did anyone else mention or notice that when you click the link the items say cannot be disenchanted?
did anyone else mention or notice that when you click the link the items say cannot be disenchanted?
I would be really, really surprised if they didn't nerf Healing Hands to have some DR in it. That's the main reason right now, imo. I can't think of any particular reason they are OP in 5 or 10 mans.
Can you please explain what your "number" problem is? I'm looking at WorldofLogs right now, and while it's not quite the Holy Pally wall it was before, Holy Pally is still a pretty dominant healer in ICC, I don't have time to look at every stat for all 5 healer specs right now, but just going by ICC25, they make up:
8 of the top 10 on Marrowgar, 10/10 on Heroic.
10 of 10 on LDW, 4/10 on Heroic.
9/10 on DBS, 10/10 on Heroic.
9/10 on Festergut, 10/10 on Heroic.
7/10 on Rotface, 6/10 on Heroic.
Just from reading now. Also big on BP Heroic, DW Normal, Sindy normal, and a presence on every ICC fight that is not dominated by 1-2 specs. It's clearly not THAT bad, so you're going to have to explain in a little bit more detail on how you are getting ousted by every healer in meters due to some flaw in the class (rather than personal flaws) if you want some more sympathy. Your old tricks aren't going to work quite like before but from what I have seen (and yes, I play Holy Pally too) nothing is broken, and Holy pally isn't anywhere near useless and has no reason to be sat.
I love it when an entire community argues with GC pleaing for a change or for a more consistency...and he just replies with what HE thinks is right. Cause of obviously he has been the one week in and week out raiding ICC and TOGC and Ulduar etc.
AoE tanking changes are a welcomed change, I AoE tank with my warrior pre-4.0.1 and it was just charge, tclap, demoralizaing shout, shockwave = done you have threat on everything no problem, maybe a few revenge / shield spams / devastate and spam cleaves to rage dump.
now its just same thing but add a rend before you tclap and cleave, tab target devastate, revenge and shield slam the ones you have lowest on threat, its making it more fun, you have to watch each targets threat level to see how far up are you.
AoE tanking isn't hard, people who are bitching and crying over these changes are obviously bad and need to learn to better themselves instead of asking for faceroll buffs.
Looks like a couple of really fun boss fights, Halfus looks to be the more interesting of the two, to me, just because I dont like the overly hectic 'council' style fights, I prefer to be confronted with some giant mofo of an enemy, and wail on him till he's dead :P but hey, that's just me.
Here's my problem, and forgive me if it was mentioned...
There are no 'heal' spell weapons. Show me a single one, and I'd be happy to be wrong, but you guys need to quit labeling these things. I have yet to see a single weapon on a raid table or proposed raid table of 'test' weapon for spellpower that did not have Spirit. This is why Reforging was implemented, to made drops valuable to a broader range of classes.
If you want to label the trinkets and armor as Heal or Spell DPS, well that's fine I guess, though it still doesn't hold too much water; but it works because we have seen plenty of gear that seems more DPS oriented with no Spirit on it, but again I have to point out that until we see some raid weapons comming out of the shute there from Blizzard all caster weapons are just plain 'caster weapons'.
Adding these false labels of 'heal' and 'spell dps' just cloudy up the waters and give people one more thing to argue about when they loose the roll to somebody else on a peice of gear they wanted for whatever reason. Again, I must instist though that with Reforging now live even those old lines of DPS or Healer gear are becomming much more blurred; after all it's not truly spell DPS gear unless it has gobbs of hit rating on it, and at the same time it's not truly healer gear unless it has gobs of spirit on it; but even in those cases those lines aren't so clear with the sole exception of hit rating, since Elemental Shamans don't actualy mind having Spirit last I looked at thier talent tables.
Let's play, guess the tanking loot!
I don't mind if palis do better HPS with way more overhealing as long as my holy priest is more mana efficient with smarter heals
Now they are a thousand times more interesting to play, more than ever.
Hey kids, look! It's a warrior that wants to get as much attention as paladins do!
Let's remake his class every single expansion!
Let's make a warrior's worth in the last half of every expansion be on support on buffs but otherwise "Heal (or in a warrior's case, tank) or GTFO"!
Congratulations Warriors, this guy has won you the love and affection of Blizzard, deigning you all its 'Favorite Class!'
---------- Post added 2010-10-19 at 03:46 AM ----------
Halloween is identical to last year's, only difference being the obvious changes that the Horseman's rare drops now come from the loot bag, just like the change they did with Coren Direbrew.
Happy?
Last edited by greyghost; 2010-10-19 at 03:40 AM.
Orihank is displeased.Originally Posted by dexter44
Here's to hoping some caster trinkets and weapons drop. I really hope they get creative with stuff like changing forms for casters.
ok the paragon video made me want to take back my pally and make him holy!!!!!that healing was insane!!!
If Holy Radience is indeed op, then as a Holy Paladin I hope they do nerf it, as long as they stick to what they've said (read the long post on the blue tracker) and buff the single target heals. I haven't raided since 4.01 went live (we're still trying to get past the attendance boss!) but what I've read worries me. I actually quite like the new healing style and have had a ton of fun in 5 mans and pvp trying to figure out exactly what I should be doing, but 5 mans and pvp are not a raid environment and as fun as the new style is, if it doesn't hold up in raid content then Blizzard need to fix it so it does.
I have faith that by 85 we'll be on a par with other healers, but the fact remains that if something isn't tweaked soon (even if they tweak it back for 85) Paladin healers are going to be permanantly tarred with the 'usless, give the raid spot to a real healer' brush. Not so much a problem for me, small guild, paladin Healer GM, but I'd hate to see my fellow healadins get kicked from raid groups because the class is not competative (afer all there are still 7 weekish until release).
I also hate the fact that people assume all the Holy Paladins complaining must've relied on Holy Light spam and little else when raiding before 4.01. As it stands I probably have the same amount of spells on the go as pre 4.01 after removing the spells no longer with us (R.I.P. DI - you're scaring the life out of tanks in the twisting nether now *sob*) and adding in the new stuff. The only thing that's dramatically changed is my Power Auras, I have so many procs, cooldowns etc. to track if they all go off at once I may need sunglasses to cope
91 lvl Elit Alcoholic Ирез
What I liked the most about hpalas was that we were the ones responsible for the tanks, always. It was challenging but fun. This is something I will miss greatly. And who said we lacked aoe healing before, The splash heal from holy light did plenty healing and so did the passive JoL.
Really sad that they ruined the fun of being a holy paladin