I'ved updated the front with a video preview of the Zones.
To those who were expecting more of these threads, I'm sorry I just never found the time to make these thread
But since I've gotten some free time lately I'll Share a bit more of my stories and concepts
Pandaria:
You start out as a young(or however old you make a pandaren) apprentice of an Old monk living in the mountains. You'll start out doing chores for him, killing mantis, chopping wood, carrying rice bags, all the Filial Piety stuff. Once you've done all your chores he will compliment you and send you on the top of the mountain to give offerings to your ancestors and receive their blessing.
On top of the mountain you witness the Great rift open and you think to yourself that this is freighting news and something the master would like to hear about. The master praises you for not being a halfwit by knowing that the sky tearing apart is bad! He sends you down the mountain to Bay'Jing(temporary capital name) to tell the leader about your discovery. The town immidiately goes into panic and the Leader sends you to a voyage to Darnassus, Exodar, Stormwind,and Hinterlands to ask for help. After the Voyage you come back to bustling Bay'jing filled with different people, buisness sprawling and taverns brewing, almost like Chinatown.
For a few levels you deal with Internal afairs of the city. By level ten your are sent to the swampy area where Dragons live. By level 20 you are sent to Mt.Kijiji(temp) where demons and corrupted dragons dwell.
Xoroth:
Xoroth is just about the darkest place there be, it makes Gilneas and Deadwind pass look like Teletubies. Theres Mountains, theres Forest, Deserts, with dark black soil, dark unvibrant grass, trees with claws for branches, everything you would see in a horror movie. Their Cities have Blood Fountains and Tall dark structures with vibrant Red mirrors. In the wild only tortured misserable creatures exist, mishaped horrors who cry for agony, and Dreadlords who stalk their prey, the only thing missing is Van Hellsing.
The Maw of Oblivion:
The "Metroid Maelstrom", rocks fly at your face every second. The Maw of Oblivion is a demon Trafficking area where demons rally the Maw all day, mobilizing the force to the Great Rift. There are massive Island rocks floating in the zone which they use as Traffic Stations where demon strategist dwell.
The Tearin Rift:
Similar to the ones in the Game "Rift" (btw this thread was made when the game wasn't popular) the Great Rift is a massive portal from a different dimension where monsters come out. The Great Rift is used by opportunistic demons day and night hoping to find more things to destroy.
K'aresh:
Seizureland
I will try to make Maps soon, also if you would like you draw my visualizations, then I would just love you!