# Thread: spell power

1. ## spell power

my question is how do i theorically calculate my spellpower (as a priest)

i was looking on the spell power coefficient page of wowhead but that doesnt take spriit or intell into accoutn

so my question is how do i calculate spell power (for a priest) taking into account talents, int, spirit,...

anyone has the anwser for this question ?

2. SP from int= Int-10

3. We tend to normalize everything towards spell power for the most part, although seeing cata changes normalizing to intellect makes more sense...

Based on simcraft's algorithms:

Stat: Scaling - Normalized
Int : 2.7011 - 1.0000
Spe : 1.1178 - 0.4138
Hit : 1.9662 - 0.7279
Cri : 1.1149 - 0.4128
Has : 0.8536 - 0.3160
Mas : 0.9398 - 0.1220

4. Originally Posted by Luponius
We tend to normalize everything towards spell power for the most part, although seeing cata changes normalizing to intellect makes more sense...

Based on simcraft's algorithms:

Stat: Scaling - Normalized
Int : 2.7011 - 1.0000
Spe : 1.1178 - 0.4138
Hit : 1.9662 - 0.7279
Cri : 1.1149 - 0.4128
Has : 0.8536 - 0.3160
Mas : 0.9398 - 0.1220
What rotation is that simcraft using? I would have to guess SWD used on CD for crit to be valued that high and haste to be below crit.

5. Why is spell power less than half the value of int?

6. Originally Posted by Xorz
Why is spell power less than half the value of int?
It is multiplied by mysticism. I am strongly doubting Luponius' numbers thought, crit almost equalling SP? Doesn't make much sense.

7. Yes, mysticism and kings effect int, but the difference shouldn't be this big. I don't trust those numbers at all.

8. Yes, that is a tad outdated, meaning it does not account for the ICD lock we got on SW glyph.
I can guarantee you haste and crit are very close together, the huge difference was caused by death.

Essentially you're looking to stack Int and balance out Haste with crit. I personally went heavier on haste since mana is completely not an issue at this point. I doubt it will be the case once cataclysm hits, and we'll have to be careful of a hidden cap that haste may hold over us due to mana costs. Crit, at that point, will probably become way more valuable.

9. erm, maybe i´m totally off, but isnt your spellpower displayed in your character screen? So why do you need to calculate it?

10. Originally Posted by ripponesan
erm, maybe i´m totally off, but isnt your spellpower displayed in your character screen? So why do you need to calculate it?
We're not caclulating how much spellpower we have, but how meaningful a single point of spell power is compared to say, a point of crit, and a point of haste.

Put simply - what stats should we go for? What's most valuable?

11. Haste makes DoTs more mana effiecient now but adding additional ticks

12. Originally Posted by Thrayne
It is multiplied by mysticism. I am strongly doubting Luponius' numbers thought, crit almost equalling SP? Doesn't make much sense.
The only way to really get SP by itself anymore is on weapons. Any weapon has so much SP that if you were to take a weapon without SP on it, you would need to have massive amounts of int/crit/mastery/haste to compensate, but that will just never happen. You will probably never need to worry about the SP dilemma.

---------- Post added 2010-10-25 at 04:30 AM ----------

Originally Posted by Archmonduu
SP from int= Int-10
SP = (int - 10) + SP from weapon

Unless you're asking for your effective SP for your spells?

13. There are procs and use-effects on trinkets and stuff that give raw spellpower too, so it's not totally useless to have as a stat in these comparisons.

14. Originally Posted by Thrayne
Haste makes DoTs more mana effiecient now but adding additional ticks
True, it also increases ticks in mindflay (with my haste I get 4 ticks atm). I missed that one.

15. Are you talking about beta? Cause on live you can't get more than 3 ticks with MF.

16. Originally Posted by Luponius
True, it also increases ticks in mindflay (with my haste I get 4 ticks atm). I missed that one.
Mindflay is a Channeled DoT, so my statement stands true.

---------- Post added 2010-10-25 at 09:08 PM ----------

Originally Posted by Xorz
Are you talking about beta? Cause on live you can't get more than 3 ticks with MF.
I'm not sure why it isn't implemented on live for MF I jsut double checked it and Haste seems to not be affecting MF with additional ticks

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