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  1. #21
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    "Oleh - Today
    Gargh, Druid tank nerfs Just when I was enjoying having 80k"

    Thats kinda lowish for a druid-tank in the beta

    But again, as many people already said, its beta and the reason they dont release the game tomorrow is because they wanna test it and balance out the classes This is done to prevent even more QQ from tanks when Cata launches and you only are able 2 kill the bosses with a dr00d tank!

    Over and out!!!

  2. #22

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    Quote Originally Posted by Deos View Post
    More swiping tanks homogenisation.. ftl.. All the classes are gonna feel the same while tanking.. :[ What's the point in having 4 class tanks then when in essence you all do the same, who cares if that shiled wall is being called icebound fortitude or guardian kings, or having shiled block vs savage defense, when it does exactly the same. Same damage reduction, same cooldown, same duration, same scaling...

    What's the point in playing a bear tank then? If it feels and plays the same as warrior but misses all the glory of shiny armor, badass weapons and shiled, rather being stuck in the same form from level 10 to infinity and beyond.. I could come up with excuse before, "im feral tank because i like its unique combat style and i love to rely on huge HP pool rather than avoidance", now i have nothing to put in defense of bear :[
    THIS. I used to have a warr tank, a pally and a DK and i've loved the differences. Now pally and warr are pretty much the same --> warr retired. I've planned to try a druid for a change (troll voodoo druids ftw), but not sure anymore. Combined with the fact that achievements are character-bound and not account-bound, starting another tank that is basically the same regarding gameplay just feels like a huge waste of time...

    Also, i'm really started to get burned out because of these class revamps. They could have left most classes the way they were in wotlk and add a few more dungeons and BGs instead, but no, they decided to change everything, so we'd get tricked into the idea of having something new... Pff.

  3. #23
    Quote Originally Posted by Ultima View Post
    Sorry, I think you missed what my post was responding to (the post above). That's why I used quote marks, since I don't think that is the correct word.
    I quoted with you mainly to agree with what you where saying my comments where not really aimed at you

  4. #24
    Field Marshal Eaker's Avatar
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    I play a Bear Tank as my main and I love it. I never really cared about the damage I did even though as a bear more damage meant more threat. I dont care if they reduce my damage just as long as I still have the threat cause thats all that matters to me as it should. I have five abilities that I used for tanking mainly.....5.....and one aoe......1......that is now a a 6 sec cooldown wtf seriously ok maybe I can adjust no biggie. BUT now my HP is almost the same as a plate tanks...umm what? If other tanks dont understand why I have more then they need to play a bear cause I got dodge and a retarded ass block where as Warriors and Pallies have all 3 Block, Dodge, Parry. I can understand DK's having a lil more hp then warriors and pallies cause they got parry and dodge. Bears = more hp to take the hit that the others have more of a ability to mitigate. I better have some dodge and armor or something cause im not like the other three I wear leather not plate plus IM A DAMN BEAR!!!!

  5. #25
    Dreadlord Findus707's Avatar
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    I am going to QQ as QQ if they nerf my HP, i like my 90k hp in ICC and 67k hp normal!
    QQ MOAR!

  6. #26
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    I don´t want to be warrior in bear form.

  7. #27
    Bloodsail Admiral Narshe's Avatar
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    DK already take so much more damage to compensate for their healing abilities, did they really need an IBF nerf?

  8. #28
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    "We still believe the Cataclysm raiding environment is going to be a lot less centered around tanks dying to spike damage..."

    You bealive? I mean what the fuck is that supposed to mean? Dont passively bealive, make it like that :P.

  9. #29
    Read the ZG source and original thread. The "Community" at its best...

    I think the reason ZG is being changed is because it is an outside zone and a prime piece of levelling real-estate. I don't get the QQ about changing it; I guess never having been there and not having the patience to farm for mounts at 80 I don't really have any vested interests, but I don't understand - genuinely don't understand - why people get so worked up about these things. There will be other new stuff to farm for.

    Although I suppose the guy on about "progression servers" has the best point these people have had in ages. Just too bad it's never going to happen.

  10. #30
    Field Marshal Eaker's Avatar
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    Quote Originally Posted by Findus707 View Post
    I am going to QQ as QQ if they nerf my HP, i like my 90k hp in ICC and 67k hp normal!
    QQ MOAR!
    Yes cause we get hit harder so we need the hp or did you not know that?

  11. #31
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    Quote Originally Posted by Oleh View Post
    Gargh, Druid tank nerfs Just when I was enjoying having 80k
    Uh. 80k in beta at 85?! My Paladin has 80k+ in IC25 fully buffed. o0
    -.-

  12. #32
    I really can't believe people are actually QQing about the druid changes, they said:
    "Many of the reports of beta raid bosses two-shotting tanks were because that was how much damage the bosses needed to do in order to challenge Feral tanks."
    that means the only good tanks were druids, so if they kept it the way it is that means all the other tanking classes will become just OT while leaving the all mighty druid to be the only MT in the game

  13. #33
    Bloodsail Admiral mirodin's Avatar
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    Quote Originally Posted by Eaker View Post
    I play a Bear Tank as my main and I love it. I never really cared about the damage I did even though as a bear more damage meant more threat. I dont care if they reduce my damage just as long as I still have the threat cause thats all that matters to me as it should. I have five abilities that I used for tanking mainly.....5.....and one aoe......1......that is now a a 6 sec cooldown wtf seriously ok maybe I can adjust no biggie. BUT now my HP is almost the same as a plate tanks...umm what? If other tanks dont understand why I have more then they need to play a bear cause I got dodge and a retarded ass block where as Warriors and Pallies have all 3 Block, Dodge, Parry. I can understand DK's having a lil more hp then warriors and pallies cause they got parry and dodge. Bears = more hp to take the hit that the others have more of a ability to mitigate. I better have some dodge and armor or something cause im not like the other three I wear leather not plate plus IM A DAMN BEAR!!!!
    I'm guessing you don't know how bear tanks work. In current icc gear, our guilds MT got a 22k savage defense absorb thats more than you can dream of as a paladin or a warrior. If you think its ok for bosses to be able to only "challenge" druids but rape other tanks, then make a private server and play on it

  14. #34
    Deleted
    Is it possible to increase the droprate of ZG mounts before it's removed?
    No. (Source)

    They sure as hell buffed the Horseman's mount though!! pfff everyone that I see is with it. Ridiculous blizz...didn't know you'd go that low...

  15. #35
    Field Marshal Eaker's Avatar
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    Quote Originally Posted by mirodin View Post
    I'm guessing you don't know how bear tanks work. In current icc gear, our guilds MT got a 22k savage defense absorb thats more than you can dream of as a paladin or a warrior. If you think its ok for bosses to be able to only "challenge" druids but rape other tanks, then make a private server and play on it
    Sweet A 22k absorb....do you know how often that procs? not much.

  16. #36
    Bloodsail Admiral mirodin's Avatar
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    Quote Originally Posted by Eaker View Post
    Sweet A 22k absorb....do you know how often that procs? not much.
    Sigh, its sad that i have to explain this to a druid tank. What im gonna say now is also mentioned in the blue posts above. You won't always get that high absorbs, savage defense works out of your AP, your AP gets buffed with Vengeance, Vengeance gets buffed by the amount of dmg you take, or in simple terms, the harder the boss hits you the more you will absorb.

  17. #37
    i like this change and ppl yelling that you are all the same isn't really true,you still have how you do threat, you have how you can pull and movement this is what really is meant to make tanks diff not somthing you can see in numbers. with this they are just locking down the dmg taken and with CDs and other things, so we don't get what we had in ulduar where warrior tanks where utterly useless and dk and paladins where so far superior that warrior tanks got demoted to dps (thank god i am awsome with movement and possioning otherwise i had been gone as a tank)

    p.s eakar wellcome to warriors way of aoeing sens TBC it takes skill to know how to alt tab and keep threat on 6-8 targets insted of just spaming 1 button you shoude be happy that you can say this isn't easy

  18. #38
    Stood in the Fire valiorik's Avatar
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    Quote Originally Posted by Deos View Post
    What's the point in playing a bear tank then? If it feels and plays the same as warrior but misses all the glory of shiny armor, badass weapons and shiled, rather being stuck in the same form from level 10 to infinity and beyond.. I could come up with excuse before, "im feral tank because i like its unique combat style and i love to rely on huge HP pool rather than avoidance", now i have nothing to put in defense of bear :[
    Maybe second spec? Or PvP spec? For example a person hates playing melee PvP, but loves to tank in PvE, so druid is his only choice.
    91 lvl Elit Alcoholic Ирез

  19. #39
    Scarab Lord AetherMcLoud's Avatar
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    Quote Originally Posted by Ultima View Post
    You are thinking of it incorrectly. It makes more sense to "nerf" (Read: Balance out) the tank than to increase boss damage. They did that in Wrath, and what happened? Healers had to become god mode players from the first week of Ulduar.

    They are heading in the right direction and making the appropriate changes in my eyes. Are they done? No. Did they say they were done? Nope.

    Rock on.
    While it might be good for the pve part, it's a straight up nerf for DKs in PVP (20% icebound fortitude instead of 30%, still 2min cd) and a buff to druids (2 min 50% survival instincts > 5 min 60%).
    You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!

  20. #40
    Bloodsail Admiral mirodin's Avatar
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    All tanks should in fact be similar with CD, you definitely want to bring whichever tank you can as long as the person playing it has the skill, rather then cancel the raid because your druid/pala/warr/dk tank was unable to come online.

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