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  1. #61

  2. #62
    High Overlord
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    the main problem ist the graphik engine will constantly upgraded in every expansion the console will be too bad after some update first version of worlf of warcraft was playable on a GeForce 2MX now u need an Geforce FX


    the next problem UI Addons

    how will you install WoW Addons on an console ?

    And Console with Keybord and mouse have the same price like a mid-end pc where u can wow very good.

  3. #63
    Quote Originally Posted by Nevara View Post
    Did you know 14fps is all you need to fool the human eye into perceiving full motion. Going above 60fps is like being able to tell the difference between CD audio and an mp3.

    On topic: Why would you need to port something that's so old to console. It'd cost more than they'd make at any rate.
    Hahaha try any fps game and come again if you can't tell at least the difference between 60 and 120 you must have some serious problems with your eyes. And telling the difference between CD audio and i.e. 128kbit mp3 isn't that hard as well.

    Anyways I totally agree that in the current stage I do not really see a reason to port it now, maybe the next version of wow. A big part seems to me that people who like to play on consoles actually like to be able to play the game with a controller and I just can't see how that should work out, you would be as handicapped as somebody trying to compete in quake3 with a xbox controller against somebody who uses keyboard and mouse.

  4. #64
    TRC and TCR are the main reason why MMO are not on console.

    Issue 1: Update:

    Blizzard would need to send the patch to submission every time you want to send something to update WoW ( So hot fix wouldn’t happen as fast) they would need to send the patch to either Sony or Microsoft for the update to pass.

    Because of console for final Fantasy XI the update had to be smaller and use less new models, new texture etc…

    Issue 2: Hard Drive space:

    There are a set of rules that need to be followed to use the Harddrive and one of them for both the X360 and the PS3 are that you cannot use more than xx gig Space on the harddrive. (Wow would be breaking that).

    Issue 3: Xbox Live:
    Microsoft also would have issue with the battle.net because it would break rules with the xbox live...

    Issue 4: Cross Platform gameplay:

    Pretty sure they wouldn’t like that

    I could continue for a while and the PC game would be affected due to the console release.
    Last edited by Strongold; 2010-11-05 at 03:40 PM.

  5. #65
    Mechagnome private420's Avatar
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    Quote Originally Posted by Sauredfangs View Post

    1. Some peoples computer's are very bad, and consoles tend to execute games to perfection.

    2. Its much cheaper on your Budget to play on consoles rather than constantly Upgrading your computer.

    3.You just simply like the Big Screen.
    1) is a reasonable argument.
    2)any stock computer at a store can run wow on medium to high probably now in days.
    3) I run my pc's output into my TV wow in 42" for the win.

    I like the idea of a console wow but, most first party developers do not want "good MMO's" on there console because they are afraid it will kill there player base. you might say that there are MMO's on consoles but really they suck maybe not suck but they sure do not appeal to the wider audience like PSU or FF11 . I can see a wow tie in game showing up on console but I cannot see an MMO on consoles like wow for a while.

  6. #66
    Quote Originally Posted by Rycul View Post
    Which isn't relevant since you can actually connect keyboards (and mice?) to a 360.

    GG.

    Although I don't really see the point of playing it on a console besides not having to worry about system specs:

    - The input devices can be the same as the ones that you use on your pc.
    - The screen can be as big as well since you can probably hook up your PC to your TV. (I watch TV and play 360 and PC on the same big ass monitor)
    - Who actually does "constantly upgrade" their PC to play WoW. I mean, we're talking about WoW here! World of motha-effing Warcraft. Sure, each expansion there's a boost to the engine (which still doesn't require you to update, but lets leave that aside), but WoW is perfectly playable still on fairly low-end PC's. Also, keep in mind that the current-gen consoles have been around a couple of years and Sony and Microsoft are actually trying to stretch out their consoles' lifespan by releasing Move and Kinect. The hardware in these consoles is aging more rapidly than ever, which means that about a month after a 360 version of WoW would be released, people would start whining that it doesn't look as good as the PC version does etc etc.
    - Then there's the architecture itself. I'm not a console-architecture specialist (yet. Seriously), but I don't think consoles would handle the massive client-server communication a long side managing data very well. Consoles are built to play local games (singleplayer) or multiplayer up to a certain amount. (I'm not necessarily talking about the amount of players on a server here, just the amount of data having to be transferred because of the scale of said multiplayer games). But like I said, I'm no expert. I would like to believe that it CAN be done, however I have grave doubts about that.

    So, stop wanting to be able to run WoW at > 60Hz which your monitor can probably not even handle (unless you've got enough money to buy a better monitor, but in such case you wouldn't mind upgrading your PC every 2 days anyway), or just play it on your PC. Upgrading every 2, 3 or even 4 years is not a bad thing, you know.

    Um 60hz is like the low end of the refresh rates, my crappy 20" LCD just happens to be locked at 60, better would be 120.

    Some of us like to run the game at the highest settings, yeah you can play on a old comp, but it looks like trash.

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