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  1. #81
    Data Monster Simca's Avatar
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    Credit to Raegwyn of Zuluhed EU for the awesome strategy
    Credit to Daviesh for the map image.

    Diagram:


    Phase 1
    Begin the fight by walking to Point A on the diagram. Kael'thas will start his RP. Quickly run to the bottom left exit of the room (near Point C), and run all the way back to the beginning of the instance (Point B).

    Thaladred the Darkener will make his way to you. Tank him in a corner because he has a move called Psychic Blow, which is a knockback.

    Lord Sanguinar will come up next. Bandage yourself in between Thaladred and Sanguinar if you have time. Lord Sanguinar's only real ability to watch for is his fear.

    After you kill Lord Sanguinar, quickly run to Point C. Grand Astromancer Capernian will start attacking you along the way, just avoid her. When you get to Point C, duck into one of the corners of the room, LoSing her. Make sure you are against a wall but still in melee range. Her Arcane Burst has a knockback plus slow, so it can be very hard to get back to her if you get knocked away. She also uses Conflagration which will incapacitate you for 10 seconds, allowing her to wail away at you. Use class abilities to prevent or escape it (Raegwyn pre-emptively AMS'd it).

    After you kill Grand Astromancer Capernian, proceed post-haste to Point D. Master Engineer Telonicus will engage you. His only ability of note is Remote Toy, a debuff which periodically stuns you for a few seconds. It lasts for one minute and is extremely annoying, but probably won't kill you.

    Phase 2
    Quickly run back to Point C to intercept the weapons that spawn. Use AoE attacks to take them down and spam self-healing abilities to keep yourself alive. Use DPS cooldowns here (and survivability cooldowns if needed). There will likely be 1 or 2 weapons still alive when Phase 3 begins.

    Phase 3:
    No running around. This time, the mobs run to YOU. There will be 1 or 2 weapons up from the previous phase (unless you're amaaazzzing or something), but don't worry about it (especially if it is the shield, it is weak).

    Grand Astromancer Capernian will be the first to come to you. Master Engineer Telonicus will come next. Lord Sanguinar will come third. Lastly, Thaladred the Darkener will make his appearance.

    Finish them off the same way you did in Phase 1.

    Phase 4:
    The hardest part of this phase is the Mind Control. Because you are soloing the fight, the Mind Control will not activate UNLESS there is another friendly target alive in the raid zone. You cannot have a Shadowfiend, a Ghoul, a Hunter pet, a Warlock pet, a Water Elemental, the Guardian of Ancient Kings, or EVEN BLOODWORMS active or he will reset to 100% hp when he Mind Controls you, ending combat and wasting a huge amount of time.

    Quickly run to Point E, LoSing Kael'thas using the stairs.

    Kael'thas has several abilities. For his standard attacks, he alternates between melee swings and chain-casting Fireball. Fireball is a slow cast which is interruptable. If you are a class with multiple interrupts, feel free to use interrupts (Mind Freeze) on the Fireballs to lessen the damage taken, but always have a spare interrupt available for Pyroblast (Strangulate).

    Pyroblast is a move he casts every 60 seconds, usually right after Shock Barrier (which is similar to the Twin's Shield that the Val'kyr Twins use in ToC). Use any damage reduction cooldown to reduce the impact of the first Pyroblast (besides Guardian of Ancient Kings, obviously). From then on, try to eliminate the Shock Barriers before he finishes casting, so you can interrupt the Pyroblast.

    The last part of Phase 4 is the Phoenix. Kael'thas will summon Phoenixes periodically. They do a medium amount of damage and should be killed, but priority remains on interrupt Kael'thas' casts over DPSing it. Try to use DoTs until it goes into egg form. It will also slowly kill itself. After they die, they go into egg form, in which they will be reborn if you do not DPS it down fast enough.

    Phase 5
    At 50%, Kael'thas will run away and -attempt- to go back to his room. Take this time to bandage if you want. He will stop at Point C and summon you (after a minute or so). Ignore him and air-swim/run all the way back to Point E, LoSing him the same way you did in Phase 4. Continue to DPS him as advised in Phase 4.

    When he casts Gravity Lapse a second time, remain at a distance from him until the effect ends. Do not at any cost go within 8 yards of Kael'thas until he has stopped channeling Gravity Lapse. If you do, you will get tons of stacks of Nether Vapor and die, painfully.

    Rinse and repeat for great success!

    Enjoy!
    Last edited by Simca; 2010-11-20 at 08:54 PM.
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  2. #82
    Quote Originally Posted by Krogh View Post
    Not that great a feat?.. I´d like to see you do it, In tier 13. With a guide. Then ill even be amazed... But this... This is Stunning... True skill. And Mastery.
    True skill isn't running back and forth. Just sayin'.

  3. #83
    Umm yeah .... so I thought I was a good DK tank..... I now humbly bow to you skill and /wrist

    I am not worthy... Dude I just watched a few of your vids... HOLT CRAP ....

  4. #84
    Quote Originally Posted by Maggoo View Post
    True skill isn't running back and forth. Just sayin'.
    Yet he figured out the positioning, the timing, the proper use of CDs, etc, etc.

    It is much easier to say when you have a video and a guide in front of you that the solo encounter isnt that hard.

    But hey you are probably either just trolling or jealous that you dont have have the "true skill" to accomplish this yourself.

  5. #85
    Nicely done! 5 hours trying to solo him, woah... you sir are seriously determined, well done.

  6. #86
    Deleted
    Quote Originally Posted by Simca View Post
    Mind Control will royally screw you over.

    Really the best options are soloing it (no MC if soloing) or using 4-5 people.
    we almost did him 3-man a couple of times on live. mc being the problem again. not sure who he mcs really.. always only cared for the legendary wielding guys. also he bugged out once and MCed after we had him past the transition % -.-

  7. #87

  8. #88
    Deleted
    /salute
    there is nothing more to be said tbh, and with DK's being able to weild warglaives in cataclysm, I hope to god you can solo BT for them, as you really deserve them :>
    and you're modest too, if any other DK would've done this there would be a billion threads on mmo-champ like 'DK SOLO KT WORLD FIRST!?!?!' -.-
    gz to you, and i'll be looking forward to what you try to solo next.

  9. #89
    wow thats ridiculous, very well done!

  10. #90
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    wonder if an afflic lock will be able to do this, prolly not but im inspired now
    awesome work, grats!

  11. #91
    Data Monster Simca's Avatar
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    Finished the guide!

    Cross-posting to WoWHead. :x
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  12. #92
    Quote Originally Posted by Pisholina View Post
    You mean like they fixed Anzu, Keal'Thas in MGT HC, High Priest Thekal, Bloodlord Mandokir and Skadi the Ruthless, right?
    None of them mounts are as rare as Ashes of Alar ... its hardly a run of the mill mount.
    Last edited by Addiena; 2010-11-20 at 11:32 AM.

  13. #93
    Data Monster Simca's Avatar
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    Quote Originally Posted by Addiena View Post
    None of them mounts are as rare as Ashes of Alar ... its hardly a run of the mill mount.
    Actually, the ZG mounts were just as rare as the TK mount once upon a time.

    Blizzard never 'fixed' them.
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  14. #94
    Quote Originally Posted by Maggoo View Post
    True skill isn't running back and forth. Just sayin'.
    Yeah, "true skill" is mashing 1,2,3,4 and getting handfed from elitist jerks/DBM, not figuring out boss, class and ingame spacial mechanics yourself.
    Quote Originally Posted by Gahmuret View Post
    "Idiocracy" becoming reality in the US, "Planet of the Apes" becoming a reality in Europe.

  15. #95
    Quote Originally Posted by Simca View Post
    Credit to Raegwyn of Zuluhed EU for the awesome strategy
    Credit to Daviesh for the map image.

    Diagram:


    Phase 1
    Begin the fight by walking to Point A on the diagram. Kael'thas will start his RP. Quickly run to the bottom left exit of the room (near Point C), and run all the way back to the beginning of the instance (Point B).

    Thaladred the Darkener will make his way to you. Tank him in a corner because he has a move called Psychic Blow, which is a knockback.

    Lord Sanguinar will come up next. Bandage yourself in between Thaladred and Sanguinar if you have time. Lord Sanguinar's only real ability to watch for is his fear.

    After you kill Lord Sanguinar, quickly run to Point C. Grand Astromancer Capernian will start attacking you along the way, just avoid her. When you get to Point C, duck into one of the corners of the room, LoSing her. Make sure you are against a wall but still in melee range. Her Arcane Burst has a knockback plus slow, so it can be very hard to get back to her if you get knocked away. She also uses Conflagration which will incapacitate you for 10 seconds, allowing her to wail away at you. Use class abilities to prevent or escape it (Raegwyn pre-emptively AMS'd it).

    After you kill Grand Astromancer Capernian, proceed post-haste to Point D. Master Engineer Telonicus will engage you. His only ability of note is Remote Toy, a debuff which periodically stuns you for a few seconds. It lasts for one minute and is extremely annoying, but probably won't kill you.

    Phase 2
    Quickly run back to Point C to intercept the weapons that spawn. Use AoE attacks to take them down and spam self-healing abilities to keep yourself alive. Use DPS cooldowns here (and survivability cooldowns if needed). There will likely be 1 or 2 weapons still alive when Phase 3 begins.

    Phase 3:
    No running around. This time, the mobs run to YOU. There will be 1 or 2 weapons up from the previous phase (unless you're amaaazzzing or something), but don't worry about it (especially if it is the shield, it is weak).

    Grand Astromancer Capernian will be the first to come to you. Master Engineer Telonicus will come next. Lord Sanguinar will come third. Lastly, Thaladred the Darkener will make his appearance.

    Finish them off the same way you did in Phase 1.

    Phase 4:
    The hardest part of this phase is the Mind Control. Because you are soloing the fight, the Mind Control will not activate UNLESS there is another friendly target alive in the raid zone. You cannot have a Shadowfiend, a Ghoul, a Hunter pet, a Warlock pet, a Water Elemental, the Guardian of Ancient Kings, or EVEN BLOODWORMS active or he will reset to 100% hp when he Mind Controls you, ending combat and wasting a huge amount of time.

    Quickly run to Point E, LoSing Kael'thas using the stairs.

    Kael'thas has several abilities. For his standard attacks, he alternates between melee swings and chain-casting Fireball. Fireball is a slow cast which is interruptable. If you are a class with multiple interrupts, feel free to use interrupts (Mind Freeze) on the Fireballs to lessen the damage taken, but always have a spare interrupt available for Pyroblast (Strangulate).

    Pyroblast is a move he casts every 60 seconds, usually right after Shock Barrier (which is similar to the Twin's Shield that the Val'kyr Twins use in ToC). Use any damage reduction cooldown to reduce the impact of the first Pyroblast (besides Guardian of Ancient Kings, obviously). From then on, try to eliminate the Shock Barriers before he finishes casting, so you can interrupt the Pyroblast.

    The last part of Phase 4 is the Phoenix. Kael'thas will summon Phoenixes periodically. They do a medium amount of damage and should be killed, but priority remains on interrupt Kael'thas' casts over DPSing it. Try to use DoTs until it goes into egg form. It will also slowly kill itself. After they die, they go into egg form, in which they will be reborn if you do not DPS it down fast enough.

    Phase 5
    At 50%, Kael'thas will run away and -attempt- to go back to his room. Take this time to bandage if you want. He will stop at Point C and summon you (after a minute or so). Ignore him and air-swim/run all the way back to Point E, LoSing him the same way you did in Phase 4. Continue to DPS him as advised in Phase 4.

    When he casts Gravity Lapse a second time, remain at a distance from him until the effect ends. Do not at any cost go within 8 yards of Kael'thas until he has stopped channeling Gravity Lapse. If you do, you will get tons of stacks of Nether Vapor and die, painfully.

    Rinse and repeat for great success!

    Enjoy!
    PERFECT Guide ! thats exactly what i did

  16. #96
    So many fanboys !! crits me for 9000

    Good job anyway

  17. #97
    Deleted
    really nicely done!!

  18. #98
    Deleted
    sartharion 3D is not soloable by any tank. the problem is the acolyte of shadron. he throws a shield on sartharion that lasts until the acolyte dies. but you can't go into the portal to kill him, or else the fight resets.

  19. #99
    Deleted
    That is incredibly impressive! I especially love the way you used the layout of the instance itself to delay the arrival of adds.

    However, the fix for this would be easy: simply close the doors as soon as the speech is started. But then again, it's not certain that Blizzard will fix this, as I can imagine it won't just be the average Death Knight player doing it. But we'll see.

    Good job!

  20. #100
    Quote Originally Posted by Treelife View Post
    165,119 hp
    - Video Description

    Wait.. What? Oh my... tanks are going to have a lot of health..
    Nope Tank and Dps gear has ~ same stamina the little difference just comes from trinkets gems/enchants
    and as it looks at the moment on beta tanking gear is worthless i can tank as well in my Dmg gear as in my tankgear
    for example T11 Dps Legs are better for tanking than t11 tank legs
    avoidance -> worthless
    Stamina -> since new death strike not that importent anymore
    Armor -> there are no specific +armor items
    mastery -> best stat for tankdk but since last patch with death strike changes its not that good anymore too.

    -> You can better tank in DPS gear with maximal mastery than in Tankgear (i dont know why blizz does that)

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