1. #1
    Deleted

    Feral Druid PvP Enchants/Gems/Weapons?

    So title say it all.

    Which Gems in different slots?
    Which Enchants?

    And there is 2 different Tier 1 - Weapon for us, Staff and Polearm. Only difference between them is Speed. Polearm is 3.6 and Staff 2.0 (If i remember Correctly), does the speed matter?

    - Haspe

  2. #2
    By tier 1 you mean PvP weapons? Because there's only one weapon for kitties in T11 content. Anyway, weapon speed does not matter at all.

    Gems: agility, with the occasional agi+mastery or agi+hit if socket bonuses are that good (that usually means: if the bonus is a load of agility or mastery).

    Enchants: whatever has agility is good.

    But really, check the cat guide stickied.
    "Seeping crest of turbidity, arrogant vessel of lunacy.
    Boil forth and deny, grow numb and flicker, disrupting sleep.
    Crawling queen of iron, eternally self-destructing doll of mud.
    Unite, repulse. Fill with soil and know your own powerlessness."


    Primera - Elemental Shaman - <Vedo La Gente Morta> - Pozzo dell'Eternità IT

  3. #3
    Gems and enchants:

    Agility, Stamina, Hit, Mastery are all good things. How much and what you need are things that can't be answered by anyone but you based on your gear and playstyle and environment (arena, bg or world) and opponents. You can try looking at the Armories of highly accomplished feral players in Arena and figuring things out from there.

    A good place to start would be getting enough Hit to make sure you're not gonna miss that crucial Rip on an 85 opponent. Google is your friend, so is Wowpedia.

  4. #4
    The cat guide is for 3.0.1... level 85 changed a lot of things

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