Originally Posted by
Vital
Honestly mate I don't think you've even downloaded the patch yet, what utter tosh, from start to finish. You are really just arguing semantics now and it's pathetically transparent, anyone would think you have an ulterior motive to sell the Combat spec and I strongly doubt any individual that has played both specs recently would agree with you. The bottom line is that Combat is going to be somewhat of a nightmare to play in high intensity encounters, it is obvious to anyone with two eyes to see. Reports from the Paragon Rogue tester echoed similar thoughts, that the frantic style of the rotation due to the combination of energy generation and new mechanics have made Combat much more difficult to play in an optimal way. Combined with the already inferior baseline dps, and arguably weaker passive utilities, it would seem that you are going to be frightfully lonely in that camp.
So sure, RvS doesn't contribute much, but try telling that to someone who wants to play the spec optimally. Try telling them it doesn't add to the complexity when they can only hit it at exactly 4cps; with lag, queuing and what not factored in, and the constant battle to prevent energy capping -- really, you are in denial mate, that's what I think it is, either that or you are wearing the largest pair of rose-tinted spectacles ever constructed. Aldriana even suggested dropping the RvS mechanic for difficult encounters; so Combat is already behind before we've even pressed a button and now we are dropping dps abilities? No matter how marginal the increase may be, it's ridiculous frankly.
It also appears that you have failed to grasp basic reading comprehension, because I have already conceded the point that there is more leniency in the Combat rotation in terms of mechanics; however (and I have already pointed this out, please don't make me do so again), it is simply irrelevant. Why? Because complexity and forgivingness are not isolated concepts. Mutilate is demonstrably less complex/frenetic; there are less mechanics to take into consideration and more time to execute them, which clearly compensates for the more punishing nature of those mechanics (by the way, if you can't speak to this point in a meaningful way in your next reply then I'm not even going to bother continuing the conversation). Then you have Combat on the other hand, which has less punishing mechanics but more of them, and with much less breathing space in addition to already inferior dps.
When you look at the totality of what you are left with it is a more stressful rotation with lower dps or a less stressful rotation (and the obvious benefits of being able to concentrate more on the encounter itself) with higher dps. You don't require psychic abilities to predict which way the majority of Rogues are going to head in Cata.