How do you feel on the upcoming nerf to STR to AP ratio in patch 4.2, Mihir?
How do you feel on the upcoming nerf to STR to AP ratio in patch 4.2, Mihir?
We've already done a lot of testing using Mew with regards to delaying Rip for Tiger's Fury, and at no point was there a DPS increase.
---------- Post added 2011-05-03 at 01:57 PM ----------
It's probably a good thing if the intention is to keep our paws off Str weapons and jewellery.
Assuming they rebalance our other coefficients around the change.
Means nearly nothing for cats (well except that Dargonax's Signet is not our BiS ring anymore) and only cements that bears should not use Str amulets/cloaks/rings.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
I wonder if we'll get any new agility gloves-enchant now.
Isn't it a pretty big nerf of the AP from Battle Shout?
Hmm about the rip - from napkin math it looks like if you have ~ 12 sec or less left on regular rip (after 3 shreds) and and you'll use tf around that time it's worth to recast new rip as it will gives you more dmg per energy used than simply casting shred. Under 25% of boss energy if you're under effect of tf and it's close to end of it's duration if you use FB refreshed rip will have dmg buff (corect me if im wrong but im near 100% sure that it works like that).
Yes, refreshes should take into account current AP/Crit% and dmg buffs like TF.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
Great...another feral nerf. This one is just subtle and under the rader. Nerfing our ap gains from strength means we lose a considerable amount of ap from battleshout and kings. We are already the lowest...yes..lowest dps class in the game....now Blizz just wants to finish us off...Makes me wanna quit wow.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
Thanks for the responses, In my opinion the strength to attack power nerf is just to stop us from using strength items rather than to reduce our damage, that is just a side effect. It is like when blizzard nerfed bleeds for pvp. This is the first patch notes we have seen, so hopefully we will see something to make up for the reduction of Battle Shout and MotW/Kings along with some other buffs.
No the RNG I was referring to is rip sometimes falling off with 3 seconds left, presumably the last tick doesn't go off.
And heres the big thing that I don't know if some of you have noticed, but my shred seem to be increasing the uptime of rip but 3 seconds per shred, not 2 in which case the downtime on rip is more like ~2 seconds, assuming the rip hasn't fallen off 3 seconds earlier like it occassionally does for me. I can post videos showing my shreds increasing the rip duration by 3 seconds, and I have, while using berserk, seen my rip duration show 24 seconds when i've used rip follwed immediately by 3 shreds.
I've been testing for an hour on a dummy now and I seriously cannot do more dps by keeping rip up 100% instead of just refreshing it every TF.
EDIT: just done some further testing and I just managed to see my remaining time on rip hit 25 seconds using berserk, rip and 3 shreds, the rip also did not fall off at around 3 seconds, so my thought that maybe the timer was correcting itself when I saw the dot drop at 3 seconds cannot be the case. Video incoming.
---------- Post added 2011-05-03 at 06:00 PM ----------
Video of rip reaching a 25 second duration not including any gcds, thus proving I hope that the glyph of shred is causing rip to last longer than thought and possibly meaning it is better to use rip with tiger's fury.
I know it has been tested in mew extensively, but I do not know if mew was taking this into account.
Last edited by mmoc8731174f77; 2011-05-03 at 05:03 PM.
Rip also falls off around the 2~ second mark (rather than at 0, when it should) when using Glyph of Shred... sounds like the duration's are off.
It doesn't fall off early most of the time though, just some of it.
---------- Post added 2011-05-03 at 10:34 PM ----------
Done some more testing with some more raid buffs and have now accepted that the consensus is right, although from my testing the difference between 100% rip uptime and just refreshing it with TF is pretty marginal.
Could this simply be attributed to "lag" and/or a client bug? The client thinks one or all of the Shreds extended the Rip by 3 instead of 2 seconds, and then at the perceived remaining duration of 3 seconds, it receives a message from the server that Rip has just expired.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
Rip falling off "early" is nothing really new, but I would appreciate it not doing that. It's distracting and annoying when I can't trust the timer. I've heard the theory Nathanyel brought up before as well, but somehow I feel like such an obvious discrepancy would have been taken care of already.
You put into words that which I wanted to leave unsaid. :<