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  1. #221
    Quote Originally Posted by CptAwesome View Post
    Wasted effort really, bad players are bad mainly out of ignorance. The people that need to read such basic tips on how to play won't be visiting community sites.
    Like I said. Make it your mission to find at least one other person that needs to read this and try and entice him to do it.

    Quote Originally Posted by Lotharion View Post
    It's kind of unnecessary. Most of those things are common sense.

    It's sad to think that common sense needs to be taught to people. Really sad.
    That can be applied to every level of human depravity in the REAL world.......... of Warcraft. No seriously, the real world too.

    It should not be viewed as sad, but as an opportunity for the people who know better to raise the bar and set better standards for others to strive towards. Instead of engaging in the "us and them" mentality. It has no real value to just express yourself as better than others, or others as worse than you.

  2. #222
    Quote Originally Posted by Brett Skullcrack View Post
    I agree with everything except this. When the content gets tough it is very, very important that there is one person that knows all the pulls, sets the kill order, decides what to CC and makes sure nothing is pulled before the group is ready. This could in theory be anyone, but in practice it will always be the tank.

    So: You ARE the master of the group. It is your responsibility to know every pull and every boss. Lay out the kill orders, CC and tactics. Tell the group to stop when the healer needs to drink and tell the group to go when everyone is ready. In WotLK groups didn't need leaders since everyone could just charge in and go all out AoE. All the stupid things that people pulled in WotLK dungeons that could be easily fixed by the tank will now wipe your group in Cata, you cannot let this happen.
    There is a difference between leading or coordinating the group and the I am the most important person, you have to do what ever I say because I have instant queues mentality that many tanks seem to have now. Anyone with the appropriate knowledge can do a good job of leading the group. It doesn't have to be the tank but it does have to be done. The tank does seem to be the default in many groups, especially in the random dungeon finder.

  3. #223
    The Insane DeltrusDisc's Avatar
    Join Date
    Aug 2009
    Illinois, USA
    Quote Originally Posted by Pascal View Post

    thank you for this post. however I'm afraid that the mass majority of wotlk players who will emoragequit multiple times in cata will not read this.
    The amount of truth emanating from this post is astounding. I noticed a huge difference between people who played in BC and people who played in WotLK even. Being a BC baby myself and having seen shit like H MGT in it's prime glory, I cannot wait for these new dungeons and actually having difficult dungeon runs again. I also can't wait to see the WotLK babies who thought they were so pro and succeeded oh so well in WotLK, be cast off into nothingness with this expansion. >
    "For Teldrassil."
    Quote Originally Posted by mmocd061d7bab8 View Post
    yeh but lava is just very hot water

  4. #224
    Class post to the OP.
    I just hope when i start playing again come Dec 7th, other have read this and will remember/learn what a "Skillful" game this is. Not a gunhooo i am god that some think it is.

  5. #225
    The Patient galimim's Avatar
    Join Date
    Aug 2009
    Grosuplje, Slovenija
    You sir just made my day! So by the sound of it raiding will be a lot like TBC or did i get it wrong?
    Delu čast in oblast!
    Praise the work and give it power!

  6. #226
    Number 2 on DPS for sure, DPS durring wraith seems to get the idea in their head that if they pull off the tanks its his/her fault for not having enought aggro, if they died its because the healer wasn't keeping up.

  7. #227
    It's a bit sad that you have to made this kinda of thread :S
    i mean, the sad part that this is actually what the 70% of the WoW Community needs to read to stop being retards, when this should be accomplished by our common sense :S

  8. #228
    Christ pretty much all of this is common sense to me. 70% of all people I find in randoms are so terrible.

    I hope people read and follow this.. Less headaches please.

  9. #229
    great post man.

  10. #230
    Quote Originally Posted by Daetur View Post
    I can't believe that this went up on the front page of MMO-Champion.

    I know in part I'm preaching to choir here, as many of the people who come to MMO-Champ view this stuff as common sense. That said, if I can get one single player who doesn't have the experience, comfort level, or knowledge that some of us do to read this and take anything at all away from it, I've done my job, and am happy with the effect of this thread.

    I am absolutely directing this at Wrath players. However, I am NOT directing this threat at Wrath "babies." That is why I specifically avoided using that term. This thread is not saying that anyone who started in WotLK is bad. What it is saying is that EVERYONE who played during WotLK, regardless of when you started, developed bad habits that may need to be broken in order to survive the beginning of Cataclysm, when we have less knowledge of the fights, and lower quality gear. A Wrath player is not someone, as some people are assuming, who started playing in Wrath, but is someone who played the expansion at all.

    i cant either, boub must not be the only one running the front page these days.

  11. #231
    High Overlord
    Join Date
    Aug 2010
    6 feet under stormwind
    Quote Originally Posted by OnyxRayzor View Post
    Christ pretty much all of this is common sense to me. 70% of all people I find in randoms are so terrible.

    I hope people read and follow this.. Less headaches please.
    Just 70%? My god, what server are you ON? I'd gladly trade lol.

    But yeah, I remember TBC, oh what good fun it was to be kiting mobs in 5-mans! Also, i practically kept Freeze trap on CD >90% of the time. Hopefully, heroics can have a moron check, I mean seriously, why else is it called HEROIC? Also, in Wrath, gear progression was terrible. Instead of the natural fresh 70-normal-heroic-next tier progression, it was fresh 80-heroic-ToC-ICC. Hope that will be fixed, and I think each raid tier (including heroic) should only give badges that can be used to buy gear one tier above, instead of 3 tiers above.

    (Property of Andok's Gnome-Torturing Emporium)

  12. #232
    The good players already knew this, and the bad will not care enough to learn.

  13. #233
    Absolutely agree with you in every way here man. I started playing exactly 1 month after wrath came out and I have to say im no where near as good as id like to be. I am alright at damage though sometimes i get tunnel vision and focus to much on one mob or stand in the fire for a second to long. When I heal my biggest problem in predicting where damage it going to go, as for mana I cast spells in a group almost every second but I make sure im not casting big ones for little damage and I usually last long with it. When I tank (my weakest aspect) I usually get so focused on aggro I forget my CD's and sometimes thunder clap without a thought and break a CC, but im getting better and working at it all the time. I really hope Cata will force me to get better when the time comes =)

  14. #234
    If this isnt sticky'd, DO IT NAO!

    Okey, i reached level 10 the 17 December 2009 and i take this post vary informative.

    Thank you, sir. *Salutes*

  15. #235
    Excelent post, and you manage to avoid making it the least bit pretentious, despite pointing out all of the huge failures that many of the so-called wrath players do. A shining beacon of hope amongst all of the bad forum posts I continuously see!
    One thing to note, the "kill priority" thing - It should be noted that this is a very generalised thing, and that the special abilities mobs have can often really make the difference above their "role".
    Examples: Azjol-nerub start, skirmishers that pick a target and nuke them - Much more dangerous than the other adds. Most people nuke the caster first (which is one of the least dangerous)
    Halls of lightning, the guys who do the flurry - Much more dangerous than the ones who do the small heals.

    In short, it's worth remembering that if something does something dangerous that can horribly mangle your group, it should be top priority - then healers, then whatever hurts most (often a caster, but plenty of exceptions). Sounds like common sense, but so many people just don't think about these things any more

    Honestly though, what I would say is the biggest help, and a lot of your points fit into this, is.. If you think you can do something small to help the group, it should be done. A lot of people go into groups with the attitude "lol its a hc, cba to make effort", and don't make any effort to do anything beyond pick a target and do a DPS rotation. A lot of your points adress solutions to, uh, "symptoms", but in the end, its the attitude that really needs to change, to cope - People need to be doing their best to make things smoother, not just no-braining it with minimal effort.
    Last edited by wasniahC; 2010-11-28 at 09:42 PM.

  16. #236
    Stood in the Fire MoFalcon's Avatar
    Join Date
    May 2010
    US of Freaking A
    Cata will separate the "WotLK players" from the rest.

    what I mean is if you started playing at the end of BC you didn't experience the "real" raids. The real raids where you had 40 people in it and 10 were on crowd control.

    this will be refreshing and is much needed in the game today. WotLk players will have to L2P all over again. Even if you don't think you will, you will !


    TY for the post. IF just one person reads it and gets it, it is worth it.

  17. #237
    It's a good post and all. But I personally think the good people already know this. And the people that do the stupid stuff in your pugs probably won't care enough to learn. Although i guess there's the middle group that would take something from this.

  18. #238
    Quote Originally Posted by Daetur View Post
    Daetur’s pretentious how-to-better-yourself after learning to play in Wrath post, incoming! Dare ye read it and take its words to heart? Or dare ye troll instead? One will fill me with warm joy and hope for the future, and the other will simply amuse me, so let’s get crackin’!

    This is my own comprehensive take on tips and tricks you should get used to before Cataclysm hits, for tanks, dps, and healers. Some of you may very well know these things, even if you have only played during Wrath. However, some of you may have never needed to use or think about them. Everyone has the potential to improve. I have things I need to improve on too, some of which are things I discuss here! I don’t think you suck personally, but I do think that we’ve ALL gotten complacent and rusty with Wrath of the Lich King. Players who started playing in Wrath never got the experience of Classic and BC where we once had to learn many of the lessons that will be invaluable come December 7th. It’s not their fault, but it needs to be addressed.

    EDIT: I just want to make one thing perfectly clear. My working definition of "Wrath Player" is not someone who started playing during Wrath. It includes everyone who PLAYED the game during the WotLK expansion. So, yes, this means me. And all of you BC and Classic players. We've all developed bad habits from Wrath that we may need to think about breaking before Cata.

    Daetur’s credentials: Regular WoW player and raider since Classic; Has tanked, healed, melee and ranged dpsed all current content. 11/12 Hardmode experience. Cataclysm Beta tester.

    I play a hunter, a death knight dps, a druid tank/dps, a paladin healer/dps, and a shaman healer/dps.

    1.) Be mindful of your positioning. Do these mobs have a knockback? Will you get thrown into other mobs? Is the tank facing the mob away from the group in case it has a conal or cleave? When trying to dodge that fire on the ground, are you running towards another group of mobs? These are things that you will need to be more mindful of in Cata. Extra pulls can and likely will mean wipes, and any damage that can be avoided will make your healer’s life that much easier, and make their mana last that much longer.

    ------> 1.a) If you do get aggro, run the offending mob TO your tank, not AWAY from him. Root or snare the mob that is aggroed on to you, and then move TO your tank so that the mob will run closer to them as well. This makes it much easier for your tank to peel the mob off of you, and will get you back into safety quicker.

    2.) Communicate with your group. It doesn’t matter if you’ve never seen these people before in your life. Ask who you should CC. Ask the tank to pop his CDs because you know you have trouble healing this pull. Ask if you have questions about an encounter (please, for god’s sake). Ask for a mana break. Don’t sit there like a deaf mute along for the ride and pray everyone else knows what they’re doing. Much of the Cataclysm content WILL take some organization.

    ------>2.a.) Take and give constructive criticism. If you wipe, try to figure out what went wrong and fix it without liberal use of “suck,” “noob,” “fail,” “ragequit,” etc. That will not get you any closer to downing the boss or the trash. It will only destroy any cohesion your group had, and angry players tend to perform worse than calm or happy players. Also, if someone else offers you criticism, don’t take it too personally. “Hey, hunter, can you step up the dps?,” is NOT a personal attack. Take responsibility for your actions! I’ve raided ICC hardmodes and played since Classic, and I still screw up. But, I have the balls to say “Sorry guys, bad tab target, completely my fault. I’ll be more careful,” or “Oh man, I just wasn’t paying attention, my bad. I know what the (fire)(acid)(defile) looks like now, I’ll watch more carefully next time.” And you should too! It keeps groups more cohesive, and makes errors clearer to everyone in the party so that no one has to play the blame game.

    3.) Keep your group’s best interests in mind. Pay attention to what is happening to your group members. Is a mob running for your healer or clothies? Root it, slow it, or stun it. Did you get an extra add? Try to help control them- slow, CC, etc.

    4.) Be patient! This is all new content, and your group is in leveling gear, not top-tier epics. These fights are not generally easy, and have some new mechanics to learn. If someone in the group needs to have the fight explained to them, don’t complain. If your groups wipes, run back in and try again. I’m sure you had to learn the fight at some point too. If the healer needs to stop for a mana break, don’t keep pulling or get impatient. Trust me, they are working hard to keep your group alive. DON’T expect 15-20 minute runs!

    5.) Be observant. Check out new buffs, debuffs, and spell effects. The more you know about what is around you and what mobs can do, the more effective you can be. Mages in particular, watch for TASTY Spellsteal fodder. You’ll be amazed at the buffs you can give yourself and take off of a foe.

    6.) Consumables!! Yes, that’s right! Health potions, mana potions, potions of speed! Well, mostly health and mana. Have them! Use them liberally if you have access to them! Mana potions in particular can give healers the extra mileage they need on a tough fight.


    1.) If your target is casting and it can be interrupted, do it! Interrupts- not just for bosses! Interrupting spells being cast by your enemy will often go a long way towards reducing incoming damage. Try to watch casting mobs as you do the dungeon (over and over again, most likely), and try to see what spells are particularly nasty. AoEs are often good candidates for interrupts. This will also save your healer mana!

    ------> 1.a.) Bind your interrupt/stun/silence to an easy-to-reach key. If you only ever use ONE keybind, this should be it. I typically have mine bound to my scrollwheel or Shift+leftclick so that I can hit it as fast as possible. Your mileage may vary.

    ------> 1.b.) You can use a ranged interrupt or silence to help your tank gather spaced out caster mobs. The tank will, 9 times out of 10, greatly appreciate this, and it really helps with add control.

    2.) A dead DPS does NO dps! Remember, if you recklessly frontload all of your damage and aren’t careful, you can end up pulling off the tank. If you can frontload 12k burst dps, but only live for 4 seconds, that’s only 48k damage. Compare that to the careful dps who pulls 6k sustained and lives through the entire 60-second fight—that’s a whopping 360k overall damage to your 48k! Please be aware that many tanks have to “relearn” the new tanking style of Cataclysm, and most of us have had our AoE threat capabilities nerfed. Please stay on our target, or the marked target.

    ------>2.a.) This rule also applies to standing in ‘stuff.’ The faster you move out of it, the easier you make your healer’s life. Since mana will be more of an issue for healers in Cataclysm, the more mana you can save your healer, the better your group’s chances of survival.

    ------>2.b.) Use of defensive cooldowns, even as a dps, can really save your healer a lot of trouble. If you can anticipate incoming damage (un-interruptible AoE, or you got aggro somehow), pop a CD like Barkskin, Icebound Fortitude, etc. Also, with a bit more freedom in speccing in Cata, talents that increase healing done to you or reduce damage that you take can be very good candidates for your spec.

    3.) Be patient! Let your healer drink, let your tank mark and set up their pull, and let someone explain the fight if necessary.[/b] Remember, this content will be NEW to nearly everyone from 80-85. It is more difficult that WotLK content, and we will not be in top-end gear. We will be in leveling blues and greens. These fights will take preparation, caution, and learning. Once you know a dungeon by heart, remember that everyone starts somewhere, and that there was a point where you didn’t know the fight. Have patience with the others in your group, and help them learn.

    4.) Learn about your classes’ Crowd Control (CC) abilities. Before stepping into a Cataclysm dungeon, please note that some trash packs NEED to be Crowd Controlled (CCed). Familiarize yourself with the CC options available to your class, and the limitations of it. Does it only work on certain mob types? How long does it last? Does it break on damage? Use these abilities liberally to take dangerous mobs out of the fight while you deal with others. This is also a good technique to reduce tank and healer strain, and gives your group a better chance of success. Practice on your own—pull two or three mobs solo, out in the world, and try to keep one CCed the entire time you are killing the other(s).

    ------>4.a.) Don’t break the sheep! Be careful of cleaves and AoE abilities if there is a CCed mob nearby. Damage often breaks enemies out of CC, and they will then run rampant through your group. One of the WORST things you can do is place a DoT on a CCed target (I’m looking at you, Dks glyphed for increased Pestilence and Blood Boil range—for the record, I am one of you), since it will CONTINUALLY break the CC even if it is reapplied.

    5.) Learn to kite! Kiting involves slowing a mob and making it chase you away from or around your group while not hitting you. Mages and hunters in particular are known as great kiters. Death Knights can be quite good at it too, as they have both a taunt and Chains of Ice. This technique can be extremely helpful in situations where there are multiple powerful melee adds that cannot be CCed. If they are too much for your tank to handle together, a dps can often kite one until the other is dead, at which point the tank will take over. Rumor has it that a Heroic boss in a Cata dungeon requires that an add be kited for the ENTIRE fight! Are you up to the challenge?

    6.) Follow marks and kill orders! Focusing fire will be very important in Cata. We won’t be able to just AoE down every pull anymore. Usually, Skull will be first and X will be second. Crowd Control targets may also be marked. As a general rule, HEALER type mobs die first, followed by damaging casters, then melee.

    [b[7.) You are more than just “big numbers!”[/b] Simply because your role or spec is “dps” doesn’t mean you can’t throw out a heal, a dispel, or a cleanse, or even pick up a stray add. Did the healer just die? Does your class have some healing spells? Well, you’d BETTER have those on your bar, because it’s time to show what you’re made of. Pick up the healing and save your group! You can do so much more than just damage and occasional CC. Paladins, use Hand of Salvation on a party member that’s getting close to pulling aggro, or even Hand of Protection the mage! Remember, casters can continute to cast while HoPed, but melee can’t continue to use physical strikes. Misdirect or trap that accidental add pull! Throw out a cleanse to someone, innervate the healer if they’re low on mana! You have these great utility spells, but no one expects you to use them Time to prove them wrong and show that there’s a reason you’re like Wolverine. The best at what you do.


    1.) Cleanse! Many healers in WotLK are more used to healing through debuffs instead of removing them. With mana being more of an issue in Cata, it will often be more efficient to remove damaging or heal-reducing debuffs as soon as possible, rather than try to heal through all the damage. Which debuffs are more expensive to heal through than cleanse will be something you have to learn on your own, but it will be important to keep cleansing in mind in Cataclysm content!

    2.) Conserve your mana! Mana is not going to last you anywhere near as long in Cata as it does now. Learn which heals are the most efficient, and get a feel for how much each one heals for. Knowing which heal to use when will be essential. AoE heal spam will not cut it anymore.

    ------>2.a.) Part of mana conservation is triage. Triage is deciding the priority of you ‘patients.’ As a general rule, if SOMEONE has to die, it should be the dps first, the tank second, and the healer last. This means, if you have to choose between saving a dps and yourself, save yourself. Between the tank and the healer does get more fuzzy, but remember that it’s possible for dps to burn something down with heals backing them up if the tank does die.

    3.) Predict incoming damage. Watch who the mob(s) is(are) targeting. Having an addon that shows who has threat is quite handy here, or just activate this feature in the standard WoW raid/arty interface. If you see an add turn to a dps, you know that that’s the one that will need heals. You shouldn’t be mindlessly spamming everyone in CASE they take damage anymore. You know the tank will be taking damage. But the key to be a great, efficient healer, is to be able to anticipate who ELSE in your group is going to get hurt.

    4.) Be ready for anything. Assume the worst. If you are about to start a pull that you have never healed before, it is safer to assume high spike damage than wait and see. Many healers get a nasty surprise when a new type of trash mobs hits like a freight train and they just weren’t ready for that kind of damage.


    1.) Don’t break CC! Pull mobs BACK and away from CCed adds. This will reduce the risk that CC will be broken by your own AoE tanking abilities and dps’ cleaves. It will help you hold threat because you do not need to watch your AoE and cleaves, and it will help your dps for the same reason.

    2.) Mark adds! You should know the drill—Skull on the first target to die, X on the second, mark CC targets with Square, Moon, etc. Focusing fire will be more important in Cataclysm. Packs cannot simply be AoEed down across the board. Typically, you’ll want to have your dps target enemy HEALERS first, then damage-dealing casters, and finally, melee.

    3.) Be liberal with your shorter cooldown CDs. Mitigating incoming damage will be essential in Cata. It will help conserve your healer’s mana. A particularly good time to hit your shorter defensive cooldowns (anything under 2 minutes) will be close to the start of a pull, when the most adds are alive, unless there is something special about the adds that makes them more dangerous later.

    4.) Use your stuns! Stuns are a great way to mitigate incoming damage, don’t forget it! They can also buy you time to get stable threat at the start of a pull, or stop a mob from running after a healer or dps when your taunt isn’t up.

    5.) CONTROL your pulls. Pull with restraint. Most tanks in WotLK (myself included) have gotten very, very accustomed to charging into a dungeon, foaming at the mouth, and pulling the first three groups all together. This is NOT going to fly in Cata, guys. You will get you furry/plate-wearing ass kicked. We will need to relearn how to pull with restraint. When you pull a group, range pull and drag them BACK instead of charging right into them. You can also have CCers pull from range and pick up the mobs as they head towards your group. Try not to aggro any extra mobs.

    6.) You are NOT the master of the group. Many tanks in WotLK have become rude and overconfident due largely to their short queue times. I can be guilty of this as well. Many have a tendency to treat the other members of their groups with the expectation that whatever THEY says goes, because the group cannon function without them. Please, I beg of you, if you are one of these tanks, remember that you cannot solo this content. You need your group as much as they need you.
    Wow, are you guys still here, or did you just skip to the end?
    If, as I suspect, this was WAY too long and you didn’t care, here’s a brief summary.
    Be patient. Be observant. Communicate with your group. Own up to your mistakes. Learn as much about your class as you possibly can, and use all of your tricks. Learn to kite and Crowd Control. Learn to mitigate as much incoming damage as possible, even as a dps. Manage your mana. Think on your toes!

    the sad thing about this is that everyone should have been doing this since WOTLK.. stupid world of warcraft community
    <One Man Army>

  19. #239
    High Overlord aclockworkrobot's Avatar
    Join Date
    Jun 2010
    Azeroth, duh.
    Amazing, well-written and very informative post. I agree with all but the Wrath part, bad players are bad regardless of when they started playing. Just because someone is a “Wrath baby,” if you will, does not automatically make them a horrible player. A couple people I play with, myself included, are new faces compared to some of the Veterans I play with now. Just because I started playing in Wrath doesn’t mean I don’t use CC, watch where I am standing, and move out of the fire - people lacking common sense have been playing since the game dropped, it is just sad that people group all Wrath players into the same group due to the mass amount of fail most of them exhibit.
    Last edited by aclockworkrobot; 2010-11-28 at 09:47 PM.

  20. #240
    Great post OP.

    I am not looking forward to PUGing in Cata; WotLK was WAY too lenient on lazies, stupids, and epeeners.

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