New Expansion preview HEREGearscore is like a bikini. It shows you what you already know and doesn't show what REALLY matters.
I don't see how this is going to make THAT much real world difference. I will still use DS when I used Ds before, and the heal is only effectively 5% less, making the Shield 5% less (basing the average mastery at 100% shield for a nice easy figure, don't think 100% is the wrong number tbh).
Its a loss no doubt about it, but as with all things I don't think its going to change things by a great deal (tho I don't run heroic raids where min/max is really required).
New Expansion preview HEREGearscore is like a bikini. It shows you what you already know and doesn't show what REALLY matters.
never found blood shield all that strong really.. a 7k absorb is not that impressive. Dunno if in raids the values are alot higher, but since you cant death strike to often, and the healing + shield isnt that amazing, I don't see why it was nerfed. oh well, i don't play blood.
btw, I heard they're going to buff the healing for unholy / frost specs, as 7% is far to low. Is this still true?
Why comment if you don't understand the mechanic at all? It heals + absorbs for a LOT more than 7k. 20-30k heals in raids are fairly average, I have about 88% mastery absorb i think (I know people with much higher), that's a lot.
As for the comments about damage, it WAS needed. I was doing about 5k DPS tanking Maloriak, we were hitting beserk. Our druid tank took over (I swapped to kiting, which is HORRIBLE as Blood btw) at 11k DPS and we killed him.
And still you guys are lucky, DK tank is nerfed because it's was strong, but Bear tanking just got kick in the nuts once more when it was already the worst tank in Cata....
This is the real problem with the nerf. It will have zero effect on pvp for the same reason. Basically, they might as well just change the spell to just heal for 7% and remove the rest of the spells function. In the case quoted, not only would he need to take 95K damage, but he would need to take it all in the 5 seconds prior to a death strike just to be on par with the default effect.My DK has 194~k HP raidbuffed, so my 7% DS heals around 14000. So we have to get 95k Dmg in 5sek for the 15% to be over those 14000 HP, and this, at least in Normal modes, isn't the case very often .
How is that different to what I said? Instead of being 20% its 15%. Thats a drop of 5%.
100k damage = 20k heal , 20k shield (with the standard mastery i suggested) -Present
100k damage = 15k heal, 15k shield
Yes it's 25% of the total end EFFECT (ie. 25% drop of the already quoted percentage), but that doesn't make the fact that it is a 5% decrease any less relevant. The way you say it makes no difference, so please .....
It's just you misreading the way I said it, or rather assuming I said something incorrect so you could correct it. Or possibly me posting in a rather confusin and easily misinterpreted manner 0_o
Last edited by Warhunt; 2011-01-07 at 06:44 PM.
Its a 5% base number drop, but the actual drop in the strength of the ability is of 25%. Death Strike is literally 25% weaker, having lost 5% of it's Healing power.
is what you said. This sounds like you're saying "its 20K - 5% of that, no biggie." Which is 1K, its a bigger loss than that.and the heal is only effectively 5% less
I said I was saying the same thing, and provided numbers to show exactly what I meant/understood. We could go in circles explaining the same thing in different ways if you wish?
Neither is wrong, tought you are right I could have made it clearer.
*With 100% absorb*
PRESENT - 100k damage = 20k heal , 20k shield
NEW Nerfed - 100k damage = 15k heal, 15k shield
The heal has dropped by 5% of the damage taken.
The heal itself has dropped in value by 25% of the original heal.
I only say it differently to you as I don't want to have to say :
The heal has dropped 25% of the amount that 20% of the damage taken would have have been. 0_o
Last edited by Warhunt; 2011-01-07 at 07:06 PM.