"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552
G-rated Walking Dead:
Please for the love off.....dont dump your virtual girlfriend:
Don't sweat the details!!!
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552
Sleep well:
Bonus:
http://i3.kym-cdn.com/photos/images/...36/264/3d3.gif
Don't sweat the details!!!
2spoopy4me. Anyway..
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
I get that Five Night was one of those things where you REALLY had to be into the setting to get creeped out by it, but I like to think I'm a bit of a horror enthusiast. I can get myself into almost anything in the genre, from movie to story to game. That being said, I still ended up viewing Five Nights as some sort of power supply management simulator. After the first night it was more of a clerical assignment than a survival experience. Neat little concept but NO idea where the hype came from.
OT:
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
First off, what actually even.
It's probably that you're too used to horror games/movies. The idea behind the game is actually the opposite of most horror games, FnaF is the fear of the known. After the first jump scare when you lose, and learning how the game actually works, the entire game revolves around keeping yourself from getting that single jump scare, and doing everything from constantly checking everywhere, to trying to manage your power perfectly just to avoid it. For most people, that adds an immense amount of psychological pressure, forcing your brain to exaggerate just about every inch of that game, and build up the final jump scare at the end, because you work so hard, and revolve every action around to avoiding it.
This is further exaggerated when they introduce Foxy and Freddy more often. Foxy forces you to reach a sweetspot in paranoia, or force him to charge at you, and when Freddy becomes active in the later nights, he plays much more unpredictably, and is much harder to track, causing you to lose and get that jump scare when (in your mind) you're not about to lose. That's probably why people usually believe those two to be the 'scariest'.
Finally, to what solidifies this idea, is what happens when you run out of power, causing Freddy to light up right outside, playing his music, then attack you. But what gets to people the most, is that the time from when he disappears, to the time he attacks you, is always random. This causes MASSIVE panic for a lot of people, as their mind braces itself for what they want to be a predictable surprise, but almost immediately fluctuates every second it doesn't happen when expected, which forces your mind to try and brace itself even more, which only exaggerates the scare as well.
I could probably go on even more, but I think you get the idea, the entire thing is a psychological play on your mind, forcing it to get 'too' scared of the game, which puts a lot more of an immediate fear factor into it than say, Amnesia or Outlast, or other much more complex horror games.
Russia is doomed as it always has been historically
Long one:
http://i3.kym-cdn.com/photos/images/...36/616/810.jpg
And because database starts next week:
Don't sweat the details!!!