Originally Posted by
androlite
Change: They should change tiers for Nerves of cold steel with Might of the Frozen wastes.
Reason: So that all talents can benefit from increase runic power.
Counter-reason: They put this high in Frost to balance the benefit vs Unholy and DW Frost. If they gave it to Unholy then they would just have to take something away from Unholy to re-balance.
Counter-counter-reason: They are getting Might of the Frozen wastes which is given back to them as a runic regeneration = DPS benefit. It's linked to the "Leave Dual Weld to Frost DK" as it would be hard to get 2 weapons as a DW and now it's even harder if unholy DK chooses to DW.
Change: Replace Runic power mastery with Glyph of Icy touch. Runic power Mastery should be free for Frost DK.
Reason: This will benefit all talents and therefore in Tier 1 and it should be in 3 points allocation, like 10%/15%/20%.
Counter-reason: There is no reason to assume it should be free. Other specs can also benefit from the increased runic power cap.
Counter-counter-reason: It is currently a 2 points talent in live server and now it's 3 points. We got robbed!! It's there because 2H frost DK didn't like their Imporved Icy touch in the first place. So do the DW frost DK when we didn't need to spend this 3 points in the first place. When first announced it was frost passive talent.
Change: Leave Dual Weld to Frost DK.
Reason: Needing 2 x 1H epic weapons is bad enough, imagine DK in other talents roll for them too. It will take forever to get the 2 weapons you want. In the end it will be like DBW, everyone will ninja them.
Counter-reason: What DK spec is going to try Dual Wield besides Frost without Tot?
Counter-counter-reason: If you don't know my Blood DK is DW because only 1H weapon has +Defense stats. The mechanic on live to hold aggro is by DnD and Icy touch, now that they removed defense from game DK tank will have to 2H and Might of the Frozen wastes give us more runic power as resources to use. FYI DK's Icebound fortitude requires 600 defense to reduce 50% damage. Adding defense for DK tank in live is the way to go.
Change: Bring back old Rime and Howling blast CD as the proc to watch instead of the dumb Runic Empowerment.
Reason: We are running out of Global Cool Down to cast the random rune refresh.
Counter-reason: False.
Counter-counter-reason: 10 seconds for rune to regen and there is a GCD of 1.5 seconds, there are only rooms for 6.5 times to cast a spell but I don't mind having more resources to spend since they nerf the rune regen mechanic.
Change: Get rid of hungering cold
Reason: It is close to useless in raid when everyone AoE class is AoEing.
Counter-reason: It is useful in PvP and instantly spreads Frost fever.
Counter-counter-reason: It's only 1 point and in high tier meaning only frost DK will have it but why make it prerequisite to HB. The new talent trees wanted us to reach 31 points but seems like Frost DK only have 29 points to spend instead of 30.
Change: Replace Hungering cold with survival skill.
Reason: We certainly need some survival skills to regain health, probably replace hungering cold with something cool like your frost fever damage regen DK health in frost presence.
Counter-reason: Frost needs a CC in PvP, and Hungering Cold provides it. You can regain health using Death Strike.
Counter-counter-reason: Will you pvp in Frost? What is the point when Unholy with pet is a better pvp talent. You are making frost DK look bad in pvp. We have short legs and therefore needs a pet when you get grounded in pvp. Frost DK in PVP will end up a joke in chat channel.