So you can't REALLY get saved, and you're never forced to stop a raid? Sounds like everyone is gonna be done with end game content within a month or two.
So you can't REALLY get saved, and you're never forced to stop a raid? Sounds like everyone is gonna be done with end game content within a month or two.
Unless the content is super hard???So you can't REALLY get saved, and you're never forced to stop a raid? Sounds like everyone is gonna be done with end game content within a month or two.
Uh... I really don't like the "if the raid already killed earlier bosses you inherit that status if you kill a boss in their raid." How is that fair. Only people who just want a particular boss in later stages of a raid will be interested. A bit too niche and ... inflexible? Couldn't they just make it so you're not illegible for loot for each boss you kill for the week? So if you join a raid that's at the lich king... you could still do marrowgar in another raid, but not be able to get loot from the lich king.
The heroic restrictions seem more for the elitists. I guess... that's what that mode is designed for I guess. Heroic is not only harder it is now logistically harder lololololol.
Bye bye 25man raiding
Yeah, true, but on the other side, it happens a lot more often to beat 1-2 bosses and the the pug disband, and you are locked for a week, while with this system you will be able to join someone else. Anything has pro and contro.
I Would really like to see how many 10 men raids form in a month and how many 25 men raids do the same.
People who say whis is confusing and dont understand it must be mentally challenged or really uneducated. No offence though...
Anyway overall not much is new except the heroic version restriction. I mean... Why? Who does normals except the very first few weeks? The example with 25man guild spliting into two 10mans and then back again on 3rd raiding day sound lovely and is exactly what our guild might use from time to time but when you dont allow doing this with heroic versions? Common Blizz.
Next best idea: bound to account raid ID ! So you don't have to raid that much with all your alts ^^
Small new level cap: done.
Less Raid options: done.
Badges cap: done.
Bioman-like t11: done.
Well, at least there's good ideas in Cataclysm too and Heroics looks nice
Holy mother of Joe... This is awesome news! I knew Blizzard would come to their senses and solve the raids! I am at a loss of words... Ty Blizzard and PLEASE RELEASE CATACLYSM ASAP!
worst change blizz ever made
It means i can farm my icc10 mount OR do icc25 for items
It will also mean 2x less raiding in Cataclysm...
NONE in his right mind would ever trouble himself to organize and run a 25man raid for no other benefit than gold. Equalizing the ilvl loot of 10man with that of 25man shows their clear intention to kill all 25 raids.
Such a system that allows someone to kill a boss multiple times (although only get loot once) would open up for many potential abuses and weird consequences. Such as, you would probably get "elite mercenaries" - members from the top guilds, who can get paid (in kind or gold) for participating in PUGs to kill harder bosses. Also, elite guilds could way more effectively than today sell loot/mounts/achievements/etc to those who want to pay for it. In the current system, yes you can bring one or two loot buyers on a run per week, but in the system you propose the guild could, for example, clear up to LK on normal 10-man, then toggle to heroic (25 or 10), bring in the guy who paid for a heroic LK kill, kill LK, then rinse and repeat for the next grouop of buyers.
I'm not saying that exactly the scenario above would become super common, just that a system that allows you to kill the same boss infinite times each week (even if your looting rights are restricted) would have a way more massive impact on the game (guilds, PUGS, the way we think of raiding etc) than it may appear on first sight.
Does this mean you can now farm earlier bosses AND continue to do progression?
Assume a guild raids twice a week has killed 8/12 bosses. Every week they face that annoying question of wether to reset and get gear off the earlier bosses, or extend and try for progression. From the way i read these changes, they can now do both.
On tuesday they can reset and kill early bosses. Lets say they down 5/12. Then on sunday they can reactivate their old raid id and go to work directly on boss #9.
I've been thinking about this long time, I'm really happy they did it.
So now I can't work on HLK 10 man anymore, because it'll be using our guild's 25 man lockout and we raid on Monday's with a break for the weekend. Great.... Thanks for making sure I never get to see the final bosses HM blizz.
WotLK is DEAD with 4.0.1 and you all knew it beforehand. Tell me how many people that count Sunwell after nerf? Whats the QQ about? Hell for all you know they could release Cata tomorrow would you QQ then about not getting the whatever achievement?
So yes 10 man runs, yes achievements, yes different loot, yes mounts..Originally Posted by ;
Last edited by mmoca29a454efa; 2010-10-02 at 11:53 AM.
No what he was saying was that if you had a system where you could re-run bosses any number of times but not loot them then what guilds could do is clear it for themselves then spend the rest of the week with 22-23/25 or so guildies in a group boosting 2-3 others. They would be able to farm the boss for unlimited number of additional people and still be happy that they had cleared it for themselves.
A loot-once per boss system CANNOT work for that reason.
---------- Post added 2010-10-02 at 12:59 PM ----------
No you are still missing the obvious. If you can fight a boss unlimited number of times a week but only loot it once. Then your FIRST run that week is where you do what you do now and gear up the guild. ALL subsequent runs you are farming for profit. Yes it would devalue gold which is more likely to drive those that want to just buy their loot into the hands of the gold farmers. This would effectively be the same as buying gear from a vendor except you need to pay a player and go to a boss. So all the failures that buy their way to excellent gear would be decked out for ZERO skill. Is that really the way you want the game to go?
If you join a 10 man to get that trinket and they do the first 4 bosses and the raid falls apart. What is to stop you then going for the remainder of the bosses on 25 man. The only thing I can think of is that you could only go for the normal version of the trinket and not the heroic version. If that's your issue I can understand.
However you can still get the trinket even with a 4/12 fail group the benefit is you don't then get locked to a fail 4/12 you can still continue in another raid which might be 25 man and clear the instance.
---------- Post added 2010-10-02 at 01:17 PM ----------
That's been asked and answered already - you won't be able to join a raid where you are further progressed than they are.
It will be fairly simple once ppl see it in chat. LFM (tank & healer obviously no-one struggles to find dps) 25man ICC [Icecrown raid info].
You click on the [Icecrown raid info] link and see what bosses are down. You are eligible to join as long as you haven't done a boss they are still to do. SIMPLES.
Think of it like a [Glory of the Hero] link in chat. You can see what they haven't done. If you have killed a boss they haven't you are progressed more than they are and cannot join. If they have done some you have not killed you can still join however.
So [Glory of the Hero] example (imagine the achievements are bosses). They are looking to do [Less-Rabi] you've done it = you can't join them. Does that help?
Last edited by mmoca7472cd2b9; 2010-10-02 at 12:18 PM.