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  1. #561
    Anyone found a fix for Stuf yet? By this i mean there will be black boxes where it would usually have the boss name and the bosses target.

  2. #562
    I have no issues with Stuf, its been one of the more stable add-ons ive used.

  3. #563
    Quote Originally Posted by Kinettik View Post
    I have no issues with Stuf, its been one of the more stable add-ons ive used.
    hmmm odd, i'll have to take a screenshot when i raid on Wednesday, probably something i am just missing

  4. #564
    Quote Originally Posted by Iralevitas View Post
    3x Grid-1.40000.1403\GridStatusName.lua:93: Usage: UnitGUID("unit")
    Grid-1.40000.1403\GridStatusName.lua:93: in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>[COLOR="red"]
    Use the latest here: http://www.wowace.com/addons/grid/

    ---------- Post added 2011-05-02 at 09:19 PM ----------

    Quote Originally Posted by Coalex View Post
    Anyone found a fix for Stuf yet? By this i mean there will be black boxes where it would usually have the boss name and the bosses target.
    Turns out there's just a "Disable Blizzard Boss Frames" in the global settings that pretty much has to be checked for the stuf ones to work properly. It'll require you to reload UI.

  5. #565
    Deleted
    Hey can i ask, when you plan to update it for 4.1?

  6. #566
    Quote Originally Posted by AtomicKiller View Post
    Hey can i ask, when you plan to update it for 4.1?
    When I feel it's good and ready.

  7. #567
    Deleted
    ok i just waiting for new version before i change my UI...so keep good work...

  8. #568
    Turns out there's just a "Disable Blizzard Boss Frames" in the global settings that pretty much has to be checked for the stuf ones to work properly. It'll require you to reload UI.
    Alright thanks i'll check it out!

  9. #569
    I am trying to figure out how to reword the code to stop the SLDT errors and fps drops. From what I've researched in 4.0.6 they removed the code for calling wintergrasp time GetWintergraspWaitTime and replaced it with GetWorldPVPAreaInfo(1) for wintergrasp and GetWorldPVPAreaInfo(2) for Tol'Barad which is why everyone is having issues with the old wintergrasp code because it is trying to call something that does not exist. I'm trying to update it rather than removing the wintergrasp call function (which does help) haha

    ---------- Post added 2011-05-04 at 04:28 AM ----------

    Quote Originally Posted by sobeit81 View Post
    I am trying to figure out how to reword the code to stop the SLDT errors and fps drops. From what I've researched in 4.0.6 they removed the code for calling wintergrasp time GetWintergraspWaitTime and replaced it with GetWorldPVPAreaInfo(1) for wintergrasp and GetWorldPVPAreaInfo(2) for Tol'Barad which is why everyone is having issues with the old wintergrasp code because it is trying to call something that does not exist. I'm trying to update it rather than removing the wintergrasp call function (which does help) haha
    oops sorry I just realized you updated that yourself .. I must have messed up my download at some point with all my addon updating hehe

  10. #570
    Hey sham,

    Updated Grid but still getting this error -

    x Grid-1.40000.1403\GridStatusName.lua:93: Usage: UnitGUID("unit")
    Grid-1.40000.1403\GridStatusName.lua:93: in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    Also MikScrolling Text is giving a constant error report

    1x MikScrollingBattleText-5.5.91\MSBTParser.lua:153: bad argument #1 to 'bit_band' (number expected, got nil)
    MikScrollingBattleText-5.5.91\MSBTParser.lua:153: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:152>
    MikScrollingBattleText-5.5.91\MSBTTriggers.lua:156: in function `conditionFunc'
    MikScrollingBattleText-5.5.91\MSBTTriggers.lua:740: in function <...rface\AddOns\MikScrollingBattleText\MSBTTriggers.lua:698>
    MikScrollingBattleText-5.5.91\MSBTTriggers.lua:793: in function <...rface\AddOns\MikScrollingBattleText\MSBTTriggers.lua:775>

    1x MikScrollingBattleText-5.5.91\MSBTParser.lua:161: bad argument #1 to 'bit_band' (number expected, got nil)
    MikScrollingBattleText-5.5.91\MSBTParser.lua:161: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:160>
    MikScrollingBattleText-5.5.91\MSBTParser.lua:369: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:344>
    MikScrollingBattleText-5.5.91\MSBTParser.lua:794: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:791>


    Cheers in advance!

    Ruid
    Last edited by Ruid; 2011-05-04 at 03:10 PM.

  11. #571
    Quote Originally Posted by Ruid View Post
    Hey sham,

    Updated Grid but still getting this error -

    x Grid-1.40000.1403\GridStatusName.lua:93: Usage: UnitGUID("unit")
    Grid-1.40000.1403\GridStatusName.lua:93: in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    Also MikScrolling Text is giving a constant error report

    1x MikScrollingBattleText-5.5.91\MSBTParser.lua:153: bad argument #1 to 'bit_band' (number expected, got nil)
    MikScrollingBattleText-5.5.91\MSBTParser.lua:153: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:152>
    MikScrollingBattleText-5.5.91\MSBTTriggers.lua:156: in function `conditionFunc'
    MikScrollingBattleText-5.5.91\MSBTTriggers.lua:740: in function <...rface\AddOns\MikScrollingBattleText\MSBTTriggers.lua:698>
    MikScrollingBattleText-5.5.91\MSBTTriggers.lua:793: in function <...rface\AddOns\MikScrollingBattleText\MSBTTriggers.lua:775>

    1x MikScrollingBattleText-5.5.91\MSBTParser.lua:161: bad argument #1 to 'bit_band' (number expected, got nil)
    MikScrollingBattleText-5.5.91\MSBTParser.lua:161: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:160>
    MikScrollingBattleText-5.5.91\MSBTParser.lua:369: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:344>
    MikScrollingBattleText-5.5.91\MSBTParser.lua:794: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:791>


    Cheers in advance!

    Ruid
    Grid v1439
    MiksScrollingBattleText (Not an official fix but prevents errors)
    SLDataText my revision, some customizations and updates.

  12. #572
    Sorry again but for some reason quartz is giving this error now aswell if you could have a look at it

    23x Quartz-3.0.5\modules\Swing.lua:177: bad argument #1 to 'bit_band' (number expected, got string)
    Quartz-3.0.5\modules\Swing.lua:177: in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[11]":4: in function <[string "safecall Dispatcher[11]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[11]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    282x Quartz-3.0.5\modules\Swing.lua:177: bad argument #1 to 'bit_band' (number expected, got string)
    Quartz-3.0.5\modules\Swing.lua:177: in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[19]":4: in function <[string "safecall Dispatcher[19]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[19]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    Thanks again
    Ruid

  13. #573
    Quote Originally Posted by Ruid View Post
    Sorry again but for some reason quartz is giving this error now aswell if you could have a look at it

    23x Quartz-3.0.5\modules\Swing.lua:177: bad argument #1 to 'bit_band' (number expected, got string)
    Quartz-3.0.5\modules\Swing.lua:177: in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[11]":4: in function <[string "safecall Dispatcher[11]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[11]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    282x Quartz-3.0.5\modules\Swing.lua:177: bad argument #1 to 'bit_band' (number expected, got string)
    Quartz-3.0.5\modules\Swing.lua:177: in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[19]":4: in function <[string "safecall Dispatcher[19]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[19]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    Thanks again
    Ruid
    Quartz has been updated on Curse.com

  14. #574
    Stood in the Fire Kruul's Avatar
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    Quote Originally Posted by Syronius View Post
    When I feel it's good and ready.
    fair answer, wait till the mods are stable so you dont have to keep rereleasing I will wait patiently due to the awesomeness of this mod.

  15. #575
    Quote Originally Posted by Kruul View Post
    fair answer, wait till the mods are stable so you dont have to keep rereleasing I will wait patiently due to the awesomeness of this mod.
    I think it's that and also when big overhauls are needed on addons is usually the time when we find out when developers aren't supporting addons anymore. So it's which addons still work and which need to find alternatives :-)

  16. #576
    Updated Some AddOn's and now my UI looks like This :
    http://img848.imageshack.us/img848/5...0811132930.jpg

    What to do ?

    First of all my Kgpanels arent there , and the Stuf is reset .

  17. #577
    Quote Originally Posted by Shelzar View Post
    Updated Some AddOn's and now my UI looks like This :
    http://img848.imageshack.us/img848/5...0811132930.jpg

    What to do ?

    First of all my Kgpanels arent there , and the Stuf is reset .
    Recopy the saved variables from the package. Post the Lua error there that you're getting.

  18. #578
    Deleted
    Quote Originally Posted by Shelzar View Post
    Updated Some AddOn's and now my UI looks like This :
    http://img848.imageshack.us/img848/5...0811132930.jpg

    What to do ?

    First of all my Kgpanels arent there , and the Stuf is reset .
    Have you checked the "Load out of date addons" at the addon screen? It seems to get unchecked automaticly every patch.. :s

  19. #579
    Deleted
    Will this be updated, anytime soon?
    Or do I have to find me something else..
    - I really liked the way it worked.

  20. #580
    Quote Originally Posted by Mushroomkin View Post
    Will this be updated, anytime soon?
    Or do I have to find me something else..
    - I really liked the way it worked.
    It's coming, I just want my next set of power auras to work how I'd like them to.


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