I already saw a topic on this, but I thought the initial post was rather poor so I thought to make one of my own.
It's no secret that currently Combat is the inferior spec in both pve & pvp.
I've been playing a rogue for 3 years and in those 3 years I've always played combat and I've always liked the changes they've implemented, there really wheren't all that many changes but those that they made where quite good.
Up till now.
So why are Combat rogues doing so much less damage eventhough in theory it seems they should be doing the same amount or even more?
Well I think it's very easy to explain, Armor Penetration is gone and it won't come back: that's fine. Since 3.2 we've also been playing with a Rupture'less rotation. Which made Combat seem "dull" at times, but that's down to personal choice.
In Icecrown, and especially in heroic 25 gear, once you start getting close to your armor pen cap (or even have it as I did) you start hitting really really hard with both eviscerate and sinister strikes.
Now, Blizzard clearly wanted to balance out the loss of Armor Penetation on our Eviscerates by implementing Revealing Strike, it worked, my Eviscerates hit as hard or at times even harder as they did with 100 % armor penetation. (25-27k raid buffed)
However, they forget one important thing, and that is our Sinister Strike. Instead of hitting for 11-15k now Sinister Strike hits for about 8. That's a damage drop of atleast 30 %.
In fact the damage amplifier from "blade twisting" was even removed and SS get's a lot less damage amplification than it used to prior to 4.0.1
I'm not sure if this is on purpose or if it was just overlooked, however I don't see why a Sinister Strike should be THAT blatantly inferior to a Mutilate? It's my understanding that a "combat" Rogue should be dealing harder hits since we're using slower weapons.
I think a lot of people think of Rogues as "sneaky" and "Assasin" like characters, but I don't believe Combat ever fitted this profile, and I don't beleive it ever should. I think it should be something on it's own. A lot of trolls will probably go "Roll a Warrior then!" but I don't believe that a Combat Rogue is a Warrior, however I don't believe we're pure "stealthy, sneaky" rogues either.
Assassination always had it's strengths, the role is in the name itself: deal a large burst of damage and kill someone off in a few seconds: that's what an assassin does, then he get's out of the hotspot.
Sub has always had it's own charm, shadowstep was already a huge thing back in TBC and it was often the way to go in PVP, Sub was Shadowstep... and even now I think it still is.
Combat always was a huge damage dealer, the name it self stands for damage.. but now I feel they totally turned the tables on Combat, turned their backs to it and are saying "go play assassination or sub or just reroll a warrior". Combat has always been a huge damage spec, sustained damage and the bette ryou master your rotation the better it used to get. I believe this talent tree needs to be revewed.
Sinister strike, the most frequently used spell, is just doing to little damage if you compare it to Assassination, it's also doing way to low damage compared to other prime dps classes at this point.
I don't think Combat should be totally changed, I like the new mechanics, but I beleive that Sinister strike is lacking about 30 % damage at this time, I'm not saying Combat should be buffed with 30 % more damage, just saying that Sinister Strike needs to be reviewed.