [nomod] Nature's Swiftness
    /use Healing Touch
    /use 1

    If you shift click this with a harmful target, nothing will happen. If you just left click with a harmful target, Nature's Swiftness will cast but no Healing Touch and no glowing hand. Macro works as advertised with a friendly target. One error sound on regular HT cast.

    If you delete the "/use 1" line, friendly targets still work, but if you EITHER left OR shift click with a harmful target, you will get a glowing hand queue for a NS+HT, which will just fire HT if NS is on cooldown. Error speech and messages. This is quirky but more useful imo. Try both, its just 6 characters lol

    TBH, both mouseover macros and clickcasting eliminate the need to switch targets to heal the group, giving a you the competitive advantage of keeping enemies targeted and CC'd while you click/mouseover raid frames, and it's one less button to push for every cast. Clickcasting in particular is nice since binding spells to shift/cntrl/alt to mouse buttons 1/2/3/4/5 frees up 15 actionbar slots and/or keybinds.

    If you're targetting because your raid frames don't have the info you need, it's time to go addon shopping lol
    Thanks Corncob!
    Will also make it a mousover macro. Just wanted to have one button for healing touch and healing touch with nature's swiftness.

  20. #4880
    Pit Lord Tearor's Avatar
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    Quote Originally Posted by Corncob View Post
    I'm assuming you are casting at your actual target. To answer your question:

    #showtooltip [mod:shift] Healing Touch; Nature's Swiftness
    /use [mod:shift] Healing Touch
    /use [nomod] Nature's Swiftness
    /use Healing Touch
    /use 1
    Why not just (included mouseover functionality as well)
    Code:
    #showtooltip
    /cast [nomod:shift] Nature's Swiftness
    /cast [@mouseover, help, nodead][help, nodead] Healing Touch
    ?
    Last edited by Tearor; 2013-11-08 at 11:27 AM.
    No point mentioning these bats, I thought. The poor bastard will see them soon enough.

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