Originally Posted by
fushio
I see some solutions to the problem, but each one has it own problems:
Solution #1:
Offer players a small amount of honor for healing other players, but in that case the gains shold be heavily restricted, taking these rules as example:
-Only for players in a healing spec, it would be imbalanced to give DPS specs of classes that can heal an extra honor source.
-Only direct heals to another players, selfhealing does not count (For obvious reason).
-Only one honor gain per heal, because area heals would be over.
-The basic amount of honor per healing would be small, plus a bonus if the player was at 50% hp or lower, to reward only the useful heals. For the same reason, overhealing do not count.
Pros: Healers gain honor for doing their work.
Cons: Easy to exploit. Absoption effect are hard to deal with.
Solution #2:
Place a role check when joining a BG, healer and DPS. Healers receive reduced/zero honor from HKs and an bonus honor for completing the BG objetives.
Pros: This way you could ensure there is healer in a team, and they would be rewarded for their efforts.
Cons: Players with the ability to do several roles would feel limited/unrewarded.
Solution #3:
Reduce/place a cap in honor gains from HKs in BGs, and increase the honor gains for completing the BG objetives, for everyone.
Pros: Rewards teamwork, and punishes selfish playstyles.
Cons: The QQ would be epic.