Lol.. doesn't kill achievements? how do you want to do 10 man achievements if the whole guild has an "id" from 25 and the other way round?
this sucks.
Lol.. doesn't kill achievements? how do you want to do 10 man achievements if the whole guild has an "id" from 25 and the other way round?
this sucks.
The player how like to do pugs will love this... the raider who like to do 10 and 25 men in the same week are done ... sad sad this is a way down.
To not allow player to do both 10 and 25 men is a really bad decision!! Let me play like i want and don´t prevent me from doing so!!!
Flexible raid lock fine but keep 10 and 25 separate!!!!
Last edited by mmoc99543da677; 2010-10-01 at 09:33 PM.
well thats a brilliant idea.... NOT - again, people have clarified and explained that with Cata and the loot tables being the same, fine, no problem - but with the remaining 2-3-4 months left for ICC, you are now being forced into running either 10 or 25, normal or heroic as you cant do both on the same toon, and I agree - it sucks - love it for Cata, hate it for ICC
Logic flawed, doing larger raids does not mean they are less skilled than the 10man players, get your facts straight and stop saying dumb stuff.
PS: "better players" would do 25man, "better players" like to have full gear, "better players" don't slack in 10man casual guilds.![]()
If anything this is going to make it worse for pugs, since they can only beat said boss and not be completely saved to it, a lot of players will fake afk/line dead without worrying of being only saved to that instance, waste of time imo. Not that I care, I dont pug, just saying.
Not really. The Blizzard post and the replies following it simply prove (yet again) that the average person playing WoW and using these forums is an idiot. At least 90% of the questions people asked about the new system are answered in the original post. I wonder how some people survive in the world when just a handful of paragraphs becomes "tl;dr" for them. Can you people read a newspaper? How about an instruction manual, book or magazine article? I gather from some of these responses that unless information comes in pictogram form you'll never be able to comprehend it. You're going to make someone rich someday.
Quoting the original text here: "While players can freely move between raids of different sizes in normal difficulty, there are some additional rules for Heroic difficulty. If a 10- or 25-player raid defeats a boss on Heroic difficulty, then those players may now only raid additional Heroic encounters with that specific raid. If your Heroic 25-player raid defeats the first four bosses of Icecrown Citadel on Heroic, then they may not split up into two 10-player raids and continue to fight in Heroic difficulty. You may also not join someone else's raid if they have defeated a Heroic encounter.
But let's say you are a member of a Heroic raid in Icecrown Citadel, and after killing Lord Marrowgar on Heroic you have Internet connection issues that prevent you from raiding for two nights. During those two nights, the rest of the raid kills everything. Without the Flexible Raid Lock system, you would be done with raiding Icecrown Citadel for the week. Ouch. With the Flexible Raid Lock system, you can join someone else's raid as long as they are doing Normal difficulty. This would at least give you the opportunity to earn your Justice Points for the week. If this raid attempted to switch to Heroic difficulty for Icecrown Gunship Battle with you in the raid, the raid leader would receive an error message stating that she cannot change to Heroic, because someone in the raid (i.e., you) is already locked to a different Heroic instance."
OT, I am sure there are many guilds out there currently who can only do partial ICC25 hard modes but are able to clear more ICC10 HMs with their most capable 10 players. Now they won't be able to. Instead of running both 25m and 10m instances on the same toon in a given week, they'll be "forced" to play two mains; a 10 man main and a different 25 man main. I suspect many guilds will split becoming distinctly "10 man" or "25 man" guilds with less middle ground. And I predict there's going to be 1001 different 10 man guilds on most servers. On the bright side for some, hard modes will be that much more exclusive so the hard mode raiders will have more to justify their e-peen stroking. I'd still like to hear Blizz's thinking behind the decision to restrict hard mode flexibility though. That choice more than anything will be the death of 25 man raiding.
Last edited by Badma; 2010-10-01 at 09:53 PM.
Nothing has really changed.
If you are 2/12 in 10 man and joined an 8/12 in 10 or 25 man, you would still be saved after defeating the 9th boss. You still cannot defeat the bosses you skipped for you will be locked to it as well. It's not like each boss have their own lockouts, right? I think most people here doesn't know how to read or don't have any reading comprehension ability.
The only thing that changed here is that
a) You won't get saved just by zoning in.
b) You can continue your progress by alternating 10 and 25 man runs.
c) You can still run Normal after being saved to a Heroic run.
d) You can join someone else's run as long as you are on the same boss or higher.
That's it. Stop complicating things noobs.
Nothing has really changed here, aside from the changes they made for cata (Both raid sizes have same lockouts, same loots, etc)
Last edited by Eviscerate; 2010-10-01 at 09:38 PM.
Dont like that petition them to add dble the loot tables so your 10man drops the 10 man loot and the 25 man loot at the same time.
Overall this is a very very good change. and who cares if it isnt perfect for 1 year old outdated content anyway? it is to get it tested before cata raids are in and this is a golden time for it since the content is outdated and old and farmed ad nauseam.
What's not clear to me is what happens if you attempt an encounter that you've already completed. How does that work? Do your abilities lock up while the boss is engaged? Are you ported out of the zone?
Disregard
Last edited by Tang; 2010-10-01 at 09:48 PM.
Quite too complicated - people have difficulty grasping the new concept right now...
The difference is that with the suggestion I replied to, guilds would be able to farm and sell spots on the first week of new content. Downed a new boss? Quickly, send someone to /trade and sell some progress! Not to mention, it would allow practice on bosses that are not on farm. One of the goals with this change is to reduce the risk that players burn out - imagine guild leaders forcing members to practice endlessly on bosses 30-40 times a week, until success rate is 100%...
It's about damn time. Missing guild raids and getting saved to the first boss of a fail raid is probably the most annoying thing ever.
"You may also not join someone else's raid if they have defeated a Heroic encounter."
...What? So using the ICC example, if you have a 25m Heroic kill on Marrowgar, and one person DC's afterwards, you're stucking doing the entire rest of the instance heroic with only 24 people...unless you choose to do normals instead? YES THIS MAKES SO MUCH SENSE.
piece of crap of a change ... i was really hoping that most of the crap would come with cata and leave lk as bad as we got used to, not salt the wound ...
Had to skip through a few things, but im guessing that people still farming SM still have to do 25 man content to get their shards. I guess this will suck when you only run 25s for the shards and want to do 10man for drake achievements as well