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  1. #1

    Raidcomp Update, Tanking with a Vengeance, BG Brackets, Darkmoon Fortune

    Raidcomp (finally) updated!
    You can finally stop posting about it on forums, sending mails and private messages about it, and kidnapping my lovely Garfield plush. Raidcomp has been updated by the lovely and sometimes useful chaud and should be fairly up to date for Cataclysm! Feel free to report any bug report to him.



    New Battleground Brackets
    Originally Posted by Blizzard (Blue Tracker)
    The uneasy armistice between the Horde and Alliance is steadily cracking beneath the strain of Deathwing's devastating return and the Shattering of Azeroth, heralding a new era of bloody conflict.

    The clash between the factions has also never been so hotly contested: Battleground brackets now match up teams more evenly. The new brackets span five levels each, except the final bracket composed of level 85 players:

    10-1430-3450-5470-74
    15-1935-3955-5975-79
    20-2440-4460-6480-84
    25-2945-4965-6985


    Fighters can also join the battle in Arathi Basin, Eye of the Storm, and Alterac Valley at an earlier level than ever before:

    Level 10 - Arathi Basin and Warsong Gulch

    Level 35 - Eye of the Storm

    Level 45 - Alterac Valley

    Level 65 - Strand of the Ancients

    Level 75 - Isle of Conquest

    Level 85 - Battle for Gilneas and Twin Peaks

    These changes should offer players a more consistently competitive experience in the Battlegrounds as their characters level, as well as provide for more exciting PvP conflict than ever before. Are you eager to try 35-39 Eye of the Storm? How about 45-49 Alterac Valley? Perhaps you'd like to cut your teeth on a 10-14 Arathi Basin.

    Let us know what you think in the comments!

    Tanking With a Vengeance
    Originally Posted by Ghostcrawler (Blue Tracker)
    A very nice paladin player asked me recently about Vengeance. She had concerns about the mechanic, which made me realize that we haven’t done the best job of explaining to players exactly what Vengeance is supposed to accomplish.

    Vengeance is a new passive ability gained by choosing one of the tanking talent trees: Protection for warriors and paladins, Blood for death knights, or Feral for druids. When a tank with one of these talent specs takes damage, she gains an attack power bonus based on the damage taken. This bonus can’t exceed 10% of her health.

    Vengeance was designed for a single purpose, which is to make sure tank threat scales as other players improve their gear. Imagine a raid of reasonably geared level-85 characters. In the absence of Vengeance, the tank might generate about 50% of the damage of a DPS character. With the tank’s threat modifiers this should be sufficient for her to generate enough threat to keep her targets stuck to her (unless something unusual is going on in the encounter). The problem is that in later tiers the mages and rogues in the raid accumulate gear that continues to increase their damage, while the tank chooses gear that increases her survivability. Tanks will pick up some threat stats along the way, but as their survival is almost always a necessary condition for victory, they choose gear accordingly. In later tiers, instead of doing 50% of the damage of a DPS class, the tank might start to slip to 30% or less of a DPS character's damage. Now threat becomes an issue. Threat needs to be an important part of the game -- I’ll try to explain why we think so in a future blog. However, it isn’t our design intent for threat generation to get much harder in the third tier of content relative to the first.

    So that’s what Vengeance is supposed to be. Here is what it’s not supposed to be. Vengeance is not supposed to solve the threat problem completely. A tank shouldn’t be able to just auto-attack and let Vengeance do the rest. Vengeance isn’t a replacement for the tank generating enough initial threat to get the targets to stick to her. She shouldn’t need to rely on Vengeance in the first six seconds of combat. It’s there to prevent the warlock from slowly creeping up on her threat in the middle of the fight. (If this has never happened to your raid, it’s possible that the huge threat transfer potential of the rogue Tricks of the Trade and hunter Misdirection masked how dicey threat really was for you, but those abilities were redesigned for Cataclysm.) In fact, you shouldn’t need Vengeance at all in the first couple of tiers of Cataclysm content. If a lucky dodge streak causes Vengeance to fall off, and that means that you can’t generate enough threat, then either our numbers aren’t tuned correctly, or you need to L2tank.

    Vengeance also isn’t supposed to make you scared to attack a tank in PvP. Tanks have enough benefits in PvP, such as being hard to kill and control, especially in Cataclysm when Rated Battlegrounds provide them with a role where they can defend flags or towers. Players generally don’t hit hard enough to trigger the full effect of Vengeance, unless they are all ganging up on one tank, at which point someone in the group should have the ability to dispel it (Vengeance is treated as an Enrage effect for dispel purposes).

    Vengeance is a new mechanic, and like many design changes, it may take some tweaking to get right. Maybe it takes too long to stack up or falls off too easily. Maybe it does too much of the tank’s job for her and ends up producing a generation of lazy tanks. Threat is a tricky thing to balance. If it’s too easy to maintain, then the tank isn’t having fun. If it’s too hard to maintain, then nobody is having fun.

    Believe it or not, we want tanking to be fun.

    -Greg “Ghostcrawler” Street is the Lead Systems Designer for World of Warcraft and once killed a dinosaur with a spreadsheet.

    Blizzard Holiday Contests
    Originally Posted by Blizzard (Blue Tracker)
    There's a tradition at Blizzard Entertainment of creating a very special holiday treat each year to share the warmth of the season, but with a uniquely Blizzard touch. We invite you to help us spread the holiday cheer this year by entering our second annual Blizzard Holiday Card Contest or our Blizzard Holiday Dessert Contest. You can win great prizes from Razer as well as special autographed copies of Blizzard titles by crafting a Blizzard themed holiday card or dessert. Want to learn more? Pack your creativity and visit the contest pages.

    Blizzard Holiday Card Contest

    Blizzard Holiday Dessert Contest

    Darkmoon Fortune Rewards
    A couple of extra rewards went up on the Darkmoon Fortune website. All the artworks below are in high-resolution and could make decent wallpapers/posters.




    Last edited by Boubouille; 2010-12-02 at 06:39 AM.

  2. #2
    A few fixes for Curses, Magic, and Enrage in the Count box will be in the next update so feel free not to message me about those!

  3. #3
    Blademaster Nardog's Avatar
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    New brackets. Interesting to see how that will play out.
    Longer times? Shorter times?

  4. #4
    Data Monster Simca's Avatar
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    I love the new raid comp update, looks great.

    Planning on running this comp in 10s in Cata:
    http://raidcomp.mmo-champion.com/?c=...00000000000000

  5. #5
    Quote Originally Posted by Nardog View Post
    New brackets. Interesting to see how that will play out.
    Longer times? Shorter times?
    Longer times, by a damn good amount......such a piss poor idea.

  6. #6

  7. #7
    Hmm "In fact, you shouldn’t need Vengeance at all in the first couple of tiers of Cataclysm content." - i still like to have my vengeance for the sake of tanks dps even in the first raids!

  8. #8
    Cool news. I like the new brackets, but having EotS before AV sounds dumb to me, even getting it before 60 sounds odd.

    I thought vengeance was fairly well explained. You get hit, you get AP to do more damage to better match DPS.

  9. #9
    I think the new BG brackets are a good thing but it should only have one big battlegroup because otherwise people will wait infinitely for the q. Is there really a reason to have multiple battlegroups still? I heard in cataclysm there will be only one battlegroup for arena, so if its possible for arena then why not for BG and rated bg too?

  10. #10
    Quote Originally Posted by Improvedlol View Post
    I think the new BG brackets are a good thing but it should only have one big battlegroup because otherwise people will wait infinitely for the q. Is there really a reason to have multiple battlegroups still? I heard in cataclysm there will be only one battlegroup for arena, so if its possible for arena then why not for BG and rated bg too?
    Arenas will still be like it was in WotLK, several battlegroups.

    Battlegrounds will be merged.

  11. #11
    Stood in the Fire sdkphoenix's Avatar
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    Awesome that the raid comp was updated, but you still have feral as tank only. Why not add two options for feral, one for tank, other for kitty.

    And glad that they made the brackets for PvP only 5 levels. Makes things more fair for those at the lower end of a bracket.

  12. #12
    Just awesome changes to the BG brackets IMO. Actually I noticed online, this night. Very pleasant and welcome change. Now it's not worthless to pvp some in lvl X0-X7 (e.g. lvl 10-17)

  13. #13
    Immortal Zka's Avatar
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    Raidcomp update is great, but I found an error: Curse of Weakness does not belong to the "physical damage incoming" buff category. It's a debuff.

  14. #14
    Deleted
    Well the new BG brackets are kinda a good idea, true is that level 48-49 is a god against poor 40ies but this will possibly increase the queue by quite a lot more... Poor horde.

  15. #15
    Quote Originally Posted by Evilution View Post
    Arenas will still be like it was in WotLK, several battlegroups.

    Battlegrounds will be merged.
    Wouldnt it be better if we had only one big battlegroup for everything?

  16. #16
    Quote Originally Posted by Improvedlol View Post
    Wouldnt it be better if we had only one big battlegroup for everything?
    If arena were merged, there would be only one first place for all us servers or european

  17. #17
    Grunt
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    That last picture shown there looks almost identical to several Magic the Gathering cards edited and combined into one.. makes me wonder if any of the Blizzard artists have also worked for Wizards. :P

  18. #18
    Epic! ScorchHellfire's Avatar
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    The raid comp is missing the physical damage reduction debuff from Curse of Weakness...

  19. #19
    Nice closer lvl brackets for pvp can't wait to be fighting in the BGs.

  20. #20
    The Lightbringer Azerox's Avatar
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    Nice Walls, have them in Windows7 slideshow wallpaper, very epic and makes me want to play Cataclysm more every day

    And gj on the raid comp, was always very handy, and will be in the future

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